Skip to content

[ ! ] New AD Assassin Item in internal testing

RiotRiot Axes··1 votes·150,572 views

Hi folks,

One of the unintended side effects of the Marksman item update was the splash damage to other classes who used Last Whisper. Specifically, Assassins and many light fighters had been using LW as a powerful multiplier on their damage, regardless of who they were fighting, and LW’s updated form just doesn’t help kill their primary targets (squishies).

Just wanted to share where that work is going. We’re producing a new to-be-named item for AD Assassins with the intent of providing them with a noticeable damage boost to replace the old Last Whisper in their builds.

Caveat: This item probably won’t be on the PBE until next year, but I wanted to get some early feelers out there with this post. We’re currently in internal playtests on it.


The item: New Assassin Dagger

  • Recipe: Serrated Dirk + B.F. Sword + ??? gold (over 3000 gold total, still fine tuning)

  • +75 Attack Damage

  • +5% Movement Speed

  • UNIQUE Passive: +10 Armor Penetration

  • UNIQUE Passive: Basic attacks on an enemy champion apply Nightfall (60 second cooldown).

  • Nightfall: After 2 seconds, deal 25% of the target’s missing health as physical damage. If the target dies before Nightfall ends, the cooldown is refunded.


The main goal here is provide an assassin item that those champions will actually care about, ensuring they have the right hooks in the item system to feel good and scale appropriately with as few non-assassin abuse cases as possible. Secondary goals are providing a multiplier that is more powerful if you aren’t snowballed (a super fed Talon will 100-0 his primary target before Nightfall triggers, so he’ll be using the trigger on a lower priority opponent often without the support of his full combo). Additionally, this provides provides a fallback pattern where a failing assassin can still be useful to their team, e.g. by cooperatively killing targets they otherwise might ignore, or using this item as a multiplier on teammate damage.

-- Riot Axes

540 Comments

Dylanhero32 votes

First thing that comes to mind is, what's "What's stopping adc's from getting this item?" Most adc's can do enough burst to make use of the nightfall passive and the rest of the stats work great on them. The more castery adc's (Lucian, graves) will like the massive amount of ad it gives as well.

Quality Content1 votes

It's gonna proc on the first target you hit, so it's only useful if the first target you attack is a squishy and you can somehow stay on them. Only marksman that I can really see using it is Quinn.

xiilo2 votes

{quoted}

It's gonna proc on the first target you hit, so it's only useful if the first target you attack is a squishy and you can somehow stay on them. Only marksman that I can really see using it is Quinn.

Quinn is not even a marksman after the rework. She's more like a ranged assassin now.

Ledivin6 votes

She's much more of a marksman and much less of an assassin now than she was pre-rework.

RiotRiot Axes29 votes

If it's a problem on ADCs, it'll be Melee Only.

warpenguin5558 votes

[{quoted}](name=Riot Axes,realm=NA,application-id=A7LBtoKc,discussion-id=GhWdm3R6,comment-id=00040002,timestamp=2015-12-19T00:28:54.388+0000)

If it's a problem on ADCs, it'll be Melee Only.

Can it please start as melee only?

RiotRiot Axes15 votes

Sorry about being unclear. If we think that it will be a problem on ADCs - and we are vetting this pretty extensively - it will be melee only when it ships.

Keevalroy23 votes

it will be melee only when it ships.

WHEN it ships?

Can...can it not? Like ever?

Margrave Masane5 votes

Why wouldn't it ?

Zenthon Prime9 votes

Because most of the champions that benefit from it are, quite bluntly, broken. Not OP, but legitimately broken. As in either OP or terrible, and when they're OP it is not a pretty sight.

RiotMeddler24 votes

If you believe assassins are broken that's all the more reason to give them items that fit their needs well and then balance around them having appropriate itemization. At present assassins rely heavily on items that are more targeted to other classes. That means bigger changes meant to affect other parts of the game will sometimes significantly affect assassin power levels, up or down. Creating items that support their patterns, while limiting strengths they shouldn't have (e.g. the ability to kill tanks) gives a lever to better balance assassins as a result.

