GB needs to give attack speed to melees again.
the item is too overnerfed because of lucian and jhin. give the item attack speed for ranged again.
dont make it give as to ranged. we're in an adc centric meta anyway
the item is too overnerfed because of lucian and jhin. give the item attack speed for ranged again.
dont make it give as to ranged. we're in an adc centric meta anyway
Lethality's still in an awful balance spot no matter what you do to spice up the difference between melees and ranged users.
Granting 25 AD on top of being the starting point for Lethality is the issue. All the final Lethality items grant +55 AD each, largely negating the need to build damage independently.
Build
out of a single
+ 650 Gold, lower the AD from 25 to 15, and start from there. Lethality should be a choice to capitalize on opponents not building armor, not a full build by itself.
Oh and while on the subject of changing Dirks;
+10 AD -> +12 AD
~~[Null] ~~-> + 5 Lethality