An Assigned gold value to a specific function of an item is not actually valued nor honored by Riot. Otherwise every item would be valued around 100% efficiency after balance. In reality that system of argument evaluates some items as "82% gold effective while other items are 132% gold effective." At the very least, this discrepancy shouldn't happen among meta, common items. But it does. ALL of them.
(P.S. You could easily argue that HP value should not be pegged to Ruby, AD not to Long Sword, etc, and that starting components are what are Gold ineffective and not representing the mean)
The only real way to value gold income is by the absolute cost, and I broke that down;
https://boards.na.leagueoflegends.com/en/c/gameplay-balance/R9E9dbqG-new-support-items-and-why-they-favor-damage-supports-stopping-at-1000g
As most supports stopped at tier 2, generally you only need to consider the value of a T2 upgrade, which is included in this post.
The new items lost a 3150g potential when converted for Season 10 in a 40 minute comparison. It relatively loses parity by 14:40, and that's not including all the gold value it lost in functionality.
Even if we looked at items your way:
Old T3 value:
250G in Mana Regeneration
263 in 10% CDR
761.25 in AP
533 in HP
The Wiki never came up with a Gold value for Tribute, or the damage associated with it. Since we can compare directly the gold portion, we can reduce it to just the damage.
18 damage is applied both on hit and on spells, so it's at least worth 400G, since the scaling per both Long Sword and an Amplifying Tome
That means the item was worth at least 2207.5G
T 2 was worth about 1407.25
This doesn't include the wards, as they also didn't calculate the value there, and both versions have them.
New item Value:
(as of 10.1 to give some credit)
500g in Mana regeneration
266.3 in HP
978.75 in AP
And that's all.
New T3: 1745,05 Gold.
T3 New Minus T3 Old:
1745.05 - 400 = 1345G
2207.5 - 1800 = 407.5
#Difference in possible savings: 938
Now...... if we're looking at it from this perspective, that's 938g Savings..... in exchange for 3645 lost gold income by 40 minutes
Even if we're bottling this argument around a 32 minute average game, it's vs 2637 G income lose.
#In other words, on average game length, the net loss in Gold for the new items is 1699G
And that's using your own perception of Gold base values, which rely on basic components as being "stat efficient."
You dont take a healer and complain that your healer doesnt do enough dmg, you say my healer is there to keep my dps alive. My supports are there to buff my dmg dealers and protect them.
Sums down to saying supports are heal/shield bots and should do whatever it takes to keep someone else alive, but especially in terms of healing/shielding, and not doing damage.
And As I said; RIGHT NOW THE QUEST AND UPGRADE ARE ONE AND THE SAME. THE STATS COME ALONG WITH THE WARDS.
In Season 9 or before, they both came upon Tier 2 Purchase and completion. T3 had no impact on Quest. So up to T2, they were near the same time.
The 1000 Quest gold is meaningless to the argument, except for the negative income AFTER it's complete!. The Old item had that 1000g too. You're trying to add value twice by including this.
Subjective can also mean, The viewpoint of a support of how others play and the viewpoint of other roles of how support plays. Rank vs Rank is just another interpretation of subjectiveness.
You're basically trying to use this rank argument to rank shame in a way that doesn't violate the forums.
I understand the game (and math) more than you <3.