GinoSoldier3 votes

{quoted}

If you believe assassins are broken that's all the more reason to give them items that fit their needs well and then balance around them having appropriate itemization. At present assassins rely heavily on items that are more targeted to other classes. That means bigger changes meant to affect other parts of the game will sometimes significantly affect assassin power levels, up or down. Creating items that support their patterns, while limiting strengths they shouldn't have (e.g. the ability to kill tanks) gives a lever to better balance assassins as a result.

However, since the variety of offensive stats available to the game is limited, there's just currently almost no way to create a truly good damage item that another class of champions will not be able abuse.

I would humbly suggest that you implement delayed damage and/or bleeding items that are specifically aimed at assassins, with the restriction of playing an assassin-tagged champion. The mechanism would be only available to assassins and become the way their damage is calculated against champions instead of straight damage. Using the eventual assassin pass you guys plan to make you could implement this change on the champion kits across all/most assassins out there as well as items.

RiotMeddler7 votes

Some offensive stats are much more appealing to certain builds/classes than others. Crit and attack speed for example require a champion auto attack at least a reasonable amount to be worth focusing on, while flat pen's significantly more valuable on classes with good target access who can focus down squishies. Tying effectiveness to defensive stats also tends to bar purely offensive classes from using some items (e.g. Titanic Hydra). Then there are softer ties, like base AD, that makes Triforce and other spellblade items noticeably more valuable on high base AD champions like juggernauts than others.

Forcing items to only work with certain classes is a way to hard limit problems in an item system. It does remove a lot of exploratory and experimental play though. Dictating how people play to that extent's something we'd really rather avoid where possible.

Earl Eulrich8 votes

Forcing items to only work with certain classes is a way to hard limit problems in an item system. It does remove a lot of exploratory and experimental play though. Dictating how people play to that extent's something we'd really rather avoid where possible.

but that´s exactly what you did with the marksmen update. Before this i could play Marksmen without crit and it worked well - now i cannot anymore. You absolutly dictated that i should just rightclick and hope RNG chooses me over my opponent. THis truly has been the worst change you made to the game so far.

hopeful43 votes

In what elo were you playing? Crit was pretty much mandatory for any ADC and if you believe that ADC itemization wasnt cookie and cutter before then im sorry but you did something wrong. Old ADC itemization was literally the same 5 items every game, with only choice being QSS instead of Banshees or vice versa

The marksman update did decent work in that aspect, albeit it still didnt perfect it

Earl Eulrich6 votes

that stems from proplay were people protect their adcs and feed them ressources, so crit indeed is cookie-cutter. In anything short of professional 5v5 though there are serious drawbacks to crit builds that make it worth to explore alternatives...

SonicÐeHedgedawg15 votes

So that means this is shipping along with the assassin update, right? Because right now, Zed is really powerful, and giving him a 3rd dirk item, and one that synergizes so amazingly well with him if a recipe for making him take over games

Earl Eulrich5 votes

i think for the broken part he refers to seeing an "!" pop up over your head, notice this is soloq and your team is busy imrpoving their KDA instead of protecting their carry and then getting 100-0 within 0,7sec. So improving those patterns for the assassin is not helping here.

RiotMeddler11 votes

That's one of the main reasons this item includes a 2s delay until the extra damage is dealt. If a champion's already killing others almost immediately they won't get any benefit from the unique passive here, the extra damage from which is designed to offer a response window before going off.

Solideus4 votes

But as you said, it might just give them the ability to kill two people instead of one, as the passive isn't wasted. I'm all for interesting new items and such, but assassins/diver-fighters are the most frustrating classes to face. I guess that shouldn't stop you from giving them this item, though, as long as you react quickly where some tuning is required. It does actually have some interesting gating mechanics that could make this a pretty cool item.

Will QSS remove the debuff?

Earl Eulrich9 votes

well...i think the deeper problem is that a successfull assassin always feels like there´s nothing you can do but die - doesn´t matter if it´s prolonged or not (e.g. zed causes a lot more frustration across the boards than talon, even if talon kills a lot quicker - just because you can punish talon at times while zed always does zed things). Enhancing those patterns might just not cut it.

sure, there´s probably no time to overhaul assasins as a whole, but i wouldnßt be surprised if this particular item causes a lot of frsutration if it gets to live.

ploki1227 votes

If you believe assassins are broken that's all the more reason to give them items that fit their needs well and then balance around them having appropriate itemization.

