Idea on balancing lee

Doodlzzz··1 votes·526 views

So lee is really strong rn so this is what I think would tone him down without making him bad

this item is the real problem with lee sin ------> item 3711

since trackers knife works like sight stone, it gives you 2 free wards everytime you back, making ward hopping super easy and cheap to do. However, if Lee Sin was stopped from buying this item, ward hopping would become much more fair.

Therefore, if Lee would want to ward hop, he would have to

  1. use item 3340 which is on a very high cooldown
  2. use item 2055 which costs 75 gold a pop
  3. use item 2049 which would significantly reduce his damage output

so these ways, when a Lee ward hops, it would come at a price and sure, a good Lee can still insec the enemy adc and make flashy ward plays but it would reduce some of Lee's crazy good mobility.

4 Comments

EndlessSorcerer1 votes

since trackers knife works like sight stone, it gives you 4 free wards everytime you back

Tracker's Knife provides two wards.

Doodlzzz1 votes

mb ill pay attention to somethign like that next time :P

Chijoku1 votes

{quoted}

So we all know that lee is broken

Stop reading after that. Biased as fuck.

TSM Polarbear1 votes

His safeguard has a 14 second cooldown and Trinkets usually need to be used for vision.

lee depends on trackers because riot removed green wards, two charges doesn't seem to be that oppressive especially when you consider the fact that a lee needs to play almost everything mechanically perfect to impact the game and have a chance to win.

TWO opportunities for either Defensive escapes or offensive plays that means a lee needs to make perfect decision making and execute their mechanics perfectly or they waste their Mobility and play making ability and become much less of an early game threat prolonging the game and potentially just becoming useless.

Lee is a high risk high reward champion that requires a lot of practice to pull off at high level. There is a reason that every lee sin you see thats destroying a game is probably a lee sin main or had a lot of experience on him referring to lee sins who actually carry the game to a victory not a low elo lee sin just landing Qs on low mechanic players.

Now in my opinion his damage is little high but not to where he is in a ridiculous state only because a lot of lee sins success comes down to the player understanding the winning conditions early game and knowing exactly where he needs to put his time so he can win as soon as possible before he becomes useless.

lee falls off hard he is like the renekton of the jungle if he doesn't have early game damage he is basically useless as a champion.

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