Masteries that you should never use
Here are some masteries that you should not use.
1:runic blessing: This mastery gives you a shield that blocks 40 damage and only comes back after you die. You literally have to die to get a shield that blocks half the damage of one auto attack. Never get this mastery under any circumstance.
2: warlord: with 3 mastery points, you get 3% bonus ad. Most glass cannon ad champs end up with 350 ad at full build, that means this mastery will give you 10.5 bonus ad at full build! Useless mastery.
3: legendary guardian: this mastery gives you .5 mr and 1 armor for each champion in a certain range. In a 5v5 team fight, this will give you 10 armor and 5 mr. Another worthless mastery.
4: spellblade. This mastery causes your auto attacks to deal bonus dmg equal to 5% of your ap. First of all 5% is not a lot, second of all, YOU DONT AUTO ATTACK ON A MAGE.
5: I forgot what this mastery was called. A mastery in the utility tree that increases trinket cast range by 15%. I can't think of a time where this would be useful.
"If I don't use these masteries what should I use the mastery points on?" Some good masteries include feast, blade/spell weaving, tenacious, dangerous game, culinary mastery, fleet of foot, frenzy, juggernaut, and sorcery.
If I left out some other useless masteries, tell me in the comments section.
