Lux or Karma for mid lane?
I've heard Lux is good with her skills, but a friend just recently told me that Karma is better due to her utility and her ult. So which one is worth more in mid lane?
I've heard Lux is good with her skills, but a friend just recently told me that Karma is better due to her utility and her ult. So which one is worth more in mid lane?
They're both a bit different in what they accomplish:
Lux shield is amazing, she has great burst and safety in lane. She roams well and has great peel in the late game while being able to chunk their team for upwards of 500 damage on a low cooldown. I'm kinda bias, but lux is, imo, still one of the best utility mids around.
Karma becomes a pokey supporty mid laner late game. If you have enough damage go Karma, if not go Lux.
You want Hecarim for mid lane. better than both!!!
https://www.youtube.com/watch?v=CeMJwp-7IpE
http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1635131810/45654211
Let me know if you try it!
Depends on when you are good. Karma is good early to mid game, and falls off really hard late game.
Lux and 100-0 carries almost the entire game, her skill shot animations don't match their actual hit boxes and she is easy as fuck.
I prefer Karma tho because of the utility and the potential for outplay.
She absolutely does not fall off hard late game, her role just changes a little.
She is my main mid and support, about 150 games between the 2 this season. I'm not implying my opinion is worth more, but i'm implying that this isn't something i'm saying just to say. Some champions peak mid and early and have comparatively weak end games than other games. If you scale well into late you are a hyper, if you scale stays consistent then you are normal and if you do not continue to scale well then you "fall off."
Her ability to 1v1 other mages still exists in end game, but her damage falls off COMPARED to her mid game power. Seeing as the most common way to level her abilities is R->Q->E -> W and where her damage is, and the extreme lack of damage her W gives as its leveled (esp compared to the mitigation you gain from leveling your E) her impact on team fights when everyone is at full build is much less than when everyone is 3 items or even when everyone is 3 items and she is at 2.
As a utility mid laner her role does change as it goes to late game, but her damage does fall off late. Lack of damage on W, and the poor scaling on her abilities = falling off late. Falling off does NOT mean bad. I can 1v2 with her quite often, but compared to the damage she has early...You see what i'm saying i'm sure.
Its hard to 100-0 anyone end game who isn't complete trash as karma. As lux you just snare, E, R and they die.
Your post confuses me. You say you can 1v2 with her, then call her complete trash because she can't 100-0 someone? She's not a burst mage, though the damage on her mantra'd q is great, especially in team fights where you can catch four or five people in it. She's a utility mage with good burst on her q, sustained damage on her w, and protection with her e.
It shouldn't confuse you. I never said she was trash. She is my main mid. She is a burst mage early to mid game. She is utility mage the rest of the game.
Ah, my bad. Misunderstood this line, "It's hard to 100-0 anyone end game who isn't complete trash as karma."
That is probably my mistake. When i mean end game i mean full build, and it is difficult to 100 to 0 people when both Karma and that other person is full build. Even if you win that fight the damage is low enough that sometimes even after your snare, speed boost and slows they may get away.
Also the 2v1 that is possible with Karma comes from taking advantage of her early game strength. This allows you go go bot lane with say a 2 level and 1 item advantage and 2v1 the bot lane, or perhaps 2v1 the mid and jungle.
Side note, Karma was really fun during urf.
Iceborn Gauntlet works really well with the low cooldown of her Q. I often buy it if I take her top or support to help with chases or peeling for someone on my team. She has great roaming potential, though I'm not sure I'm ballsy enough to 2v1 bot lane, haha.
I wasn't around for Urf! I heard the name pop up frequently when the Doom Bot mode came out. Is it similar?
I've heard good things about iceborn on her but since her Q already has a slow i haven't actually tried it. Usually start Dorans, go Chalice (i do not rely on a blue buff when i play mid lane so a 2nd doran's is an option depending on match up), Sorc shoes or finish Grail, Deathcap/Liandry's or hourglass then grab the other ones. Tried ROA, hate it for normals, its okay in aram.
Urf was a mode where everyone had 80 percent CDR on all abilities. Certain champs had to be taken out because they only thing that balanced them for normals was their CDs. Champs like Ryze were taken out from the start then later champs like mao and sona had to be removed because they offered no counterplay.
For mid, I go Athene's, Sorc Boots, Deathcap, Void Staff, Lich Bane, and either Liandry's or Zhonya's. I like Lich Bane because I can keep dealing damage in between her cooldowns.
I can see why she would excel in Urf. That's crazy.
I do mean Doran's ring, though i have run nashor's on her for auto attacks. AD karma works fine as well. Sheen procs and autos however aren't in usually part of my end game play style with her since i like to just build full ap.
