Black Cleaver and LW items should be unique

FalconPawwwwnch··36 votes·1,269 views

If you aren't going to make Black Cleaver melee only, at least make it so they can't stack Cleaver with either Mortal Reminder/LDR

At least this way there's somewhat of an incentive to not get black cleaver on adcs

45 Comments

Pokemonred2005 votes

Well, one thing to think about is that the way %pen stacks, it's less effective if you get it from multiple sources (You're not getting 35% + 24% = 59% armor pen, you're getting 51% armor pen (The actual reduction will be less than this, since Last Whisper doesn't factor base armor)). This is still a lot, but it's better than what it could be.

I can't speak for item 3033, since it's really there for the grievous wounds and has always had its niche, but with those nerfs to item 3036, I don't see any reason to stack it with Cleaver (the health on item 3071/item 3380 causes LDR's Damage to go down) anymore.

However, I'm currently not really seeing much of a point to nerf the interaction between Cleaver and Last Whisper regardless, because the only marksman I'm aware of that frequently builds both in the same build is MissFortune, and I'm pretty sure she's going to be getting nerfs of her own fairly soon.

LordGeovanni1 votes

More penetration sorces how less effective

Battalion4 votes

With no slightly tanky alternatives left open to Marksmen, I am fully against this. Melee already has item 3053 the only other relevant stats on marksmen would be between item 3071 and a very distant 2nd of item 3022 .

So no... item 3044 item trees are too valuable for marksmen to let go. Especially for marksmen that need to be able to kite in an increasingly mobile game.

EDIT: Please look at responses before you post again. Also I would like to make a statement that for everyone of you complaining about a somewhat tanky item on a marksmen, others are crying about item 3147 being too OP on marksmen. So what the consensus is on the board is to nerf the marksmen class in all aspects besides mobility. That is if you aren't talking about the Phage movement passive, which would only be granted on a largely wasted, highly expensive item such as Tri-Force, or the largely inferior Frozen Mallet.

No tanky items =/= No defensive items, tanks build substantially more HP than resistances, as resistances have diminishing returns. I am talking specifically about the HP granted by the Phage item tree.

LankPants5 votes

item 3026 item 3139 item 3156 item 3022 item 3078 item 3111 item 3047 .

There's absolutely no defensive items for them to build though, none at all.

BLACK REALM GOD2 votes

inb4 they add icons to show rune builds to the forums.

Battalion1 votes

That is not what I said at all, you can stop making hyperbolic statements now. Not a single one of those besides the Frozen Mallet and Trinity force gives health. Trinity force is extremely expensive as well as the spellblade passive is wasted on many marksmen and I already addressed that Frozen mallet is by far the inferior of Black Cleaver.

LankPants2 votes

With no slightly tanky alternatives left open to Marksmen, I am fully against this.

You said that. You said exactly that.

Battalion1 votes

Thank you. Now please tell me how

With no slightly tanky alternatives left open to Marksmen, I am fully against this

Is equivalent to insinuating this:

There's absolutely no defensive items for them to build though, none at all

Tanks, in large part, build Health (HP) and as such I was making a reference to HP. I even clarified that it was the Phage item tree that provides the only health based alternatives with damage left open to marksmen. What you listed above was 70% resistance only items without a shred of HP.

I did not say there are no defensive items, that was your own statement, not mine.

Z3Sleeper6 votes

I'm against them having tanky options in the first place. You're a marksman not a ranged bruiser.

Unless you're Graves/Urgot.

Battalion1 votes

That is a very narrow view of game design.

General Esdeath 1 votes

OK let's give all tanks attack speed on their items and flat AD/AP.

Battalion1 votes

There are hybrid items that cross both into tank and damage classes such as Black Cleaver. I am fine with that. Tanks already do build attack speed or damage items, the most common one I see is Blade of the Ruin King due to high returns when battling their lane opponent. Though mostly I see this on Gnar who is also a hybrid himself.

**Hyperbolic Statment time because that seems to fashionable in this thread: **

You people bitch and moan ** constantly ** about Riot forcing you to play a certain way. Then I get on these boards, advocating the freedom of choice in builds, and what do I get? Constant, ill thought-out responses from board users who don't seem to know that the upvote/downvote system does not give legitimacy nor take away legitimacy of what is posted. Have you taken a single moment to actually theorize the legitimacy of what I have posted? Or did you just breath really hard on the keyboard and start whining about a non-black & white system of game design? There's already a caveat listed of:

Unless you're Graves/Urgot

So then what do you do? Add a special line of code that item locks specific items? That's even more constricting than pigeonholing champions into the same tired, linear builds.

