Warding Changes
Overall I'm fine with it. The biggest problem I have is that if you had intended this change to allow Supports to build what they want, then why not put Twin Shadows back into the game in the same patch?
But this change needs to be Phase 1 of a Phase 2 plan. While I didn't like being obligated to buy SS - it was an excuse, at 15 mins, when the Mid lane was feeding as to why our team was losing (support no SS, gg) - but I need warding to be a little more fun. SightStones (hereon meaning any of the new stones) need to have Hex Core like upgrades. The quest should keep going.
Quest 1 - Sightstone Quest 2 - 10% Item CDR Quest 3 - Sightstone now has Blackout. Because we're not getting a Red Ward Slot
Without additional changes and funky interplay, all you've done is limited our options. We could have always built into the existing SS model. We could have skipped SS all together. And while, yes, we'd be harassed, we had options. We now have less options. And if you say what you mean about adding other items back in, then I think from a PR standpoint you need to do it all at once. Because frankly your press has been subpar lately. The Flex queue thing, the new runes, the new lux skin that was actually the most tonedeaf thing you've done in a long time.
Anytime you do something half (we'll consider Frost Queens coming back later!) the other half never comes.
In the meantime, in a game without Frost Queens Claim...
- Invis champs got a buff
- Mobile champs got a buff (how do I find Talon now?)
- Mage Supports took a nerf because it was a nice way to pick up two assists without getting melted.
- Tank Supports got an indirect buff since they rarely took FQC and won't suffer as much
- All champs who built a suite of active items just lost an option
All changes to an item mean something like this, but it needs to be put out there that Twitch, Vayne, Eve, Reng, and Kha all got slightly better at ganks because of this change.
but it should be involved if it requires a quest.