Marksman changes coming to PBE in the next couple days

RiotRiot Axes·4/30/2018, 5:59:05 PM·1 votes·158,933 views

Hi folks,

We’re going to be putting a bunch of marksman stat and item changes on the PBE over the next couple days - wanted to set initial context and talk goals first. (Important note: the changes are not shipping with 8.10 - we’re giving them a longer soak time on PBE than usual.)

Marksmen as a class have been too strong for a while, and express that strength in ways that produce only a few game states. Early setbacks in lane don't put hyperscaling carries behind enough to really matter, so most lane bully marksmen have vanished or moved to other positions. The bullies who remain tend to be champions who can also be late game carries if they win lane, namely crit-scaling bullies like Caitlyn and Rageblade champions like Varus.

(As an aside, we've heard questions about the level of influence supports have on the game. The marksman issues outlined above need to be addressed regardless of the state of supports, though.)

The changes coming to the PBE are meant to ensure that when crit carries fail in lane, it really matters, while also setting other playstyles up to carry better off the back of a good lane. This breaks down into a few themes.

CRIT-CARRY 'TURN-ON' TIME & RELIABILITY Getting to two items (Infinity Edge + Zeal upgrade) usually makes a crit-carry marksman the most valuable champion for their team, regardless of how ahead or behind they are. Two items isn't a very high threshold for that level of impact: in all but the most lopsided games, both marksmen hit their 2-item scaling spike.

We want to push back that moment of 'turning on' so early failure is appropriately punished and going even in lane doesn't guarantee dominance in mid-game. This gives other classes and positions more influence in matches where neither marksmen became obscenely fed in lane, moving us away from a bot-centric 'coin flip' meta.

The primary changes here:

  • Reworking Infinity Edge to be less impactful early on, with passives that make it less powerful against early game targets and more dependent on scaling through the game as a standalone item, but still extremely powerful later on.
  • Simple efficiency nerfs to the Zeal items.

Another thing to mention is bot lane sustain has crept back up again. As usual, this means less action in lane, which puts higher priority on scaling champions. So, we also have some nerfs to marksman lane sustain:

  • Base health regen nerfs
  • Fleet Footwork nerf

HOMOGENOUS PLAYSTYLES Not every marksman wants to play the crit-carry hyperscaling game, but crit builds are too smooth and too synergistic, while other builds haven’t been supported well enough. We're planning on better enabling other playstyles - the spellslinging of a Lucian, the raw AD snowball of a Draven - by improving access to the types of effects those builds need to succeed while making crit builds less perfect:

  • Reworking Essence Reaver to function as a standalone item. It'll still reward combat patterns that combine auto attacks and spellcasts, but without a dependency on crit.
  • A new B.F. upgrade, Stormrazor, that makes your first attacks in combat more impactful.
  • Changing Last Whisper and its upgrades back to total armor penetration. This makes it a better scalar for AD and flat armor penetration builds, since it provides better value against non-armor-stacking champs.
  • With the switch back to total penetration, Lord Dominik's Regards no longer needs the extra boost against tanks the Giant Slayer passive used to offer, so we're removing the effect (and Giant Slayer).
  • A Domination keystone, Hail of Blades, with similar goals as Stormrazor
  • Simple efficiency buffs to Blade of the Ruined King and The Bloodthirster

Another change on this front is that marksmen are trading 4 base attack damage for a bit more AD scaling (breaking even late in lane phase or a bit thereafter). Since these are flat changes across the class, the difference in base AD between one marksman and the next will be more significant in early lane.

We're well aware of how important base AD is to effective last-hitting in lane, so this stat change will be accompanied by a 'training wheels' last hitting assist, with the intent to remove it over the following few patches.

Looking past marksmen for a moment, Stormrazor, Essence Reaver, Hail of Blades, and Last Whisper's return to total armor penetration are powerful options for AD fighters and assassins, too. We view them as positive additions for those classes in the long run, but will be watching short-term balance carefully.

