Why does inspiration (second resolve) give more health than resolve primary?

ValyrianBlade··1 votes·1,372 views

The bonus for going in the resolve tree as a primary (with any secondary) is 130 hp.

The bonus for going inspiration, with resolve tree as your secondary, is 20% longer duration for potions and elixirs, and 145 hp.

That doesn't make sense to me?

11 Comments

I Like Teemo2 votes

how doesnt it? when u go

Resolve -> Inspiration you get the resolve keystone and 130+ hp

Inspiration -> Resolve 145 + 20% pots duration? but you don't get the keystone

your not getting more... the reason its higher is you lose out on 1 perk and the keystone

basically trading aftershock/grasp + demolish/font of life for 15 hp and 20% stronger pots

Jbels1 votes

{quoted}

how doesnt it? when u go

Resolve -> Inspiration you get the resolve keystone and 130+ hp

Inspiration -> Resolve 145 + 20% pots duration? but you don't get the keystone

your not getting more... the reason its higher is you lose out on 1 perk and the keystone

basically trading aftershock/grasp + demolish/font of life for 15 hp and 20% stronger pots

I dunno dude, I saw Unsealed Spellbook Maokai at Allstars and it looks pretty neat

Sona Ping1 votes

It may be neat and Unsealed Spellbook may open up new possibilities (right?), but it offers no stats at that moment. The champion is literally weaker taking it than if they did not. The 15 HP is a small gesture to make up for the loss and is little defensive gain compared to the 32 armor Maokai would gain from taking after shock.

I Like Teemo1 votes

{quoted}

I dunno dude, I saw Unsealed Spellbook Maokai at Allstars and it looks pretty neat

you cant compare pro play to random elo games... but then again pros can make anything work at least once

ValyrianBlade1 votes

{quoted}

how doesnt it? when u go

Resolve -> Inspiration you get the resolve keystone and 130+ hp

Inspiration -> Resolve 145 + 20% pots duration? but you don't get the keystone

your not getting more... the reason its higher is you lose out on 1 perk and the keystone

basically trading aftershock/grasp + demolish/font of life for 15 hp and 20% stronger pots

Don't you get a keystone and a rune in the inspiration tree though?

Specifically: Unsealed spellbook offers immense summoner spell CDR (25% more often flashes for your tanky engage and teleports for your bad laning phase?). Glacial Augment has niche potential for champions that need more CC (admittedly not many resolve takers) Kleptomancy has applications to tanky champions that want to stay longer in lane and goes well with that longer potion duration.

Then Biscuit delivery also helps you survive longer in your bad laning phase, or you can take a free stopwatch towards your GA or Gargoyle. Nothing wrong with free boots that are even faster than normal (also helps your engage), or futures market to hit your power spike earlier. Celestial body makes perfect sense for tanks (there's another 100HP).

Sure, Grasp now gives a permanent 5hp on hit which will make up the HP difference, but then the argument becomes that Grasp is stronger than any Inspiration keystone on any champion that wants a little tankiness.

You're trading aftershock/grasp + demolish/font for 20% longer pots, 15 HP, an inspiration keystone, and 350g value boots with 10 extra MS is the more appropriate comparison. Which I don't see how the 15HP measures out there. It just seems illogical that the tree for tanks gives less tank stats than the inspiration tree.

I Like Teemo1 votes

{quoted}

Don't you get a keystone and a rune in the inspiration tree though?

Specifically: Unsealed spellbook offers immense summoner spell CDR (25% more often flashes for your tanky engage and teleports for your bad laning phase?). Glacial Augment has niche potential for champions that need more CC (admittedly not many resolve takers) Kleptomancy has applications to tanky champions that want to stay longer in lane and goes well with that longer potion duration.

Then Biscuit delivery also helps you survive longer in your bad laning phase, or you can take a free stopwatch towards your GA or Gargoyle. Nothing wrong with free boots that are even faster than normal (also helps your engage), or futures market to hit your power spike earlier. Celestial body makes perfect sense for tanks (there's another 100HP).

Sure, Grasp now gives a permanent 5hp on hit which will make up the HP difference, but then the argument becomes that Grasp is stronger than any Inspiration keystone on any champion that wants a little tankiness.

You're trading aftershock/grasp + demolish/font for 20% longer pots, 15 HP, an inspiration keystone, and 350g value boots with 10 extra MS is the more appropriate comparison. Which I don't see how the 15HP measures out there. It just seems illogical that the tree for tanks gives less tank stats than the inspiration tree.

taking everything i said out of context, clearly your boy op doesn't care about anything but health... "Why does inspiration (second resolve) give more health than resolve primary?" but yes assuming you take the runes you are inciting you do (which i wouldn't on something like darius/irellia) yea utility vs health

ValyrianBlade1 votes

{quoted}

taking everything i said out of context, clearly your boy op doesn't care about anything but health... "Why does inspiration (second resolve) give more health than resolve primary?" but yes assuming you take the runes you are inciting you do (which i wouldn't on something like darius/irellia) yea utility vs health

I didn't take it out of context, I corrected what was wrong.

You said you didn't get the keystone - you do get a keystone, just not the resolve keystone. I explicitly listed instead what the trade is: aftershock/grasp + demolish/font for 20% longer pots, 15 HP, an inspiration keystone, and 350g value boots with 10 extra MS.

Clearly I care about more than health. I'm alluding to the point that inspiration keystones must be pretty weak if they give more base stats on top of the extra potion duration. So why are inspiration keystones "weak"? Especially when we're complaining that ezreal/GP are abusing kleptomancy and it doesn't seem OP but also not weak otherwise, and that pros are abusing the summoner spell cdr on unsealed spellbook?

Why do the keystones necessarily need nerfs, when the extra base stats tagged along are higher for inspiration than for the other trees?

Quepha1 votes

Inspiration gives more base stats based on the secondary tree for ALL secondary trees, not just resolve.

ValyrianBlade1 votes

{quoted}

Inspiration gives more base stats based on the secondary tree for ALL secondary trees, not just resolve.

But why?

Quepha1 votes

Because.

ValyrianBlade1 votes

{quoted}

Because.

To rephrase, why are they nerfing inspiration keystones (like lowering summoner spell cooldown from 30% to 25%, and getting rid of 25 bonus range on kleptomancy) when they're giving more base stats for going inspiration than for going any other tree, instead of just lowering the base stats to be more in line with the other trees?

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