heroes of the storm vs league

The Bard Dog··1 votes·921 views

here's the biggest issue im having with heroes so far.

say your team's unorganized and all around not very good. there is absolutely NO chance of winning that game. at all.

in league if your team is unorganized and not very good, you or someone else can still do well enough to carry the victory.

the problem with heroes is you know a game's lost by first objective. because you either have a team that tries to contest it, or you have a team that completely ignores it and wonders why they'[re getting shit on.

5 Comments

Dr Clueless PhD1 votes

I agree, but only to a point. (I'm mostly speaking to your final point, by the way) I think a lot of the issue right now is that people are still trying to play HotS like it's any other MOBA. They're TRYING to play like solo queue superstars, and it doesn't work in this game.

I think, as time goes on, people are going to figure out just how important the objectives in that game are and more actively work on getting them. As the community gets bigger (and higher-level play sees more visibility like we have in LoL), the unorganized type of solo queue we see in League is going to vanish from Heroes, because it simply doesn't fly over there. The people who can't figure out how to play as a team will probably leave Heroes (because they will keep losing and sucking), and those who can will stay around. That's my hope anyway.

A Slime Appears1 votes

Meanwhile in objective based Dominion, people chasing kills is still very common. It's not going to change in Dominion and it won't change in HotS.

Dr Clueless PhD1 votes

I believe a lot of that is due to visibility, strange as it may sound. I got to see the effects firsthand of League becoming a spectator sport: people improved, a LOT. When competitive games became popular to watch, as Youtubers and streamers got big audiences, players improved. Suddenly, massive numbers of people were seeing these plays and these strategies, and it educated the playerbase. People learned more about the importance of different things, like vision, dragon control, etc.

That's not to say that everyone is a pro. One game of solo queue is all you need to see that's not the case. But, in general, people learned from this surge in visibility. Trickle-down strategy is now the norm, in large part because of this.

It worked a little bit in Dominion, but only because of community effort. There is zero visibility on high-level Dominion play, so there's no trickle-down strategy. If you want to know how the top players play Dominion, it takes quite a bit of effort. You can't just flip on the LCS or one of a thousand streams.

Blizzard is going to cultivate HotS visibility just like Riot did League (specifically SR). With any luck, the same thing can happen, and the objective control will trickle-down.

Pocketbomb1 votes

When I was playing HotS because of the friend bonus, I quickly found a large group of friends with similar skill levels and play times,I downloaded almost every phone or chat qpp and almost exclusively played in full premade 5s.This has not been my experience in league. Infact I should go play some HotS...

The Soze1 votes

I think both games are great games.....But I will now play HotS exclusively, solely because my ping in HotS is always below 60ms and in LoL it is always above 110. This disadvantage is far too much to overcome. If LoL could somehow upgrade or improve Latency, I would probably play it again.

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