Is it possible to just revert the Kindred rework?

PhantomGG··6 votes·959 views

Riot admitted a while back what they did to kogmaw was wrong and incorrect, so they basically brought it back to how he use to be, and honestly I feel what Riot has done to Kindred was the wrong thing to do. It changed her identity from a shred jungle marksman to a late game stack reliant crit adc. While shred is a far harder theme to balance, it is however a lot more unique. Another thing I feel myself and many other kindred lovers hate about the new kindred is how far more stack reliant she is.

That being said Kindreds win rate is a modest 49 percent atm but if you look at her popularity it has completely dropped to none existence. This tells me that despite kindred being a "okay" champion no one actually enjoys playing her except for the absolute die hard fans, and even the die hard fans all grouped together can must a 49 percent win rate. In Diamond it also only gets worse dropping to a 48 percent.

Some basic reasons why kindred no longer feels fun for me.

-As she has become even more stack reliant, her mark passive which was always annoying has become even more annoying. It throws you off your game plan, and when you take the risk for it, your often given a 2-3 man death bush for it. Let me say this now, a good jungler already has a plan on what they want to do starting level 1. "okay i'm going to start bot, get blue buff, get rapters, go for red, than gank top, and than ward the enemies top side jungle and back". So when a kindred mark appears on the opposite side of the map when you already had your plan in motion, is horribly annoying. Frankly the whole wolf marks needs to change, it's to RNG based and it's annoying.

-Nothing unique about her build path anymore, and is forced to build as a typical Crit adc, which is very expensive.

-E no longers feels as good as it use to

-Q is still nerfed to hell, and we are still super squishy. So a while back riot nerfed our armor and magic resist, saying we did to much damage while having a solid ultimate. Basically we shoulden't be so tanky if we did so much damage with so much safety. Which was completely fair, but eventually we lost our offensive ability to. So at this point the nerfs no longer make sense. Either give us back our armor and magic resist so we can survive dueling, or give us back our damage and cooldowns on q with W. For having both nerfed makes no sense anymore.

Frankly I Just want the rework reverted it feels awful and really sucked the fun out of kindred. It was the champion I used to climb to Gold last season, and honestly i'm at the point where i'm just done with Kindred unless something is done.

5 Comments

Pierce The Veal1 votes

Except by changing kog'maw back they left him in a half state, where he didn't get back his 0 mana cost w or good base damage ult. So he got back the worst of both Kogs.

Linna Excel1 votes

It'd probably be best, but undoing changes is pretty rare for riot.

deadlychuck1 votes

Well you might want the old version back, and a revert might even be in her best interest, but sadly riot has never been able to fully back peddle on reverts.

Just looking at KogMaw Malzahar both got changes which were poorly thought out and impossible to manage, but rather than reverting to the pre-rework design, they instead meet in the middle. Often hurting the champion's design overall.

It's painfully stupid, and it's one of their weaknesses as a company.

PopcornBunni1 votes

I hate hate hate the changes to her damage. I don't mind her % health damage being gated, but at least let it feel more reliable.

Wolf's marks need to be more controllable. Not directly, but indirectly:

Make Wolf mark a monster in his current hunt tier based on where Lamb is. If Lamb is in the bottom jungle when it comes time for Wolf's first mark, he'll pick the bottom scuttler. When it comes to pick between gromp and raptors, it will chose the one on the appropriate side of the map, if possible (Choosing the other if the camp is clear -- if the enemy team gets to see what monster camp they can gank at, at least let kindred get some bonus knowledge about their jungle in return).

Additionally, Wolf should feel more active in hunts. When E is cast, Wolf should first prioritize marked champions if possible, then marked monsters. Let Wolf's redirection be controlled by recasting E rather than automatically attacking the same target as Lamb like a dumb animal.

For E - reset Kindred's auto attack timer and let auto attacks on E-marked enemies re-apply the slow, dealing a portion of the total damage, with the majority of it still on the last hit. The ability is incredibly unsatisfying to use as-is and can end up being a brief 40% slow on a long cooldown a lot of the time.

Damage: 8% of Missing health (+0.5% of missing health per stack) on last hit -> 1%, 1%, 4% of Max Heatlh each hit (+0.5% max health per stack on the last hit) Removed: Critically strikes for 1.5x damage against targets below health threshold.

And lastly, update E's damn icon so it doesn't look like W.

NCBuckets1 votes

i hated it for a while then i changed up the build and now i LOVE her so much. look at my match history and find the kindred ones and look at the build. its very expensive but i find runaans allows u to get the gold needed for it....

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