If you balance a certain class around using a certain item, don't you end up with 2 main issues :

  1. Some champions will use that item better than others (for instance, Zed might use it better than Talon which will use it better than Kha'Zix), and from there you directly create a hierarchy within that small class.

  2. You artificially inflate the powerspike they get in the case of a mirror-y matchup. So if you have Zed vs Talon, the first of the 2 that gets the new item will have a massive lead (since the item is built around optimizing AD assassins). Basically, AD Assassins become reliant on the item and get in a simili-feast or famine case which is exacerbated by the mirror match. It's a bit like Vladimir vs Vladimir, whoever gets Spirit Visage first wins the lane.

Deckclubace4 votes

Not to berate a point, but this is the case in many match ups with similar-archetype champions. If two mages that both rush Luden's Echo as their first item are mid and one of them beats the other to finishing the item, they have a massive lead in terms of trading. That's just how the system works.

Now, you could argue that since (by your assumption) Zed would use the item better than Talon, in that given matchup it gives an even larger powerspike for Zed than it would Talon. In that scenario, it's less an issue with the item itself and more with how those two champions reach powerspikes. Sort of like the difference between a Luden's Echo on two poke mages. Truth be told, this is an easy fix, and champions can be nerfed/buffed depending upon what is necessary.

I'm very interested in this item, if only because it will give some longevity to AD assassins... now we just need more AD assassins for it to be usable on.

RiotPhreak27 votes

In addition to what Axes said, in general as an ADC you just don't have room for an item that gives AD and nothing else. I can't see this beating Bloodthirster, LDR, or a second Zeal item. I'd be surprised if this item found itself useful on marksmen.

RiotJordash4 votes

This is precisely one of the biggest concerns raised by my team - rest assured that this is going to be one of our biggest testpoints moving forward with the new item!

SonicÐeHedgedawg4 votes

How about the obvious: opportunity cost.

Marksmen scale multiplicatively with AD, AS, and Crit.

This means that:

  1. Given the amount of Crit that marksmen have, this item is NOT an acceptable alternative to Essence Reaver or Infinity Edge, and the marksmen who rely on BotRK as a core item don't do damage fast enough to make this item worth it.

  2. To really scale well, ADCs require a Zeal upgrade (crit +AS) early in their builds

  3. Boots are an absolute necessity

  4. since marksmen deal the highest, safest sustained damage of any class, they are relied on as your tank killers, meaning they need a last whisper upgrade

  5. since you are the primary damage threat, you will be focused, and you need a defensive item... AT LEAST lifesteal, maybe a Veil or a guardian angel

  6. only one item slot left... Due to multiplicative scaling, you're best of getting an item that provides at least 2 stats you need ( AD + AS + more from Ghostblade or BotRK, AD + Crit from essence reaver/IE (whichever you don't already have) AS+Crit from a second Zeal item)

So, I mean, you have to give up something SUBSTANTIAL to fit it into your build, even as a final item, and that's even BEFORE visiting most marksmen aren't going to have the luxury of applying the passive to the fragile back-line, and the passive us really bad against the beefy front-line.

That's not saying that this item is never going to be an acceptable alternative item in a marksman's build, just that, if you are planning on abusing it as a core item on any marksman (besides maybe on a double marksman team) then you are probably doing it wrong, or RIOT grad failed in their balancing of the item.

..... I assume I'm not of base here

Desiderium23 votes

I'm in favor of removing the movement speed and replacing it with 10% CDR.

Solidair317 votes

My concern: AD assassins as they are currently tuned would become too powerful with this item, with their ability to kill becoming just a bit too reliable.

I like the direction, but would these assassins need nerfs to compensate for this power? And if not, why not? The thing I am especially dubious about is the cooldown refund on kill. If the assassin is ahead, I feel like they would be unstoppable, when the important thing about assassins in the late game is that they are supposed to have a hard time. Their strength is early game roaming and mid-game carrying, and then relying ENTIRELY on flanking for the lategame.

Edit: I can't read and it doesn't reset on kill. I am somewhat okay with this item now.

