tanks are bad because of gold acceleration
tank items have always been balanced as a cheaper power up that works best early and gradually falls off. Gold efficiency has never been their issue; tank items have value beyond gold efficiency because of how they directly reduce the values other people get from their items and kits.
while the fact that things like conqueror and pre revert IE negating your defenses way too soon is an issue, the biggest problem is the fact that ambient gold has gone up and tower plating was introduced, which makes the point that tanks get outscaled much much sooner than it used to be.
Now, in addition to passively gaining more gold which means a lot more for people buying pricey damage items than it does for tank items, lane tanks are punished HARD for the correct playstyle of letting their lane be pushed in so they can farm at turret; getting shoved out of lane at all as a tank is absolutely brutal because you'll get snowballed on harder than ever even of you don't directly feed.
My strong opinion is that ambient gold absolutely needs to be reduced and IMO tower plating gold should not be so high, especially when Demolish exists and any bruiser or ranged bully running resolve second will definitely take it.
and sit on your carry till they die.
without you being able to kill him despite landing everything.
does this very thing... If youre using locket selfishly youre using it wrong. Putting a 10% HP shield on warmogs that regens with health would be a MASSIVE effectiveness buff to proper tanks, since no bruiser in their right mind would ever buy warmogs.
as a tank (???????????) i hear what you're saying.
and the occasional
,
barely even sees play as a Solo lane tank. (not counting solo lane
as a tank because he builds AP when he plays from the midlane).
with her shield passive, she functions pretty well as a tank. Most bruisers do.
is the undisputed best adc is a problem considering tanks are currently the least played and weakest they have ever been