OTHER OPPORTUNISTIC WORK We’re taking this opportunity to address a few additional pain points, some for Marksman players, some for others:

  • We're reducing the late-game burst that crit marksmen deal to squishy targets via the Infinity Edge update, which will rework the +50% crit damage passive to one that converts a portion of crit damage to true damage. This focuses crit build effectiveness more squarely on tanky targets—a few crits on a low-defense target will still be highly impactful, but it’s less likely they'll get two- or three-shotted.
  • You'll see fewer critical strike chance items early, meaning the impact of crit in lane is lower and lucky rolls won't determine the outcome of trades as often
  • The AD stat changes make marksmen less oppressive to lane against. Melee champs know this frustration, but in testing, mages have benefitted significantly as well.
  • Small changes to a number of non-crit items available to marksmen and light fighters, likely including Maw of Malmortius buffs and a Guardian Angel tweak.
  • Changes to Executioner’s Calling and Mortal Reminder aimed at preserving their place as niche purchases in the game. These haven't been locked down yet, and you may see a few versions while the marksman changes are on PBE.

FEEDBACK, PLEASE As mentioned earlier, we'll have two patch cycles to address your feedback before shipping these changes. Once the changes hit PBE, we'd appreciate feedback on the following areas:

  • Are you finding good use cases for each new or reworked item?
  • Are these item designs exciting?
  • As a solo laner, is interacting with Marksmen understandable?

Thanks everyone,

Riot Axes

1,027 Comments

sleeping slaves4/30/2018, 6:11:23 PM121 votes

Oh my goodness what am I witnessing. The Last Whisper revert is the biggest orgasm I've had in a long time

Infernape4/30/2018, 6:03:36 PM43 votes

Oh thank sweet merciful Jesus.

Zenthon Prime4/30/2018, 6:37:12 PM36 votes

Most of these changes seem pretty reasonable. The one I'm easily most concerned about is the introduction of Stormrazer + Hail of Blades.

I'm gonna be blunt. The "first auto hits really hard" play pattern has been insanely toxic in the past, pretty much without exception. I was hoping Duskblade would eventually be removed from the game for this reason, but I understand its place as a necessary evil to delay assassin burst until they have an item. I'm particularly worried about champs that can stack these with Lethality (obviously Duskblade, as you mentioned, but even Ghostblade would work). I'm thinking Draven and Jhin, primarily. Jhin normally has to wait until 3 or 4 items before he's nuking people with random one-off autos, and Draven.....well, he already does this from an early point, but I don't exactly view him as a pinnacle of League's game design.

SonicÐeHedgedawg4/30/2018, 6:43:22 PM32 votes

@Riot Axes How will Randuin's interact with the new IE? It seems counterintuitive that the premier anti-crit item would do NOTHING to counteract the premier crit item, But given how true damage works, it seems like that would be the case, so does it apply its crit damage reduction BEFORE the true damage conversion or AFTER? Because it feels like it should be the former.

Tensaii Sakuragi4/30/2018, 6:51:43 PM20 votes

yo what about Graves and Kindred kind of marksmen from the jungle are they included into your calculations ??

Leonerdo4/30/2018, 6:48:09 PM20 votes

Aren't ya'll worried that the Last Whisper revert to % Total ArPen will cause the same problems as it did before the rework? Namely, it could end up as a generic, staple, guaranteed 3rd/4th-item multiplier on any AD-centric champion. And in terms of reducing ADC threat to other squishies, won't it cancel out any gains you get from the IE changes? And doesn't that leave Marksmen without a definitive anti-tank purchase (and therefore less build diversity)?

Because of those concerns, y'all are going to have to work a little harder to sell me on the Last Whisper revert. What exact is your strategy for dealing with those issues? What follow-up tuning are you prepared for? Is there a reason you believe those problems won't manifest significantly? If the problems are unavoidable, what makes the changes worth it anyways? Aren't there are other/better ways to buff non-crit, scaling builds?

Clearly I think the change is question(mark)able, but I'm willing to give it a chance. I just don't understand it at the moment.