I think i played 65 Urf games, 40 of them were as karma. Since you would see sona, hec and maokai every single game (before sona and hec were perma banned) karma was one of the few champs i could still have fun playing in that mode. Champs with lots of CC worked well. Alistar took 3 ppl to kill him at all points of the game after level 6 (i was 3 levels higher as syndra one game and it still took 2 of us). LB and Zed were good as well.
It was just a fun game mode.
Lux is always the better choice.. In my personal opinion, karma's hardly a viable mid laner. I've never seen a single karma actually succeed in the laning phase (as mid.) Lux has significantly more damage early mid and late game, he skillshots are harder to dodge, and she has more CC (Well, they technically have about the same amount but karma's E and her ult+Q are practically useless unless used near-perfectly.)
I prefer lux in every way, though she is more of just a click and shoot champion (meaning she requires less skill), I think she's a significantly better mid laner than karma.
Well you have never played with me XD
No, I can't say I have lol. I would like to see a good karma, I think she has a very interesting kit but like I said, I think she's inferior to lux in a lot of ways.
1v1 me bro :P
Lol, no. I'm pretty bad at 1v1s. I played one against some jerk (it was my first 1v1) and he completely wrek't me. I was vayne and he was Xin Zhao. Of course he was harassing me the entire time, so I'm not interested in 1v1s much. You're welcome to add me some time if you'd like and we can play together.
I have played this matc-up as Lux. Karma's early game was so annoying, but I was able to dodge/stay alive and farm enough that I outscaled her. That and Lux's laugh is too strong.
Another thing to think about: Lux can actually beat Fizz and Talon thanks to her range and AoE shield. Zed is more of a skill match-up a little in his favor, imo. Karma might have trouble vs them.
Karma does fine vs fizz/talon/zed. Plenty of room to outplay.
Just play whoever you like more.
Well, I want to learn both but my refunds are out. Anyway, So Lux is my best bet right now..
I prefer Lux, but I'm a Lux main so I'm biased =/ Ultimately I say play several games with both and see which one you feel more comfortable with or have the most fun with. Karma provides a lot of highly valued mobility while Lux offers picks and clean ups, as far as how they're different from my perspective. I tried to play Karma for a while and feel her scaling falls off late but I haven't done the math.
Karma main here, so I'm kind of biased.
I think karma is a stronger lane bully. Her spells are up more often, so you don't have to worry as much about "shit, I just used my spells to trade but now the jungler is ganking and my cc isn't up!" She's also got a lvl 1 ult, particularly ult-w, which heals you for 40% of your missing hp, which makes her rather gank-resistant.
I'll throw in my opinion because it's the exact oposite, but I feel like karma's Q makes it harder to harass. Even if it's up more often, I always felt like it was draining fast and that minions hurt it a lot. Maybe it's the combo of "short" range + skillshot based harass + iit's her only really reliable offense outside of an all in.
AA procs on lux also hurt surprisingly hard. I think.
Interesting.. I love it when my lane opponent stands in their minions, because then I can harass them and push lane at the same time. The trick is to use the aoe -- so you shoot the skillshot at the minions, but the aoe hits your opponent.
I was more thinking of "just far enough that the explosion doesn't hit them". Like a nidalee spear.
Yeah. That's why I often detonate it on minions -- the explosion actually reaches a little past the max collision range, so you get that extra 25 or 50 range.
Disclaimer : it's actually been quite a while since I played either karma or lux mid. More so Karma than lux. Karma has probably been buffed a bit since that time. Even tought I think it was after her original big-buffs.
Maybe it's just been too long since I really tried. But I haven't been able to make karma work as well mid as bot. I can't help feeling like lux just has a better chance in lane:
Lastly, farming. Maybe I'm just bad (or lux was nerfed since I really played her), but I find that W+passive+AA make minions drop pretty fast. By late game however, one is a lot more of a team player (karma), other is more of an artillery with a lot of utility. (I am oversimplifying).
Again, maybe I'm playing badly, maybe I'm not going for enough damage. But I'd call Lux for mid and support for karma. Don't mistake me, I love karma! Then again I play more support than mid.
At lvl 1, karma's q->ult-q, or ult-q + 2 aa's, clears the caster minion wave.
Once Karma gets a needlessly large rod, a single q clears caster minions.
While it's true that lux can probably clear faster than karma (but not by much) with e + aas, that requires her to stay in aa range for quite a while while her opponent harasses her, while karma can do it from range with q.
I have to admit I rarely had the guts to use her ult to clear a wave. It always felt like it would be better saved for the opponent.
About the NLR, when I played her I felt like I needed a chalice or tear to keep up in mana. NLR right after? Or was my mana-management really bad?
Oh, boy. Yeah, I usually walk into lane and q the casters, then ult-q them to clear. AA the melee minions to last hit. I get 6 cs, and they usually lose a couple cs to tower. Also, it forces them to use everything they have to clear, which means that I can usually harass them freely with aas and my 3rd/4th q (if they fight back, I've got a wave of minions on my side and they don't).
