Midseason AD Itemization Changes
Hi folks,
We’ve got some tuning-level changes to AD itemization coming in Midseason. I wanted to give some context on those changes, since they’ve hit PBE today.
All changes are currently tentative and there’s a good chance you’ll see further tuning before they go live in the Midseason patch.
Armor Penetration There’s more armor penetration/shred in the system than really ought to exist - 52% armor pen is a pretty common stopping point these days, and many champions add a Black Cleaver and/or some Lethality to that. With so much armor penetration in the system, defensive items have to be tuned to be pretty crazy before they’re worth buying at all.
We’ll be reducing the overall amount of armor that can be ignored through item purchases, and putting that power into other sources like Critical Strike itemization, the Giant Slayer effect, and big AD purchases.
Life Steal Items Looking to balance out the Life Steal items against each other. Our assessment is that Blade of the Ruined King is a bit more powerful than an item should really be, so we’ll be trimming that a bit. At the same time, we don’t want to just balance it down to be equal with the other Life Steal items, which are likely weaker than they ought to be given the way the game is shifting. We’re looking to land all the items somewhere in the middle ground.
Look for a small nerf to Blade of the Ruined King and small buffs to Bloodthirster, Death’s Dance, and Ravenous Hydra (which has sadly fallen a bit behind its Titanic cousin :/ ).
Early Marksman Build Path We’re testing buffs to Zeal and Infinity Edge aimed at smoothing out the first two purchases for critical strike users. We’re targeting a reasonable 1-and-a-half item spike into a fairly strong 2 item spike. This will likely just be cost adjustments to Zeal itself and to Infinity Edge, making it easier to get to IE + Zeal as a power spike than before.
Zeal Upgrade Tuning We’re taking this opportunity to tune the four Zeal items – Runaan’s Hurricane, Phantom Dancer, Statikk Shiv, and Rapid Firecannon. The goal here will be both balancing them against each other and making their unique identities more clear and better differentiated.
On live, Runaan’s Hurricane is the best AOE damage option, has the best build path, and is often the best single target sustained damage option of the four thanks to its on hit damage. Look for a new build path more in line with the other items, plus the loss of on-hit damage in favor of a higher AD ratio on the secondary bolts - Hurricane will still be a powerful sustained AOE damage tool.
We’re currently exploring some changes to Rapid Firecannon and Statikk Shiv to sharpen their identities and to make the combination of the two more compelling – Rapid Firecannon charges Energized effects (itself, Shiv, and Warlord’s Bloodlust) faster but deals less burst damage, increasing its usefulness in long range engagements, while Statikk Shiv deals considerably increased burst damage to champions.
Phantom Dancer’s already meeting its goals pretty well, so no changes planned (except making it cost the same amount of gold as the other three.)
Executioner’s Calling Current assessment is that Executioner’s is too powerful as a lane counter to certain champions, but the passive is an important release valve against sustain-based champions later in the game. We’re exploring ways of making it more costly to access that power early in the game, either with a direct cost increase or by making it less reliable.
Very rarely do I see a marksman purchase a PD when any 2 of
simply offer more up front damage and bolster wave clear.
I can generally keep fighting a
. If this item is strong enough to sway the tides in his favour to such a degree where he simply stat checks me. There is a problem with the items design and/or its numbers.
, incredibly situational for multiple reasons
, flat-out bad on supports most of the time
, or less desirable to get early due to things like low mana regeneration
. There's hardly anything to choose from in the first place, too.
? The item is a parallel to
. Is it not getting any adjustments like Infinity is?
instead of
and give it 55 AD, then reduce its gold cost from 3600 to 3200. This would provide earlier access to 30% CDR since it'll be easier to grab your next zeal item.
or
.
are going into
. The only champion currently who needs
due to her poor attack speed scaling, crit affinity, mana needs and how she scales with CDR (more ults, more AOE autos, etc)
or
some extension so you can get a mid game Itemization. For example
i will go for
i get an upgraded
the slow part and for
you can get an upgraded
and
?
Since the HP+ Armor items have less HP and more Armor one of their main selling points, huge amounts of armor, is gone. The activs and passivs need to be extremely good and better, to choose the 90-100 Armor over 400+ HP and 60+ Armor. And remember the HP+Armor Items have passiv/actives too!
Bonus magic damage equal to 2% of the target's current health per second for 3 seconds. You are taking health out of a lot of items. How useful is this item going to become now?
Only useful when a champion is at a specific amount of health that applies Grievous Wounds. You are adding so much MR and health regen that it is going to be very hard to do anything against tanks to proc the passive.
Is this going to be as useful as you think against all of the MR tanks are building? What's the point when they can just heal it back up almost instantly?
lost his aura, yea
got a bigger shield still you just had 1 year less mr since lol exists. Adding now mr/lv for is even not that a bg deal. Now everyone has it, but like melees who had before aegis aura don't get mr buffs, jsut the range champs (surprize, all mages are range so even on mid you are more effizient against each other and melee assassins like akali while before you only had aegis aura only alte teamfight on your support, not lv 1 mid).
or just damage mutlipliers, movementspeed increases (which you had 2 years ago not like that, was only a zeal thing) and even autoattack multipliers like
. A
etc can still kill you easy with 300 ap or less. if they have lategame maybe jsut 500 ap but deal true dmg to carrys or reduce them to like 25 mr do you thing this is a good ap balance?
ult and
w are also true damage, and new
passive
at 3% health and not only does he effortlessly kill you, he ends up healthier for you having even tried to finish him. I know Rito is going for "outplay" nowadays, but for some champions the simple fact that they bought a
items again for pure AD.