I'm waiting for this post to go to -6, at that point I'll know I made a valid comment.

General Esdeath 1 votes

HP =/= tanky

You can get as much HP as you want but if you have no armor/mr you just get shredded by items like item 3151 or item 3153

You don't fix the problem of linear build paths by offering more items, you do it by making more items worthwhile.

Upvotes and downvotes show how many people agree/disagree with you. And if people have disagreed with your statement, for multiple seasons, I think you may be wrong.

Battalion1 votes

You have, so far, not shown a single, legitimate counter point to the argument I am making. You are telling me now that Health based items are not designed for tankier builds? Obviously resistances are key to more effective health, but I would not call a AP mid with Zhonyas tanky, but I would if they built item 3116 item 3027 and you know the difference? Spoiler: It's health.

You don't fix the problem of linear build paths by offering more items, you do it by making more items worthwhile.

And yes, yes I agree. So lets not add another item that does what Black Cleaver does already sometime down the road to fill the niche, and instead lets keep it available to everyone as being a worthwhile investment.

General Esdeath 1 votes

I don't know if your trolling or just have a different definition of tanky than I do. When I see a Cho with 6K HP and no armor/MR I think he's big, but not tanky.

Battalion1 votes

That's a shame. Most tank items have significantly more HP than resistances because HP creates more effective health whenever paired with armor. A tank is better with more HP items than resistance items due to diminishing returns. If you do not know what that means or you have a different definition of diminishing returns, I suggest you look it up, preferably in Websters.

DrAtomMagnumMDPh1 votes

There are no tank classES. Fighters are tanky but they are a damage class as well.

DrAtomMagnumMDPh1 votes

I never seen botrk on a tank. They srly do that? :o

Battalion1 votes

Because it does a consistent 8% of current HP which when you're fighting a laner that has 2500HP+ that comes out to a lot of consistent damage, more often, with some lifesteal. It's not for every top laner, but it's not an uncommon item in my experiences.

DrAtomMagnumMDPh1 votes

I understand the logic just never seen one.

LordGeovanni1 votes

You describing fighters not tanks aka the og dps role that is currently obsolete because adcs can do their role without giving up their own role (which is ranged constant damage not high amounts of damage just constant application) at a better range and with better damage output.

Battalion1 votes

Your comments are a lot about "The good old days" as if you're the only one with some knowledge of how this game started out. You think I got this name 7 years after it's been out? A dictionary defined term? Stop trying to talk about "Season 1-3" when I've already been through it.

LordGeovanni1 votes

Cant because those Seasons are what defined what a champion is and what they do and you who know what fighters are yet saying tanks build item 3153 are the type of person who ends up on the side of the boards (road) rambling and ignored because of what you say.

DrAtomMagnumMDPh1 votes

Riots own definition of marksmen is that they are ranged damage dealers who rely on their teammates for protection. So blame them. Second tier zeal items have bonus movement speed for those kiting purpose on them for marksmen. Plus the phage tree is not for tanks but fighters. Tank items do not have no ad or ap.

Battalion1 votes

Building a single item that gives them 400HP without resistances does not change the definition of a marksmen.

LordGeovanni1 votes

It does it as fragile or squishy should be in that definition. And it also changes the counter play to marksmen too which is to burst them before they get going.

LordGeovanni1 votes

Considering that every other class has this and things like tank ekko were massively nerfed because of that game design view even though bruiser was one of the things that was ekko was designed in mind with what makes adcs special when they already do that just with crit and lifesteal.

General Esdeath 3 votes

The class meant to go full damage has no defense items?

item 3026 was changed to benefit them more than anyone else

item 3156 gives them a shield AND lifesteal

item 3140 can turn into ONE thing (item 3139 ) and it's only good on them.

item 3072 offers A LOT of lifesteal and a shield

Battalion1 votes

I said tanky, not resistances. See my above post, I'm not repeating myself for everyone of these ridiculous repetitive posts. The only marginally admissible example is a 3700 Blood Thirster .