Airikan8 votes

{quoted}

My concern: AD assassins as they are currently tuned would become too powerful with this item, with their ability to kill becoming just a bit too reliable.

I like the direction, but would these assassins need nerfs to compensate for this power? And if not, why not? The thing I am especially dubious about is the cooldown refund on kill. If the assassin is ahead, I feel like they would be unstoppable, when the important thing about assassins in the late game is that they are supposed to have a hard time. Their strength is early game roaming and mid-game carrying, and then relying ENTIRELY on flanking for the lategame.

It does NOT refund on kill. Only if they died before the mark even triggered. If the mark is what ends up killing them, you don't get a reset.

RiotRiot Axes18 votes

It does NOT refund on kill. Only if they died before the mark even triggered. If the mark is what ends up killing them, you don't get a reset.

This is correct.

I can see where the wording is confusing, so just to reiterate - it only resets if they die before it pops. It does not reset if it kills them.

JimMaru17 votes

... Zed is going to be REALLY, REALLY frustrating to deal with if an item like this go through. The whole idea of bursting as much as you can and then something executing the enemy (Zed's Mark) might be interesting for assassins and all, but is incredibly frustrating deal with. You can stun the enemy, use flash, run away... But still the execute kills you even after you reached safety, which makes you feel like there is no point even trying to survive that assassin because you waste all of your resources for nothing. It becomes VERY stat-check-y.

On a champion like Zed they will have this twice. And then maybe even Thunderlord's Decree to increase burst. It will make being a squishy pointless. Not only that but it makes assassins very KS-y. You don't need to burst the target, all you need is to hit one basic attack and you already kill anyone low on health.

Don't forget that now that ADC have even less health/resists since full offensive builds are much more common now. It doesn't resolve the true problem: Last whisper made their damage relevant no matter who they were facing. Now they can still kill carries just like before, but what they can't do is compete with tanks and CC packed champions. It also doesn't solve that AD champs in the jungle only get armor penetration on their second item, which makes their impact early game much weaker as champions with utility on their kit can be more successful on ganks.

In my opinion you guys already tested something that could have solved the problem: There was a test of an item that would give true damage based on the damage you dealt.

Hope this helps somehow.

TL,DR: The problem is not executing squishies, is keeping damage relevant all game and this item does nothing to help that.

My gf hates LoL8 votes

It only procs on auto attacks

MasterSomething12 votes

So, with this new item, everyone can be Zed without needing to master using 2 shadows at once? Nice.

Retillin11 votes

What....? No, oh god no! First off, this hits tanks REALLY hard. And they souldn't be hurt the most by assassin right? Second, why give bonus damage on an assassin weapon. Wouldn't resistance pen just be better on them.

I can not believe this was even remotely okayed....

RiotRiot Axes25 votes

Understand the concern. Internally we haven't found that this hurts tanks - "percent missing damage as physical" means that your armor double counts against it (once for the damage that meant you were missing health in the first place, and again against the proc), and flat pen is probably the most misleading stat in the game - it makes you better at killing low armor targets more than it makes you good at killing high armor targets. You buy a chain vest to counter a serrated dirk, you don't buy a serrated dirk to counter a chain vest.

There are some coop kill cases with teammates that are pretty effective, but you need someone who can do the bulk of their health bar before this gets really threatening.

Retillin4 votes

I guess I don't understand the Riot philosophy on assassins vs tanks and squishies. Are you telling me that assassin should have extra damage vs tanks instead of deleting high damage targets?

and flat pen is probably the most misleading stat in the game - it makes you better at killing low armor targets more than it makes you good at killing high armor targets.

Is that NOT the goal of assassins? To kill low armour targets and not high armour targets?

Am I just not understanding where Riot stands in the role of assassin and their targets?

RiotRiot Axes10 votes

To be clear, I think the goal of an assassin is to kill low defense, high priority targets, and I think this item preferentially helps them against those targets much more than it helps them against other targets.

Kenethare9 votes

This is an interesting idea. I really appreciate riot's design team posting some early discussion like this. You guys do the work I want to do for a living and getting a good chance to armchair analyze actual live game tuning does a lot for me and is quite fun. I am just going to share some of my thoughts here and if they add to the discussion, great.

