You know,

Niyumi··3 votes·402 views

It sure is fun when I can look at the teams in champ select and immediately know who's going to win with no contest.

But, you know, it's not the champions being broken, it's just god-tier players playing them, yeah. Riot would NEVER lie about a champ being broken and ignore them to milk money off of whales.

Gotta wonder how much it'll take before people pull their heads out of their asses and demand, you know, real quality.

11 Comments

TXO Parzival1 votes

Eh, we have been, But with a business, you have to make money some way.

Niyumi1 votes

Yeah? Go take a look at Nintendo between the 90s to early 2000s. They turned down all kinds of profitable business deals, didn't allow many third party developers on their consoles, and all that... yet they were the most successful gaming company in the world for more than a decade. You make a game that has real quality behind it, and people will play it, making you money.

Nowadays, we just have gullible kids and fucking whales who don't give a damn that greedy companies exploit... and they just get away with it.

And no, people haven't been demanding quality of Riot. They don't even know what quality is anymore. They just complain that Ahri gets too many skins, and they complain about whatever champ the LC$ "pros" complain about.

Micbran1 votes

and now look at nintendo lol

Niyumi2 votes

Yeah, Iwata got sick and then died, and the new guy is all about money. Happens to every good company.

TXO Parzival1 votes

Do you get on the reddit or nah? I've seen plenty of posts about how champs are legit broken so bad that riot makes them even better.

Cough,Mordekaiser ,Cough

Niyumi1 votes

I don't use Reddit.

BoilTheOil1 votes

Im sure your going to get downvoted for some reason your 100% right

Niyumi1 votes

Oh I know I will. I don't really care.

Yrzen1 votes

You're free to argue that Riot's balance team is utterly incompetent. If you want to ignore their generous actions and say that they're greedy because they still require you to unlock champions, that's fine too, but these two things are unrelated.

Niyumi1 votes

Generous actions? The only generous actions I've seen out of this company were done by individual developers who took work home and did it for free. Outside of that, this company is the opposite of generous.

And balance and greed go hand in hand. A popular champ makes more money, so they are kept strong. Other brokens are rotated in to spike FOTM waves and lots of skin sales.

Yrzen1 votes

The loot system was added out of nowhere and continues to give away tons of things at their own financial loss.

Most of the champion animations (e.g. Curse of the Sad Mummy) were done without expecting profit.

https://youtu.be/iBMWa3NfqKY 2:32-2:52

Amumu for sure is the most expensive thing that we've done, as a music team, that has no purpose. Literally, there's no business incentive. There's like, no promotional campaign tied to it or whatever. The sole purpose is to do something cool for our players.

Finally, they announced that they're removing runes, another significant source of income. Now, your argument is that they intentionally keep champions overpowered to drive champion sales, but by removing runes, (which people needed to purchase with IP) people won't have to spend IP on them. By giving players more IP to work with, players can buy more champions with IP and don't need to do it with RP. This directly hurts their income

https://youtu.be/bY67yCaGdno 3:48

Making runes free will have an impact on how you unlock champions, icons, and more, but we also view this as an opportunity to revisit League's reward system as a whole. So while we are reworking runes, we're also looking at other improvements, such as making it easier for new players to fill out their champion pools and giving all players more rewards to work towards.

They even announced that if you buy runes right now, you'll be fully reimbursed later.

I know when a game intentionally keeps characters overpowered for financial reasons. When it does, these strong characters are hilariously strong and they stay strong for quite a while. New content is mindlessly pumped out with little attention towards balance, and almost always leans on the strong side. Also, unlocking them without paying money is temporary and/or difficult and/or time-consuming.

None of the above applies to League. 450 IP champions become overtuned while newly released champions come out undertuned. Balance changes happen constantly. Champion IP pricing is based solely on how new they are and their prices lower on a regular schedule. You get IP from every single game and it's used for every single champion. There's no jumping through hoops for a chance of progress on a quest to unlock specific characters.

Hell, a lot of things Riot does has no bearing on profits. At the request of the playerbase, they reimplemented item sets into the new client. At the request of the playerbase, they added a Practice Tool. To me, they don't seem very greedy. At least, not currently.

Their balance team collectively has a screw loose though.

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