TSM you have 4 key things to work on before your next world tourniment
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Ban towards individual player's comfort picks that have been carrying on, not to disrupt a possible, yet not guaranteed, team comp. Look at what they are good at, have been good at, and look as to what likely they will take. Learn from their previous games and ban accordingly. Even banning things that counter your planned team comp is better than what you guys currently do...
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Stop holding onto summoner spells. Seriously, wtf is wrong with you guys saving summoner spells? Hopefully by now, you will realize that using them is why teams can win fights, prevent deaths, and turn around engages. Flash that engage so you do not get picked off, Flash into the fight if you cant walk to it if your presence is needed. Use your Heal WT. I mean come on. Bronze players know how to use summoner spells better than you guys.
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RIOT has been trying to not have long, drawn out games become standard for some time now, and they also have been continually increasing the likely hood for heavy snowballing games. So don't draft a team-comp that NEEDS to get to late game and sacrifices the early game to do so. You will just lose 9 times out of 10.
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Holy shit stop getting first blooded by being caught out. Why set yourself into a hole even before the minions have spawned? It is not worth it. Stick to a group and stop with the individual "self warding" bs that costs you the early game.
Basically ban better, use summoner spells, draft better, and stop getting first blooded early on. Almost every other team has these down for the most part. Learn these fundamentals and you should win a lot more because you have a great individual player talent and skill (once DL comes back as the ADC) to win games. You just need to work on not digging yourselves into unnecessary holes before the game even truly starts.