My Taric re:work
[P] Gem of Balance: Taric passively gains a bonus of 15% for any bonus armor and magic resist.
[Q] Gem of Life: Taric heals himself for a large amount or both himself and a target ally. This ability will be scaled with how much Magic Resist and health Taric has.
[W] Gem of Protection: Taric passively gains bonus armor and gives bonus armor to nearby allies. (Radius is now 1000) Taric can activate his W to gain a powerful hammer slam that lowers the target's armor. This ability is scaled by how much armor Taric has.
[E] Gem of Shock: Taric shines a blaze of light from his shield in a 90˚ location that stuns all enemies for 0.6/0.8/1/1.2/1.4 seconds. This ability is scaled by how much Magic Resist Taric has. And it is only up to 700 in the 90˚ perimeter.
[R] Gem of Pain: Taric slams his hammer on the ground to deal damage to those in the 600 perimeter of Taric. The damage is 300/350/400 and is also gains bonus by how much Armor and Magic Resist Taric has. After the attack, allies within a 900 perimeter of Taric gain 30/60/90 bonus Attack Damage and Ability Power for the next 5 or more seconds.