DrAtomMagnumMDPh2 votes

Tanky means resistance if you think about healt as resistance as well. But resitance is not equall with hp. Phantom dancers percentile damage reduction is defensive.

Battalion1 votes

You're spinning off what a Resistance means. Health is not resistances, resistances are resistances; that is why they are called Resistances.

DrAtomMagnumMDPh1 votes

According to lol wiki it is. Including health regeneration, which i find wierd.

LordGeovanni1 votes

If you want tanky stats buy tank items it was good enough in seasons 1 2and 3 but when adcs dropped building defensive items mages followed suit and both complained and got max hp buffs in season 4. now adcs crying why dont i get defensive items with ad on them they already stole ga from every other class same with mages why dont i get more armor ap items.

Battalion2 votes

That is an extremely, extremely simplified and not wholly accurate rendition of history. I wonder why ADCs needed to be tankier (assassins). GA was too powerful on other classes like Tanks, that's why it was moved over. The reason that it was the ADCs who picked it up was because there was no Zhonyas equivalent, at all, and there still really isn't. ADCs get targeted by everyone, all the time, to say that they do not need some items with a bit of health is ridiculous. You're ridiculous.

LordGeovanni1 votes

Its not ridiculous at all. if they need items with health build Defensive items like i was already saying but dont ask for damage items to bolster your defense

Sightless661 votes

it was good enough in seasons 1 2and 3

It really wasn't though. Under that system of itemization, we had two major problems. First, carries couldn't viably itemize into defensive options. The opportunity cost was simply too high, with the sole exception of periods where GA was broken enough that 3-5 members of a team would purchase it. Having defense was not a real option, no more than buying an IE is for a tank trying to increase their damage nowadays. Doing it was a very, very good way to lose. It was always better to take the risk on your enemies making a mistake and you getting to be useful, rather than building a pure defensive item and guaranteeing you wouldn't be useful. Having items with damage and small amounts of defense (PD rework, Death's Dance) allowed for defensive itemization to actually be an option for carries, instead of just a trap.

Second, ADC itemization at the time was incredibly cookie-cutter. You had no choices except highest-dps, so that's what you did. It was the exact same items, in the exact same order, on almost every character. Adding items with alternative strengths allowed for giving up some dps to actually be a realistic option.

when adcs dropped building defensive items mages followed suit

Mages never bought defensive items. Mages who bought defensive items were either trolling or terrible, often both (again, excepting the "GA is OP" period). AD carries tried to in season 1 and eventually learned that it was a trap, but mage never were never stupid enough to believe that building a real tank item was anything but a trap. They built Zhonya's and relied on it if they needed safety.

redniwediS1 votes

I like getting both Black Cleaver and Mortal Reminder on melees, but I'd gladly give that up if it meant fewer ADCs with Black Cleaver.

Mokuto Bunshi1 votes

As a Kled player I gotta say no to that. I NEED those items to fight tanks up here in the top lane. Otherwise that Nasus my team says: "Just kill him early" to... guess what, he AIN'T going down early I need both those items in tandem to stay viable in the laning phase and without them I have no alternatives. If that happens he buys his gauntlet/frozen heart and my whole team will suffer.

Mokuto Bunshi1 votes

Heck, even GP has this issue sometimes!

Z3Sleeper2 votes

That's one long ass laning phase if you can complete both items during that time.

Mokuto Bunshi1 votes

In the example its a Nasus, its not like hes going anywhere. But this applies to tank comps too. If it gets later into the game I need BOTH items for the damage I need. Normally I build a B/C and a dusk blade/youmuus late. But if they were to have maybe 2 or more tanks I build lord doms earlier instead then go tanky with maybe a gargoyles as the game goes. MY POINT IS, there are fighters why need the dmg from those items, so the SPECIFIC idea of not being able to build both might not be the best solution. I think there should be other incentives/ways to keep adc's from abusing the items.

FPS P1 xSolusGod1 votes

Please leave Black cleaver alone, JUST PLEASE STOP COMPLAINING! I want to play whatever style I want and pretty soon that will disappear if more people complain about things they dont understand.

LankPants1 votes

Considering Sterak's and Hex don't stack I don't see why these should.

Mimr1 votes

Wouldn't like that, at least not without some notorious armor stackers (Rammus and Malphite primarily) getting a nerf as well.

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