How can you possibly defend Graves kit design?

Hibeki··4 votes·572 views

This guy gets 185 total armor just from pressing E, and his passive just flat out makes him do double damage.

His ult deals an absurd amount of damage, and for the first two ranks, his Q still does more damage.

His affinity with lifesteal is insane, and he has the BS with duskblade going on where he one shots a squishy.

This guy out tanks your top lane without buying tank items. 200 resistances and huge base health for a range champ.

Idc about the damage, just remove the tankness.

5 Comments

Spoofghoul1 votes

well its either this or giving him back his cigar

but since smokes so much everyone would get the nearsight debuff

so lets just stick with the current kit mmmkay

JackMcSnipeyz1 votes

His basic attacks are double damage only of you're up in his face and soaking ever pallet. His shots can be blocked, and he has to reload which he shares only with jhin, and jhin gets a fuck ton of damage and range.

His tankiness might be a bit too much, but it isnt simply pressing E, he has to hit you to refresh the stacks.

His ult is a simple burst AoE ability that falls off really hard from mid game because its simply a 600 damage ability (compare to 1k draven crits).

His Q has a deley to do significant damage, unless you're too stupid to dodge it.

Duskblade is a problem with other Adc aswell, and graves doesnt build it much. It should be melee only anyway.

He has the shortest attack range out of all ranged carries and he needs the lifesteal or else he's just gonna be played like an assasin, 1 shotting a squishy and fucking off, which isnt healthy either.

CppL1 votes

{quoted}

His basic attacks are double damage only of you're up in his face and soaking ever pallet. His shots can be blocked, and he has to reload which he shares only with jhin, and jhin gets a fuck ton of damage and range.

His tankiness might be a bit too much, but it isnt simply pressing E, he has to hit you to refresh the stacks.

His ult is a simple burst AoE ability that falls off really hard from mid game because its simply a 600 damage ability (compare to 1k draven crits).

His Q has a deley to do significant damage, unless you're too stupid to dodge it.

Duskblade is a problem with other Adc aswell, and graves doesnt build it much. It should be melee only anyway.

He has the shortest attack range out of all ranged carries and he needs the lifesteal or else he's just gonna be played like an assasin, 1 shotting a squishy and fucking off, which isnt healthy either.

Omg stop using this "he has short range" excuse ffs.hes not adc anymore.Hes a fucking burst,tank,ranged ,bruiser or some shit...

JackMcSnipeyz1 votes

{quoted}

Omg stop using this "he has short range" excuse ffs.hes not adc anymore.Hes a fucking burst,tank,ranged ,bruiser or some shit...

Ammm, yes, he is an ADC, i can class cait as an assasin because her trap damage can almost 1 shot squishies but in the end lf the day, she is an ADC, just like graves. Not all AdC need to be the same cookie cutter vayne. The only glaring issue with graves at the moment is his tankiness, which should be reduced not removed, pre rework graves was getting free stats ALL the time from auto attacking at safe range.

We're passed the days where 1 Q from graves melted anyone, his damage was consistantly nerfed both for his Q and his AA his damage was nerfed to acceptable level.

Hibeki1 votes

{quoted}

His basic attacks are double damage only of you're up in his face and soaking ever pallet. His shots can be blocked, and he has to reload which he shares only with jhin, and jhin gets a fuck ton of damage and range.

His tankiness might be a bit too much, but it isnt simply pressing E, he has to hit you to refresh the stacks.

His ult is a simple burst AoE ability that falls off really hard from mid game because its simply a 600 damage ability (compare to 1k draven crits).

His Q has a deley to do significant damage, unless you're too stupid to dodge it.

Duskblade is a problem with other Adc aswell, and graves doesnt build it much. It should be melee only anyway.

He has the shortest attack range out of all ranged carries and he needs the lifesteal or else he's just gonna be played like an assasin, 1 shotting a squishy and fucking off, which isnt healthy either.

His ult falls off? It does well over a thousand damage with 2 items. 400 ad means his ult is doing 1150 damage.

His Q has no delay if you hit it against a wall, and unless you are dead center in lane they are literally steps away no matter where you go.

The lifesteal should not be healing for 400+ every hit, that is one hundred percent extensive. The hit is AOE and should be treated as such.

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