Changes that would benefit and improve Miss Fortune

Krys Star··4 votes·1,066 views

Miss Fortune isn't in a terrible spot, but she's obviously not in a great spot either. After Grievous Wounds was removed from her kit, it shaved off a large portion of her dueling power since she could negate others' lifesteal, heal, spell vamp, etc. but that's just her dueling power that got hit.

Double Up is in a great spot, especially after its recent change.

Impure Shots, while its passive is usually unnoticeable especially visually ( concerning the amount of stacks you have on a target(s) ), has a decent active. Grievous Wounds was stripped away for no real purpose other than to shave invisible power, it seems, but what it really did was strip away her dueling power. The passive itself is hard to appreciate, because you never know how much stacks you have on a target until you click on them, and the duration fades pretty fast. Otherwise, the ability is pretty good.

Make It Rain, however, still remains in an awful spot. The buff to its slow is amazing, I'll admit, but it's still so simple to step out of or avoid. It stuns her for about 0.15 - 0.25 seconds, costs a HORRENDOUS amount of mana ( 80! on a marksman that is expected to use Double Up to her advantage with a mediocre mana pool and mana regen , and the damage, although not important, is a complete joke ( unless you build AP, as many like to remind me and others... ).

The best suggestion that I think would be healthy, while also making sense of her kit, would be to remove Make It Rain's damage, and replace it with Impure Shot's damage and stack mechanisms. Such as:

Slows target(s) by 40% / 45% / 50% / 55% / 60% over 2 seconds, while also applying a stack of Impure Shots every ( 0.5 / 0.45 / 0.40 / 0.35 / 0.30 ) second. Also applies damage based on amount of Impure Shot stacks a target owns.

The damage, in most cases, will remain low but will at least help Miss Fortune tremendously, especially when it comes to dueling and team fighting. As you already know, Bullet Time (R) does 50 / 75 / 125 per wave every 0.25 seconds over 2 seconds WHILE ALSO applying Impure Shot damage based on stacks on target. However, to get the full potential and highest benefit of Bullet Time is to shoot a target or few a couple of times to get Impure Shot stacks going.

Problem is, however, Impure Shots doesn't last a very long time, and you'll need a Runaan's Hurricane ( which isn't an ideal item for her in most scenario cases ) and luck to spread those around on multiple targets. It's also pretty unrealistic to get 6 / 7 / 8 stacks on a target before firing Bullet Time off. That sucks, and it makes you feel bad and hurts you, the player controlling Miss Fortune, whenever you try to fire Bullet Time mid to late game since the damage is already starting to fall off fast and hard.

If Make It Rain started applying Impure Shot stacks now, however, along with Miss Fortune throwing in a Double Up, multiple targets would already have a nice amount of Impure Shot stacks on them! Thus, Bullet Time would be much more beneficial to use in conjunction with Make It Rain, Double Up, and a few auto attacks if you so wish.

Bullet Time, a great ability in itself but not so much when it comes to its damage/uses. It does a good amount of damage early game, but it's an easy ability to step out of/avoid. Miss Fortune can't redirect it or change its facing, which is fine because that would be concerning in terms of its power. This ability starts to fall off hard after laning phase, however, moreso late game. The range is nice, the width is nice, the cooldown makes sense given how powerful it SHOULD be, but the lack of ad scaling hurts it the most. It instead scales off of ap, which makes no sense because in most cases, you want to build MF like you would a standard adc: damage and attack speed. How interesting would it be, if the firing rate increased based on attack speed, while also scaling off of AD, say, 15 / 20 / 25% of total AD base on rank? Or maybe a larger scaling based on her level!

This wouldn't push Miss Fortune over the top. This wouldn't buff her early game lane bullying, but it would compliment her teamfight, aoe-styled fighting tremendously. It would make her shine in aoe comps more than Graves does compared to her. It would also give her a more unique niche as the Impure Shot Aoe Marksman. Impure Shot stacks has been changed to be very important to Miss Fortune, but she doesn't have easy access when applying it to targets outside of auto attacking and Double Up.

I know it was a very long post, but I sincerely hope you'll read it and take this into consideration. I love Miss Fortune. She's got a special place in my heart, and is the champion that introduced me to a group of friends I consider a second family ( during her release ). Feel free to add whatever thoughts and suggestions you guys may have in improving Miss Fortune. Imo she's an aoe-styled, team-fighting marksman but feels more like a lackluster choice of one. Graves has better access and availability with his aoe, which are instant and easy to appreciate while Miss Fortune has to take the time to use her aoe, but doesn't really get any satisfaction and not often, results, from hers.

TL;DR - Make It Rain 80 Mana Cost TOTAL MAGIC DAMAGE: 90 / 145 / 200 / 255 / 310 (+ 80% AP) SLOW: 40 / 45 / 50 / 55 / 60%

Make It Rain 60 / 65 / 70 / 75 / 80 Mana Cost No longer applies 90 / 145 / 200 / 255 / 310 (+ 80% AP) damage. Now applies Impure Shot stacks, and damage based on Impure Shots every 0.50 / 0.45 / 0.40 / 0.35 / 0.30 seconds. SLOW: 40 / 45 / 50 / 55 / 60%

To help better compliment her playstyle as a Impure Shots stacking marksman that gives her her unique identity as a marksman, and give her easier access to Impure Shots stacks to improve Bullet Time, her dueling capabilities which got hit pretty hard after losing Grievous Wounds, and compliment+improve her status as an aoe marksman.

5 Comments

MealReadytoEat2 votes

I like the changes to her e! I don't really play MF very much, but I've played enough games to realize how hard it is to utilize that sweet ad scaling magic damage to any noticeable extent.

Her ult DOES scale off ad because of the impure shots, I think that's fine the way it is, especially if her e also applied impure shots. That would be a HUGE buff to her ult damage.

Krys Star1 votes

Yeah, you're right. It might push Bullet Time a bit over the top, although Repertoir did say they were looking into possibly adding more damage to it or something along that line. I just hope and wish Repertoir, Meddler or another Rioter would notice this thread and share their thoughts. @_@

Krys Star1 votes

Badump badump bump.

Krys Star1 votes

C'mon, guys! Let's get Riot's attention about this! Meddle, Repertoir, anybody!

Krys Star1 votes

Bumping again for a Rioter to notice and discuss with us how we can help Miss Fortune.

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