I think my first thought is that if we are going forward with the nightfall passive is to make sure the visual indicator is clear and visible. This strikes me as especially important in this case (clarity is always important) because peeling off an assassin is often a team effort and we should make sure supports can notice and identify this passive to perhaps save their squishy with the clutch shield or heal.

So let's frame the problem. (sorry if I am repeating things already in the OP here, I just want the assumptions and context clearly stated so that any mistakes in my understanding of the context can be separated from my thoughts).

AD assassins are currently lacking strong core item choices.

The Current items that work very well with AD assassins right now are basically:

  • Yoomuu's Ghostblade (probably the best item for the class right now, really the only item that is specifically great for them).

  • Maw of Malmortius (I think this is kind of an awkward choice because some of the power of the item is in its magic resistance and interaction with additional MR which makes it better as a single damage item on a heavier class of champions trying to fight a very AP heavy team. Side note, the lifesteal out of combat on lifeline trigger strikes me as on odd mechanic if this item is for assassins since they often build lifesteal anyway.)

  • <insert raw attack damage and lifesteal items such as Bloodthirster and Mercurial Scimitar based on the game here> (these items are nice to have one of but still overlap with adc itemization and have the notable problem that stacking a bunch of them together doesn't give any kind of multiplicative scaling and so the damage just falls off.)

I will mention death's dance here because I think it could be an interesting next place to look but is currently struggling to distance itself from the other lifesteal options above.

So the missing pieces from last season seem to be:

  • Brutalizer was removed and was probably the best early game power spike item on the class.

  • ADC itemization (which assassin's had an overlap with) was shifted towards crit chance and attack speed as multiplying effects and the raw AD stat on the items was reduced.

Now we get to the big hole. AD assassin's previously built Last Whisper as a core item because of how well their kits interacted with armor penetration. This had a few problems:

  • It gave the assassins a lot more target agnosticism than what was intended for the class since LW was a tank counter item to start with so they just killed everyone.

  • LW was rather cheap and very gold efficient.

  • Assassins buying LW made itemizing resistances against them significantly less valuable than it should be and often not a real option for some classes.

  • LW as a core damage item on assassins to deal more damage to squishy targets is not intuitive and the math behind the armor mechanics was a small burden of knowledge on the assassin player (this isn't a huge deal but I think that it is important to note that without knowing the math; LW would not be a natural purchase given the description).

Brutalizer being replaced by Caufield's Warhammer and Serrated Dirk seems pretty intentional. The early power spike was probably as issue and the 1337 club was taking up some design space. Overlapping with ADC itemization was already a problem and you guys fixed it in some key places.

So the problem seems to really be with the loss of last whisper as a main damage amplifier.

Let's see what Midknife (nightfall, midnight, mid lane assassins, get it?) does in this context.

First, this is another place to purchase more armor penetration. This is a key point for me because I think part of the problem is that flat armor penetration is basically the only multiplicative scaling stat for AD assassin damage. (Note: CDR is kit dependent but unlike for mages it usually does not increase burst potential or damage output in a given interaction since most burst is all in one combo of spells. Instead it increases uptime and attempt rate which are more macro level scaling concepts).

Second. The item's passive adds a damage multiplier that functions specifically within their burst windows.

Third. 75 AD is a lot of raw attack damage and does a decent job of setting the item apart from just buying something like an infinity edge for the AD and just shrugging about the crit that you don't perfectly utilize.

So far so good. This item addresses a few core problem with assassin items:

  • It adds another strong first core item purchase next to ghostblade that shares a build path from Serrated Dirk

  • It adds another damage multiplier that functions within their burst window

  • It most likely won't seriously overlap with ADC items since the passive is not controllable and ADCs usually have to start a fight hitting a tank, often have to switch targets, don't really want flat armor pen, and don't want to spend this much gold on an item that does not fit in the AD/Attack Speed/Crit Chance interaction triangle.

Now we get to my feedback and suggestions.

My first thought on the item is that the reset on the passive seems to function more for giving the assassin a lot more power to help him clean up a tank at the end of a messy fight that he was successful in than it does to improve general use. Other posters have a good point too that the reset seems to reward an assassin that is already snowballing well enough with an additional fallback damage source for if a future fight goes a little less well than the first one. Fighting off an assassin is often a team activity and this extra mechanic that helps out the examples that need the least help seems unnecessary.

