Taric vs. Thresh (Mana costs)
Mana 255 (+56)
Mana regen. 4.1 (+0.4)
(NOTE the abysmal mana regen and mana regen per level)
Imbue
RANGE: 750
COST: 60 / 80 / 100 / 120 / 140 mana
Shatter COST: 50 mana COOLDOWN: 10
Dazzle
RANGE: 625
COST: 75 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Radiance
RANGE: 200
COST: 100 mana
COOLDOWN: 75
Mana 200 (+44)
Mana regen. 5 (+0.7)
(NOTE The middle of the road base mana regen and mana regen per level)
Death Sentence
RANGE: 1100
COST: **80 mana **
COOLDOWN: 20 / 18 / 16 / 14 / 12
Dark Passage RANGE: 950 COST: 50 / 55 / 60 / 65 / 70 mana COOLDOWN: 22 / 20.5 / 19 / 17.5 / 16
Flay
RANGE: 400 (800 total)
COST: 60 / 65 / 70 / 75 / 80 mana
The Box RANGE: 450 COST: 100 mana COOLDOWN: 150 / 140 / 130
TLDR; Taric's mana costs are enormous, especially for a melee champion. Add to this, this, his base mana regen and mana regen per level are @#$*&ing abysmal, these are all mainstays from his old passive that used to give him free mana per hit... compare this to Thresh; one of the top 3 support champions in the game that has RANGED auto attack, much higher base damage (THRESH REGULAR AUTO ATTACK WITH HIS PASSIVE(Mana free to trigger)) IS HIGHER THAN TARIC'S PASSIVE MODIFIED BASE AUTO ATTACK DAMAGE(Not mana free to trigger), NICE BALANCE RIOT) and above all else Thresh's mana costs are actually reasonable.
Put these together and Thresh has an enormous advantage over Taric.
PROPOSED SOLUTION:
Combine his old passive with his current passive
's old passive give him mana per hit... it sucked. Then they changed it to do damage based on his mana, which sucked... now they changed it to reduce his cooldowns and give him a very small amount of damage after using a skill (it gives 60 magic damage if you have 300 armor... if you all 4 skills, it does 240 pre-mitigated magic damage in FOUR AUTOATTACKS);
Give these modified magic attacks the ability to restore his mana, which is doubled against champions
Example:
He uses dazzle on the opposing champion while having 70 armor at level 5, this means he has 14 bonus magic damage from his passive, let's say the average adc
and the total magic damage is 10, which refunds 20 and makes his absurd costs a bit more manageable.
This would balance his insanely high mana costs to a reasonable level. The balance of his off to say the least. Thoughts?
, which provides a lot of utility (slows, shields, MR aura, wards, mana and CDR) and tankiness. (Most supports exist solely for utility and as a damage soak in the late game, but very few of them can actually duel solo laners or junglers with ease).