I'm really confused what the boards want tanks to be

melior sum·6/3/2019, 5:40:30 PM·2 votes·1,042 views

All of you keep saying

"Defenses do nothing"

"Tanks are useless"

"To much damage in the game"

Have you seen a bruiser or ADC try to kill a tank in the early to mid game? The ADC/Bruiser get absolutely shit on by grasp. Tanks have insanely high base damage, and are actual fucking moving walls that can kill you before 25 minutes.

The tank can clear waves very easily, and if the top laner doesn't make a play or roam on the enemy jungle or mid, it's GG.

THE TANK IS MEANT TO BE OUTSCALED IN THE LATE GAME.

You people want something unrealistic, if it was your way, Malphite would be a fucking hyper carry just because he's so fucking durable.

10 Comments

Darkdemon6536/3/2019, 5:48:31 PM2 votes

[{quoted}](name=Not Grouping,realm=NA,application-id=3ErqAdtq,discussion-id=0lVdMIK1,comment-id=,timestamp=2019-06-03T17:40:30.717+0000)

THE TANK IS MEANT TO BE OUTSCALED IN THE LATE GAME.

No class should scale better or worse than another or start worse or better than another. Those should be champion-specific things.

Dσn6/3/2019, 5:42:12 PM1 votes

dude its r%%%%%ed a sej with aftershock can 2 hit a fucking adc with just cinder and warmongs

The thigh guy6/3/2019, 6:33:32 PM1 votes

We want tanks to be tanks. You know. Things that don’t die in 0.002 seconds on a good day.

Illabethe6/3/2019, 7:52:13 PM1 votes

They want tanks to last 30 seconds but have substantially less damage, more impactful CC.

Not Naut or Leona solo 1v1ing an adc by being slightly tankier, but dealing a lot of base kit damage, abusing CC.

They basically want a front line so that they can show off their own offensive champ's "Carry potential."

In other words, they want a tank that can take 20-30 hits, to protect players who die in 2 hits.

But.... we've been down this road before. It basically makes the game all about the tank, irrelevant of how well they are doing. It reduces the need to place your champs correctly and basically creates healer stalemates. It escalates the value of an adc.