It strikes me that the core theme of my glance at this whole situation is that AD assassins benefit from flat armor penetration far more than anyone else does and it is a very rare stat. I think adding this item in to the game without really doing anything with their current option (ghostblade) just makes them build the best of the two items first and then build the other unless the game state demands they build a different item for a specific purpose like maw or mercurial or lifesteal. The fact that many assassins will simply build both items is a good thing if we plan for that ahead of time. This leads me nicely into my suggestion which is to take the example from the adc item rework, specifically the attack speed/crit chance items, and balance the options against each other directly.

So instead of simply dropping in another armor pen item for them to build lets create a set of them with nearly identical build paths, similar stats and costs, and goal based minor differences based on which active/passive the player wants first.

So the three items I suggest are:

  • Yoomuu's Ghostblade.

  • Death's Dance

  • Midknife

Give all three items ~75 AD, 10% CDR and ~15-20 Armor Pen and have them build out of either Serrated Dirk or Caufield's Warhammer, perhaps both. (may need to side on the lower end of armor pen per item if more of them exist in the game.)

The reason I think that a set of sister items is the best way to go here is that AD assassins are likely to simply build all of the items that give them the AD, CDR, Armor Pen combo that they want anyway and would just build them in order of stat value. Specifically designing for this with items that are differentiated by their role in the game solves the static build order issue and gives the assassin player meaningful item choices at the same time. Additionally with 2-3 of these items all in the game the assassin class has strong items to be buying for most of the game that all increase their value as assassins through adding additional tools built specifically around that role in a game and balanced specifically for them. It also gives better competitors for simply borrowing the AD+lifesteal items or buying ADC items just for the AD and makes the choice to build lifesteal or the mercurial active have a role specific opportunity cost.

So the roles I think they should represent are the three of the ways an assassination attempt fails:

  • Play up the active on Yoomuu's Ghostblade as a gapcloser and chasing tool to help the assassin get to his target. First thought for how to do this is slow resistance.

  • Death's Dance should be a stronger item at helping the assassin avoid getting counter-bursted. I have a few different ideas about how to create a burst prevention item for assassins such as an active that can't be activated if you have taken damage recently and causes your next auto attack to mark your target, reducing damage you take from that target or from everyone else. The former is really good in duels and the latter is probably too strong on reset champions. A lot of my other ideas at an anti burst item need it to lose its role as a caster based lifesteal item to fit in the paradigm and avoid abuse cases like olaf and other lifesteal tanks and overlap with sterak's gage.

  • Midknife fits the role of an items that helps assassins get those last few points of damage in and solves cases where they just don't quite have enough burst. It already has the right passive to fit this role. I don't think that it should have %movement speed as part of the item in my system or in general as I think that it would be better served by putting something like that on ghostblade in my system or putting that power budget into armor pen in either case.

Closing note. For anyone that finished my post and read it carefully, I thank you for your time and I hope I have added to the discussion and that you will do the same. For the riot designers I would love any feedback not just on the content of this post but how I could format or better add to any future discussions I participate in. Apologies to all for the length.

-Neth.

RiotMeddler9 votes

{quoted}

Closing note. For anyone that finished my post and read it carefully, I thank you for your time and I hope I have added to the discussion and that you will do the same. For the riot designers I would love any feedback not just on the content of this post but how I could format or better add to any future discussions I participate in. Apologies to all for the length.

-Neth.

Just read through your post, thought your approach was pretty solid overall (though would differ from you on various points). Biggest thing I'd suggest however if you're looking to hone design skills is to focus on trimming your writing down. Being really, really concise makes your message much clearer, forces you to assess what's really important versus what's ultimately secondary in your proposal, gets more people to pay attention and, eventually, makes you much more efficient with your time.

Thiordain7 votes

Isn't the new Ghostblade enough? I find assassins quite strong at the moment.

RiotRiot Axes17 votes

We thought Ghostblade + Maw would be enough to make up for loss of Last Whisper for that class, but that hasn't been what we've seen, unfortunately.

Anqvist3 votes

Is it ''QSS-able''? I like the way the item sounds, though I think Zed will be left out since his ult usually is the execute and nothing to be added is needed. Sad.

