Some Sion ideas.
In response to my other post I wanted to add some possible solutions to his kit that might make him a bit more reliable.
In the vein of
passives, the thing that Sion's passive doesn't offer is untargetability.
However, I dont think giving him untargetable would be a good thing. It would just make him too strong.
What I do believe, if he's going to keep this passive as part of his kit, it should be a bit more elaborate. I'm all for simplicity in kits but I think this is an AWESOME opportunity to do something that offers a sense of uniqueness and still be able to translate very easily as far as mechanics go.
PASSIVE IDEA - Full transform w/ abilities on death
Sions passive should act more like
passive, in that he should still have his full skill set available to him. The difference would be that the skills would do something slightly different in the sense of champions like
etc, working to succeed in a... mini game.
The idea would be that Sion would overall transfer most of his oppresive cc and damage into lifesteal. He will start out with a half of a life bar and use his abilities to get to 100% (or something like this). If he gets to that amount, he will revive completely...
How his skills could look:
Q: Sion smashes the ground with his axe, slowing his enemies and stealing massive amounts of life. W: Sion creates a shield around him Secondary active: he will gain life equal to the shields remaining shield amount. Will heal nearby allied champions for 20% of the health gained. E: Executes target minion; sucking the life from it, healing himself and gaining bonus movement speed. R: Sion tackles target enemy; immobilizing them and carrying them a medium distance. Enemiest struck in his path are knock back slightly and take damage. At the end of the dash; sion explodes dealing magic damage to nearby enemies and increased damage to the enemy carried.
The R would act as a self destruct if you know you're not going to complete the mini game and will still require your ult to be on cooldown (just like
).
Again, this is just and idea. The actual abilities I listed might be really silly but others might work.
SOUL FURNACE IDEA - Shield becomes spell shield at 400 shield strength.
Would look something like this..
Soul Furnace FIRST CAST: Sion shields himself for up to 6 seconds. After 3 seconds, Soul Furnace can be reactivated to detonate the shield, detonating automatically if it persists for the full 6 seconds. SHIELD STRENGTH: 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 6 / 7 / 8 / 9 / 10% of maximum health) At 400 Shield strength the shield becomes a SPELL Shield.
This gives sion a REAL reason to want to get his health to 4k
Balancing Getting to 400 shield strength is going to take you the ENTIRE game anyway but will definately make getting there more rewarding. If you want to balance this out.. make the shield strength cap at 400.
This also is self balancing anyways. If you're eating up all that just for the spell shield, you might not even be activating secondary but this will definately allow sion to be more of a powerhouse late game.
being potentially broken, but the current "slap things until you die" is very much unlike the tank that Sion is supposed to be.
. sion is doing OK right now. a small buff like reverting the stupid W timer would most likely be all he needs to be a strong pick again.