@meddler, do you guys really think that devourer and guinsoo's are healthy items?

ScarnMichaelScar··2 votes·822 views

when wriggle's lantern came out, it had the same problem as devourers. when feral flare was released it had similar problems to devourer(no double onhit, but an infinitely stacking magic damage steroid.) devourer before sated was underwhelming, but could still be useful in certain situations.

sated comes out, breaks the auto attack meta, and then you guys decide to release more op on hit itemsitem 3124 item 3748 that only became that way thanks to double procs from sated.

what i want to know is do you honestly think auto attacks that are undodgeable coupled with double passive procs mixed damage is healthy? i certainly don't think so. if you want the truth i think this game is always healthiest when it's a tank meta. in the tank meta last season you saw all sorts of picks back into viability in the jungle. Zac Sejuani Gragas JarvanIV Olaf RekSai Trundle Maokai Chogath Jax Volibear XinZhao Irelia Shyvana all of them were good, but couldn't instantly murder you. and if they made a mistake they were still punished for it.

now, thanks to current itemization, the hands down strongest junglers far and away a cut above the rest are Shyvana MasterYi Jax XinZhao Graves

after these guys get sated, and one other on hit item item 3153 item 3124, now matter how far they were behind they're now close to or greater than you in strength unless you have those items too.

12 Comments

Simpumba2 votes

This was literally already answered by meddler. He said they don't think it is, and they're working around a way to nerf the item without butchering it.

ScarnMichaelScar1 votes

{quoted}

This was literally already answered by meddler. He said they don't think it is, and they're working around a way to nerf the item without butchering it.

well, i don't see the post so i didn't know. how long ago did they say they were looking at it, because at this point the removal of sated devourer is probably the only way to bring the game back to balance.

i distinctly remember when sated devourer was announced on the PBE and it was met with a lot of displeasure saying that it would break auto attack based champs. it's been months now, and that's obviously the case. so remove it.

peaches7711 votes

They really aren't. Just imagine jax ult with botrk/devourer and thunderlord... Game over dude, game over.

Support Evelynn1 votes

Guinsoo's is fine ever since they increased the price, quit complaining.

ScarnMichaelScar3 votes

[{quoted}](name=Simon Blackquill,realm=NA,application-id=3ErqAdtq,discussion-id=1L5TWpEy,comment-id=0002,timestamp=2016-03-19T04:13:04.499+0000)

Guinsoo's is fine ever since they increased the price, quit complaining.

it's still not fine, considering 2 or 3 extre jungle camps make up for that increase, and sated still double procs its passive.

Support Evelynn2 votes

{quoted}

it's still not fine, considering 2 or 3 extre jungle camps make up for that increase, and sated still double procs its passive.

A jungle jax with sated+guinsoo's is squishy as fuck and easy to focus. It's not a problem.

ScarnMichaelScar2 votes

[{quoted}](name=Simon Blackquill,realm=NA,application-id=3ErqAdtq,discussion-id=1L5TWpEy,comment-id=000200000000,timestamp=2016-03-19T04:18:14.422+0000)

A jungle jax with sated+guinsoo's is squishy as fuck and easy to focus. It's not a problem.

yeah, but unlucky for us, he can build more than two items. and those items tend to be tanky items. so when you have a tanky jax double proccing his passive every second along with guinsoo's, he's not squishy.

and even if those are his first two items, the person he jumps on is dead damn near instantly because how fast he ramps up in damage. natural mixed damage coupled with item 3930 item 3124, and his e+mr and armor ult makes him a constant threat all game.

Support Evelynn1 votes

{quoted}

yeah, but unlucky for us, he can build more than two items. and those items tend to be tanky items. so when you have a tanky jax double proccing his passive every second along with guinsoo's, he's not squishy.

and even if those are his first time items, the person he jumps on is dead damn near instantly because how fast he ramps up.

Guinsoo's is a mid game item, it'll fall off pretty fast compared to something like a botrk which scales up with the game.

ScarnMichaelScar1 votes

[{quoted}](name=Simon Blackquill,realm=NA,application-id=3ErqAdtq,discussion-id=1L5TWpEy,comment-id=00020000000000000000,timestamp=2016-03-19T04:23:57.869+0000)

Guinsoo's is a mid game item, it'll fall off pretty fast compared to something like a botrk which scales up with the game.

guinsoo's isnt even the heart of the problem. it's sated devourer. guinsoo's is just icing on the cake.

Support Evelynn1 votes

{quoted}

guinsoo's isnt even the heart of the problem. it's sated devourer. guinsoo's is just icing on the cake.

Sated is strong but that's because it's a risk/reward item.

ScarnMichaelScar1 votes

[{quoted}](name=Simon Blackquill,realm=NA,application-id=3ErqAdtq,discussion-id=1L5TWpEy,comment-id=0002000000000000000000000000,timestamp=2016-03-19T04:29:22.348+0000)

Sated is strong but that's because it's a risk/reward item.

there's no real risk. as soon as you get sated you usually have item 3748 + another tank item.

ive seen xin zhao, yi, and shyvana go from 0 contribution to to double, triples, and quad kills right away. just because sated breaks itemization for everything else. you'll have other items, then get a sweet upgrade for free to sated.

EcchiOtakuTM1 votes

Raise rageblade price to 3.1k, add recurve bow to the recipe, Move the base stats on rageblade to the passive and remove melee attack double stacking.

They do that then slightly raise rageblade stats if they have to and the item will have a cleaner build path, more skill involved in unlocking it and much more fun to use/go against.

Devourer-wise the only issue is rift herald tbh, when they made sated devourer stacking it was fine for the game since herald wasn't in the game but when they added herald that dramatically improved it's stacking rate. now that herald is nerfed I feel they might have to also lower dragon's stack amount from 5->4 aside from that the item itself is fine just gotta have the jungle practice counter jng more and hopefully the midlaner can take out the first turret

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