Best KhaZix Void7 votes

{quoted}

Is it ''QSS-able''? I like the way the item sounds, though I think Zed will be left out since his ult usually is the execute and nothing to be added is needed. Sad.

all debuffs are cleansed by QSS, so, yeah.

also, zed ult procs after this procs, so if anything he will just be rushing this item as a replacement for botrk since that item got gutted.

RiotRiot Axes15 votes

It will be, yes.

Current impression internally is that Zed actually likes doubling down on this effect, but could be wrong on that.

KirynDawn3 votes

Holy cow. If they are missing half their hp they will be dealt 12.5% physical damage (before defense bonuses obviously).

Does this imply a buff to item 3812 allowing bruisers/ADC's to uh... bleed better?

Is nightfall an active?

If nightfall is a passive to the item when does the 2 second timer start?

to fully execute someone with this you need to do at least 80% of their hp. Is that the goal? (no defense was calcuated)

RiotRiot Axes8 votes

Does this imply a buff to item 3812 allowing bruisers/ADC's to uh... bleed better?

I believe Death's Dance has buffs on the PBE.

Is nightfall an active?

If nightfall is a passive to the item when does the 2 second timer start?

Nightfall is a passive. It starts on basic attack. You have no control over this - if the item is not on cooldown, your next basic attack WILL apply it.

to fully execute someone with this you need to do at least 80% of their hp. Is that the goal? (no defense was calcuated)

To fully execute someone with this you'll need to do considerably more than 80% of their HP unless they've built no defenses because armor counts against the Nightfall proc - but yes, the item requiring you to nearly burst someone out to get full value is a goal.

hopeful43 votes

Why Nightfall isnt an active? Seems more fair to me that way.

Also, did you consider that this may be a must buy for assasins, no matter the occassion? Im all for the item but i dislike cookie and cutter builds and the AD assasin class already has 2-3 must buy items

RiotRiot Axes14 votes

{quoted}

Why Nightfall isnt an active? Seems more fair to me that way.

If it's an active, you have perfect control over it, so anyone who likes the stats can use it effectively (Yasuo just makes sure he applies it when he has you down to ~20% health), and it's very difficult or impossible for your opponent to make you waste it.

E.g. in playtest we've had quite a few cases where you run into someone unexpectedly in the jungle and end up applying the mark by accident - which, from the opponent's standpoint, has tended to feel like "I got him to waste a cooldown".

Or more commonly, we've seen situations where an assassin will go in and their target flashes/dashes/knockbacks them after the mark is applied, causing most of the damage from the mark to be wasted. If they didn't need the damage from the mark to kill you, that doesn't help all that much, but if they did, it can be the difference between living and dying.

tl;dr: if it was an active, it'd be hideously unfair to the opponents and good on virtually any damage dealer; as a passive, it's something both the user and their target can optimize around, and which requires your champion to have specific properties in order to use well.

Also, did you consider that this may be a must buy for assasins, no matter the occassion? Im all for the item but i dislike cookie and cutter builds and the AD assasin class already has 2-3 must buy items

The item system serves a couple of very important functions. One of them is definitely choice - the Marksman item update targeted this goal - where the system should feel like something you can explore, customize, experiment with, and also have to react on a game by game basis.

A second goal is to ensure that champions feel supported - they should feel that success in game earns them stuff they care about. This is e.g. one reason why Jayce feels so bad right now, above and beyond pure power concerns - he has effective item builds but none of them really feel right.

This item is definitely much more targeted to that second goal - Assassins don't have a solid baseline of items that they can rely on, and this item helps them get there. It's possible that it's going to be mandatory on them for now, but that's still a better situation than they're in currently with the itemization system. I'd like to get them to a place where they're making tons of nuanced decisions about their items, but we're a long way out from that.

Captain Kevo2 votes

Any news on Kha'Zix changes? This item pretty good on him but It's still going to be used on other assassins leaving Kha in the dust. Also what's stopping ADCS from using this item?

RiotRiot Axes12 votes

I know Live Gameplay is exploring some Kha'Zix buffs. Not sure on the exact status of those, but we agree that he's in a bad spot.

More from Dev Corner

More by Riot Axes