If they're late to lane, and in toplane vs melees, I'll aa->ult-q->aa to clear the caster minions, to save mana and push the melees faster, but you'll usually take too much harass doing that.
I'll have to try that when I'll find the time to play.
Depends on play style. Lux is more of a slower/stunner, though that ult is lethal and harder to avoided than one might think. Karma has no real ult, but does have a little more raw power (faced one that, late game, hit someone for 1600, I kid you not. One shot, half health). For me, I think I'd do better with Lux. I can engage a little more and finish more people off with her ult. But I like to bide my time, poke and prod, that unleash when the time is right. Karma, while she can do that, I find I can do it better with Lux. Root, Slow, shield if I need it, they start running, ult for the kill.
I have no experience playing Lux, but I main
.
She is a natural lane bully since her Q is on a low cooldown and she has her ultimate at level 1. This makes it easy to harass champs like Zed, Yasuo, Akali, and Katarina when they come up to last hit, but the shield her E provides in conjunction with the sustain from a mantra'd W makes her deceptively tanky and allows her to exchange risky trades with ranged champions as well. I've gotten many, many first bloods because her ultimate essentially gives her two damage abilities at level 1. In mid lane, its hard to gank Karma (even if she's pushed up) because of the root and/or heal from her W and the speed boost from her shield. I'm convinced people over exaggerate when they say she falls HARD late game; with some AP, the damage on a mantra'd Q is insane (just look at the ratios), and you will easily nuke squishies for at least half their health late game. Even if you have a bad laning phase, you'll still provide a lot of utility to your team later in the form of a teamwide shield for engages or disengages, and a spammable aoe slow. Cooldown reduction is godly on her, and there are so many different ways to build her. Tanky Karma with
, Kiting Karma with
, AP Karma with
...
The only bad matchup I consistently have with her is
.
Karma is very versatile because of the modifications her ultimate applies to her abilities. As a result, she isn't easy to just pick up and do well with right away, but she is so satisfying once you get the hang of her. Her kit offers a combination of burst and utility, and she's both a great duelist AND team fighter. I've taken her bot as support and top as a bruiser, with equal success as well. If you have any questions or need tips, just ask!
Tips on her abilities:
Inner Flame (Q) - Aoe slowing skillshot on low cooldown. Push a wave, harrass melee champions when they come up to last hit.
Focused Resolve (W) - Damages over time and roots after 2 seconds. Useful for when you're chasing/kiting someone, or being chased/kited yourself. Fun to use on Yasuo's once they throw up their Windwall, because it goes through the shield.
Inspire (E) - Shield with movement speed boost. Will help you catch up to enemies, escape from ganks, take turret shots if you dive, or protect teammates
Mantra'd Q - Increases the range on your Q, 50% slow, does damage on hit, then explodes and deals additional damage to units within its radius. Great to use if the enemy team is lumped up together. *Also, if the enemy mid laner is recalling under their tower with little health and you're just out of reach, a Mantra'd Q has a max range of 975 and WILL explode on contact whether it hits something or not. I can't count the number of times I've killed enemies under a tower with this ability because they think I am out of reach!
Mantra'd W - Roots the target after 2 seconds and heals you twice if the tether remains unbroken. This is a great baiting tool to use if both you and the opposing laner are low on health. You will come out with more health after the trade and can proceed to poke them to death with your Q and auto attacks as they are retreating.
Mantra'd E - Shield does aoe of effect damage to surrounding units and has increased movespeed. I rarely use this in lane. Its definitely a team fight oriented ability!
karma is a duelist and has a below average teamfight as far as mages are concerned
lux can't duel very well but she does more damage and she has more reliable waveclear
they both have excellent poke. karma is safer because mobility, but lux has a higher payoff if you land a skillshot.
Well, I bought Lux, and I find her quite easy for some odd reason. I wanted Karma, but a friend told me that she takes a lot of mechanical ability.
I am a fairly strong Karma midlaner with decent win rate and kda. I think she is extremely strong in laning but there becomes a point when you must play a secondary support and therefore I advise your team to work WITH Karma not around her. I like playing her AP because her shield potential late game is very high and essentially her peel and shield doubles a damage dealer's damage window (like a fed Caitlyn/Vayne) and thats what must make up for her lack of damage.
Lux meanwhile is very solo friendly and I play a lot of her as well. She does not need a team to revolve around her.
is probably better if u like long-ranged champs. Her abilities can all be cast pretty far away, making it easy to poke at the enemy without a chance of counterattack.
is better if u like champions that can deal damage and focus spells from a shorter, basic-attack range.
i play
and
and lux is good for both mid and supp, but for me, karma is a better supp than mid