A mastery I'd like to see return in Season 7
Insipration - Grants 10 / 20 experience for every 10 seconds while near an allied champion with a higher level.
ty
Sincerely a support.
Insipration - Grants 10 / 20 experience for every 10 seconds while near an allied champion with a higher level.
ty
Sincerely a support.
Honestly they just need to throw the effect on the support items as a unique passive. Makes it so you're not forced to take a mastery to get an effect that should be readily available to supports anyways.
I want runic blade (arcane blade?) to come back... It made last hitting on mages so much easier
It was called spellsword and it did 5% of your ap as on hit magic damage
They have that. Nashor's Tooth.
Oh thanks, I see the error of my ways. proceeds to build nashors tooth on Brand, Leblanc, and Syndra
If you're looking for a % of your AP to be applied to your AA, then yes. If you're talking about AP bonus dmg being added to turrets, then that's already built in. So what more do you want?
You're basically saying I suck at last hitting so I want it easier.
I am pretty sure my initial comment was that I want the mastery back because it made last hitting easier. So.. yes... I do want it to be easier.... because that is literally what I said, no need to sum it up in some backhand passive aggressive comment.
It wasn't backhanded or passive aggressive. Literally what you're saying can be summed up as 'Make the game easier.' CSing properly is what separates many people from climbing in ELO, that's why it was removed. I played a game earlier today and the other top laner was at 79 CS by minute 20. I have no idea how he got to gold with something like that but I dealt with his aggression and was close to 180 CS by comparison with no deaths. My ability to bring more gold to a fight was evident. If you make AP champs have an easier time last hitting without using mana what is the benefit to practicing last hitting? AP should help you trade mana for opponent HP more efficiently, not help get gold leads by making CSing trivial.
Masteries are made to give a slight advantage in stats or make the game easier, if someone wants to waste points in easier last hitting, they better feel confident they can play at a slight disadvantage.
Dude chill, I'm just asking for a mastery that was in the game for over an entire year. And don't tell me that bullshit about it being removed because of not separating elos enough, If I was really that upset about it I would run the mastery that makes you deal 5 more damage on autos to minions and monsters, or take AD runes (at a trade off of a whopping 18 or so AP, or 3% out of combat movespeed) Literally spellsword would give like ~5 extra damage after finishing your first item. To even say it made last hitting "so much easier" was an exaggeration on my part.
By your reaction you would think I was asking for league to remove CS completely ala HotS.
Literally every rune and mastery is making the game easier. You want to make surviving early game easier? Take the HP regen mastery. You want to make tanking easier late game? Take the 5% armor/MR mastery. You want to make bursting easier? Take Thunderlord's. You want to make poking easier? Take Deathfire (or at least, that's what you're supposed to do).
Run AD runes.
Or did you mean, "I want last hitting to be easier without losing anything for it"
Well if I ran the +on hit damage to monsters mastery, or the spellsword mastery I would also be losing something for it (not taking the other mastery that is offered) so that argument isn't really that valid.
The 100% ap scaling 3rd every 3 autos

That mastery is useless. Support often roam post 6 and rarely will they stay with teammates for too long unless team fights start happening.
True, however if you come back from a roam (you aren't roaming 24/7 after all) it's nice to get back to the same level as your ADC.
It's not very impactful if you are a cc bot, but if you're playing a damage support you will have a hard time combining roaming and getting ahead.
[{quoted}](name=MadKnife IV,realm=EUW,application-id=3ErqAdtq,discussion-id=0EXtY6cE,comment-id=00000000,timestamp=2016-10-01T23:01:02.260+0000)
True, however if you come back from a roam (you aren't roaming 24/7 after all) it's nice to get back to the same level as your ADC.
It's not very impactful if you are a cc bot, but if you're playing a damage support you will have a hard time combining roaming and getting ahead.
Well that's the thing. Damage support aren't meant to be true support so they're gonna suffer from level like other support.
You can't bring Janna to play AP mid and expect her to do as well as other more dedicated mid laner.
edit: I should mention another reason why the exp mastery is useless. The gain is so minuscule you will hardly notice the difference. It's one of those mastery that will never be balanced because of its design.
Damage supports like
tend to not leave lane at all because their job is to bully the enemy adc and delay his late game.
The only time they're going to roam is when bot lane is already over.
Then you have a problem, because not all supports go into the same tree.
Sona goes into Utility and Offensive, Braum goes in Defensive and Utility, and Leona goes in Defensive and Offensive. If you put this in any tree, one of these kinds of supports is forced to lose a key mastery they'd need.
It was arguably the worst mastery in the game. I somehow doubt that putting it back on the tree will force anyone out of a key mastery they would have needed.
It was arguably the worst mastery in the game. I somehow doubt that putting it back on the tree will force anyone out of a key mastery they would have needed.
he is right... the concept is really good but the actaul exp gained is so low it makes no difference
I mean the idea, not with those numbers
Oh, this must be the new circlejerk
I guess when the board's runs out of things to complain about it's always safe to play the victim card as support.
Also, Lee Song is OP, gg
Omg I bet ur an ADC player I'm such a victim I have to carry you around
Sincerely, someone who ends their posts with sincerely all the time without actually being sincere, as I pretend to be a victim support main
Or spellblade!
ARCANE BLADE, ARCANE BLADE, ARCANE BLADE, ARCANE BLADE!!!!!!!!!!!!!!
Well i wouldnt like it to come from this specifically or even masteries, more exp for supports is always nice
Should be a passive that grants 1 exp per second for every level allies within a 600 range have above you and the shared exp boost should be reduced or removed. aka being near a level 12 while you are level 8 grants 4 exp a second.
Having supports being the ADC's slave has been the meta for too long and it would be refreshing having the game change the standards of laning beyond what even lane swapping had to offer.
Yes! Many of this have been calling for this all year long. MAKE IT HAPPEN RIOT!
Riot? Care about supports? That'll be the day. For real though, pretty convinced Riot is trying to find a way to make the game just a 4v4 with the way they treat supports.
Bring back Harambe