Crit Chance is too powerful of a stat to remain RNG
Im sorry. It just is.
Its so unhealthy for the game. In a snowball meta where gold leads and item leads are fckin everywhere, the fact that theres a chance to achieve an even higher powerspike of items you dont have is just stupid
theres no outplay potential here.
Lets say you are ahead in items, and you bought

If you are versing, lets say, your NATURAL COUNTER, an assassin They have
. If you crit three times in a row (which is common at 50%) you basically just had a momentary powerspike of 4 items. You had 100% crit chance with half the required items.
So just because of the build path, that fight you were 3 items ahead of the enemy, despite your play only leading to half an item.
The worst part is, this isnt reliable either. Its not predictable. So its just massive powerspikes that come at random intervals that can make or break points of the game. Nobody can do this an expect the same result, and the assassin (who again is your natural counter) cant expect you to have this happen or expect you to not get any crits.
It's dumb. Theres no outplay potential here. And in a snowball meta, you can get 3 item powerspikes in an instant and theres nothing the opponent can do about.
50% chance means nothing. 3 crits in a row and 3 none crits doesnt matter, because the enemy is already dead.
Make this % damage on auto attacks instead and I GUARANTEE adcs will be less oppressive early game.

is sad
and
.