SoundChaosDebug4/30/2018, 6:37:10 PM20 votes

What is the deal with true damage being everywhere? It's gonna be like the old armor penetration meta

FirewaterDM4/30/2018, 6:34:19 PM19 votes

Quick question, why buff Maw? It seems that in its current state it already sufficiently undermines AP champs' ability to fight AD champs in the mid or top lane significantly in its current form (especially since hexdrinker already undermines plenty of AP champs after buying it/it always means the AD champ wins the trade/all in barring misplays.) I guess outside of that, I feel these changes aren't going to impact ADC's too often but drive out AP champs from mid and top lane since the shifts seem to strengthen bruisers and AD assassins more.

EgocentricDragon4/30/2018, 6:06:17 PM18 votes

Do you have any plans for how this will affect non-standard crit users like ashe and jhin?

usul12024/30/2018, 6:04:20 PM13 votes

Thank you for the comment about nerfing lane sustain. I've been worried about the status of my poke make supports ever since the announced removal of mana from spellthiefs. This makes me feel much more comfortable that I wont be nerfed out of lane.

LechintanTudor4/30/2018, 6:39:52 PM11 votes

I'm concerned about Stormrazor allowing ADCs to burst squishy targets. I thinks the empowered attacks should come after a delay, not right off the bat, something like "1.5 seconds after damaging a champion, your next 2 attacks deal extra damage".

Mastęr Yi4/30/2018, 6:26:39 PM9 votes

So will Last Whisper be a must buy 3rd item again like before?

warpenguin5554/30/2018, 6:13:10 PM9 votes

What changes at are being made to zeal item efficiency? Stat nerfs, price increases, or both?

Wild Geese4/30/2018, 6:42:26 PM9 votes

As an ADC player I really like what I'm hearing. Yes the class is strong but the "two crit items" is extremely boring and your scaling can feel very bad on some adc compared to others; who lacked options. A few questions!!:

  1. Stormrazor sounds good on Draven especially, maybe Miss Fortune and Quinn. Is it aimed specifically at these early scaling ADCs to maintain their power?
  2. Speaking of Quinn, is there plans to get Quinn and Corki back into the botlane (and maybe, crossing fingers; a Graves rework/partial revert??)
  3. I hope these goals of like, making "winning the lane" more important don't buff Caitlyn indirectly yet more. I'm pretty sick of her dominance. I hope that champion is getting some work because she lacks weaknesses and is strong late while being the ultimate lane bully adc.
  4. Is a large cost reduction of BOTRK in the cards? because it would be a good rush on several characters, if it wasn't for the cost...
Solari Fortune4/30/2018, 6:15:05 PM8 votes

Which Marksmen are you thinking will be hit hardest by all these changes?

Will we still get 50% crit chance with an IE Zeal Item?

Will Shiv and RFC synergy be looked at?

What would the new ER effect look like since it will want to reward casters?

OOQQ4/30/2018, 8:00:42 PM7 votes

is sword of the occult coming back anytime soon?

Notorious Lamar4/30/2018, 8:10:50 PM7 votes

I don't really want to imagine Stormrazor and MasterYi .

Sheehan4/30/2018, 6:21:00 PM5 votes

Anything for Kalista? Kalista

Monkeytender4/30/2018, 6:12:43 PM4 votes

In regards to nerfing lane sustain, are you worried this will make taking a Nami or Soraka to lane too much of a requirement as opposed to a tankier support, or do you consider this a win in regards to making the kind of support you bring to lane matter more and have the contributions between the warden and enchanter classes less homogeneous in lane phase?

Skynix4/30/2018, 6:34:15 PM2 votes

What about Yasuo? Will he be nerf because of this?

SonicÐeHedgedawg4/30/2018, 7:08:25 PM2 votes

@Riot Axes I'm aware that they have different applications and triggers and different ways to counterplay, but they BOTH give conditional attack speed, so what is being done to prevent Hail Of Blades from stepping on lethal tempo's toes? Or does it work more like Jayce's ability that gives you Max attack speed for 3 attacks and it's intended to be a stand-alone attack speed steroid as opposed to scaling with other AS items? If that's the case, is the buff short enough to be counterplayed with CC?