@meddler, do you guys really think that devourer and guinsoo's are healthy items?
when wriggle's lantern came out, it had the same problem as devourers. when feral flare was released it had similar problems to devourer(no double onhit, but an infinitely stacking magic damage steroid.) devourer before sated was underwhelming, but could still be useful in certain situations.
sated comes out, breaks the auto attack meta, and then you guys decide to release more op on hit items
that only became that way thanks to double procs from sated.
what i want to know is do you honestly think auto attacks that are undodgeable coupled with double passive procs mixed damage is healthy? i certainly don't think so. if you want the truth i think this game is always healthiest when it's a tank meta. in the tank meta last season you saw all sorts of picks back into viability in the jungle.
all of them were good, but couldn't instantly murder you. and if they made a mistake they were still punished for it.
now, thanks to current itemization, the hands down strongest junglers far and away a cut above the rest are

after these guys get sated, and one other on hit item
, now matter how far they were behind they're now close to or greater than you in strength unless you have those items too.