Mage bias is bordering extreme.

Apocalypsic·1/29/2019, 1:28:43 AM·8 votes·1,511 views

I love how Riot love taps magic pen and doesn't even address the problematic and over powered mage itemization, but is hammering 45% win rate assassins even further into the grave.

Meanwhile Vel Koz and the like sitting happy at some absolutely bonkers win rates.

I already know I'm going to get downvoted too, but people who don't play mages and defend them to the death know they're huge problems right now.

4 Comments

Soul Dealer1/29/2019, 1:58:24 AM2 votes

Problem is according to the boards, mages are the only fair and skill intensive champions in the game. I agree with you that makes need work as do juggernauts but the boards will neve agree with you

Bahtzcrank1/30/2019, 12:19:19 AM1 votes

Mages have no business oneshotting carries at 1-2 items. It should be a role that requires extra assistance from other teammates in the early game and scale to do more. Assassins deserve the mid game threat since its their role but a xerath shouldnt be able to build ludens/orb and instakill a carry. Make powerful effect items give less ap. Deathcap or void staff should be required to become an insane ap burst champ. Why does ludens need 100+ extra damage on spell hit, 20% cdr, 400 and 90 FUCKING AP. It should be a rush item but it should not be a power spike, mid game should belong to the juggernauts, bruisers and assassins (who most need flat damage gutted with executes replacing it instead making you have to poke down targets before killing them and helping them end tanks that are low, katarina ult does more damage the longer you stay in or more damage to low hp enemies, kha passive deals %missing HP). Also if they did change this give minions negative MR to let mages wave clear as easy again. Top lane would need like no buffs if they just lowered mage mid game potential