The support changes were good for the game.

XJ99999999999999··2 votes·892 views

no relic heal anymore? Good, it makes enchanters like Yuumi/sona/nami/soraka actually stand out. Why were enchanters not being picked? Because why would you pick them when you could pick thresh/braum for a tanky front line/initiation while still generating sustain from an item? It was taking away from the pros of champions, their DNA, and just putting it onto an item that supports would get anyway.

AP supports like morgana/brand/velkoz now have to kill their lane opponents or force them out and get turret plating. They can't just spam spells once in a while and do a ton of damage. Yes, they get gold, but that gold isn't as abusive anymore as it stops once it's upgraded. So now they have to actually go all in instead of poke poke poke with 1 spell and forcing them out ot lane. It's harder to do so.

Supports are a big reason bot has been overtuned in a while, and a big reason why the abusive duo combination for climbing has always been jungle + adc. ADC having a support that was as rich and strong as a midlaner was insane.

Now there are pros and cons to picking certain supports, instead of these AP/AD/tanky supports just making enchanters fall behind.

You can't deny there has been tons of powercreep in the game in general, especially the support role. Now you aren't as strong as a support, as it should be.

7 Comments

Waka FIocka4 votes

"Now you aren't as strong as a support, as it should be."

i'm so tired of this "support shouldnt be so capable' mentality. Everyone who says support should be nothing more than a handholding wardbot can eat a dookie. You're talking about a whole group of selfless people who play this game as a role that is meant to help others. Just like you and everyone else, they want to have fun and make plays too. Yet you think they shouldn't have as much of an impact as everyone else. wtf is wrong with you. Playing enchanters sucks. You can't do anything without someone with a massive ego within 5 steps of you. Take a cs accidentally? "???????????????????????" right on your face. ADC dives on the enemy team and you are out of mana so they die? "???????????????????????????? wtf support trash. uninstall."

That's why riot introduced the everbusted pyke and senna-- to open up the role to players who actually want to enjoy the game and feel like they have some weight in the swing of things. as if it isnt already bad enough that our itemization got beat to hell over the years, drake (our neighbor!) is the centerpoint of every game now, even above baron, and our exp was shafted so we can be even easier picks for the 4 man botlane ganks while we are trying our best to keep up under turret.

Bardmageddon3 votes

The only real issue with the old supp items was item 3312 and all it needed was a simple nerf

The supp role (which is already the least popular role) sucks now

Firebeard2 votes

Not sure if support was the least popular. 5 out of the 5 times that I queued fill, I got ADC so.... it indicates otherwise.

Bardmageddon1 votes

{quoted}

Not sure if support was the least popular. 5 out of the 5 times that I queued fill, I got ADC so.... it indicates otherwise.

Each time you play supp, you get auto-fill protection in your next game (meaning that supp is the least popular and RIOT is aware of this)

But I do believe that ADC is the 2nd least popular

CaptainAntiHeroz1 votes

[sg-ahri-3] the stats fine the removal of minion execute heals bad the removal of the abilitiy to continue using your method of gold gain post quest completion bad the removal of in lane sustain in general bad

In general they just feel incomplete just like omnistone and poorly thought out like item 3181 and elder giving an execute

I like that it upgrades on its own but its just overall not an improvement

blindasleep1 votes

{quoted}

no relic heal anymore? Good, it makes enchanters like Yuumi/sona/nami/soraka actually stand out. Why were enchanters not being picked? Because why would you pick them when you could pick thresh/braum for a tanky front line/initiation while still generating sustain from an item? It was taking away from the pros of champions, their DNA, and just putting it onto an item that supports would get anyway.

AP supports like morgana/brand/velkoz now have to kill their lane opponents or force them out and get turret plating. They can't just spam spells once in a while and do a ton of damage. Yes, they get gold, but that gold isn't as abusive anymore as it stops once it's upgraded. So now they have to actually go all in instead of poke poke poke with 1 spell and forcing them out ot lane. It's harder to do so.

Supports are a big reason bot has been overtuned in a while, and a big reason why the abusive duo combination for climbing has always been jungle + adc. ADC having a support that was as rich and strong as a midlaner was insane.

Now there are pros and cons to picking certain supports, instead of these AP/AD/tanky supports just making enchanters fall behind.

You can't deny there has been tons of powercreep in the game in general, especially the support role. Now you aren't as strong as a support, as it should be.

Dropping the heal from relic and the bonus damage from spell thief's would have been fine most likely. You seem to be arguing that one player not being able to participate in the game is good design. It's not and it's also bad for business. If 10-20% of players don't enjoy the game they'll quit and new players will often only play a few games after being autofilled a few times which will lead to negative growth, and lost profits. Support could be nerfed in a health way, but this ain't that.

Draehl1 votes

I'm down with the sentiment that fed AP/AD supports were individually too strong, but supports who aren't fed shouldn't feel so helpless/non-impactful either. For me the appeal of playing support is tactically influencing the battlefield- crowd control/peeling, team utility, etc. Not so much raw damage/healing. But now (IE the past few seasons) you can't safely get close enough to do your job since even a mildy fed enemy player will near instantly delete you.

Now with the preseason support item changes it's been made even worse on the defensive front since we now have less gold to put towards our defense items, our presence in the game is reduced to being a cowardly backliner or if we try to be a good, active playmaking supports we quickly become cannon fodder for the enemy carries.

There has got to be a better way to allow supports to be impactful and live long enough to carry the game in our own indirect way but without becoming a one-man wrecking crew.

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