I think there's a much more significant problem here that needs to be addressed and that's the over nerf/buff of champions based on a handful of professional players.
Riot is basically designing and "balancing" the game according to their own visions and their pro visions, the problem is that most of us are not Riot employees or pros and have issues with the changes and overall directions. The tens of millions of us who LIKE our champions, who LIKE their kits, don't get to keep them for very long if Riot or some random pro says "ya know, we need to tweak this champ because they might be a -bit- too strong" or "we need to nerf this champ's ability" and then overly drop its damage, and spend three patches re-buffing and nerfing. The fact that they refuse to refund "reworked" champions is proof how they have no faith in their own balance and design.
I really could care less about the LCS, as the only way I or 99.9% of the players on this game will ever see it live will be if we buy a ticket or watch a stream. Most of the people I play with are sick of the constant LCS "learn 2 pro" videos as well, as crazy as it sounds we play a game for enjoyment. Remember when that was a thing?
The old expression "if it isn't broke don't fix it" applies too. Every tiny issue, Riot has ten different nerf/buffs to hit it with. Sometimes, not buffing or nerfing every patch might actually help smooth things out. Its become one of the worst seasons I remember, and I started in the beginning of season 3. Anybody who thinks this game is "balanced" is really delusional or being paid to say it.
Why can Garen, who mostly has the kit of a tank, have critical strike on his E and somehow also do over a thousand true damage with his ult while tanking 15 turret shots and not dying or dropping under half health? Why do Nasus and Veigar get infinite stacks of damage with no cap for either of them? Why is Yasuo able to have a shield that regenerates IN COMBAT, double critical strike chance, a wind wall, a 0.5 sec cooldown on his E at level 1 and 50% bonus armor pen for 15 seconds on his ult (that goes to around 29 secs at rank 3) and not lose any of that? Meanwhile, where are quality of life improvements for champions who weren't reworked ten times in a year? Yorick has TWO skins, while champs that came out within a year have 4 or 5. Urgot has 3 skins besides his default, Ekko already has 3 as of the next patch and he came out last spring. Swain's been around forever and has under 5 skins despite being around for 5 years+!
I understand the concept of merchandising and moving for the top sellers but if you don't try and design a few new toys for those lower popularity champs they may never get out of that phase.