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AP Alistar is basicly Malphite ult on a on a 10 second cooldown OP

KnoblinSlayer··2 votes·963 views

You gota try this you gota be good at W Qing things but yeah its sweet

8 Comments

KnoblinSlayer1 votes

science

Cindikle1 votes

This isn't news.

Alistar's combo requires a target. Has less range Can be stopped with other forms of CC or Azir's wall. He doesn't provide an AoE AS slow. Malph brings more damage

Often, you only need to use Alistar's combo once. Maybe twice.

KnoblinSlayer1 votes

Obviously it isent the same. But it has similar power and effect. And it fills an AP assassin role in a team. And i like to duo with a yasuo top player for ultimate cheese. Really fun

RogueWill1 votes

You fail to see he is actually fairly ahead by a fairly amount after the 0:40 sec mark (see the building of his opponents and allistar) and although the CC is fairly a good amount to become annoying the Ap ratios are average at best meaning that on a equal match Allistar would lose his power around lvl 7-8.

Blue Collar Bear1 votes

I see you're the same person in the video as on the forum.

I play Alistar pretty religiously, and I'm trying to understand your setup. What runes and masteries did you use? You rush a Mejai's after your initial starting items, but you're maxing Q first. Are you trying to simply spam the combo with the cooldown reduction you get from maxing Q first? The reason why I ask is that Headbutt has a better ratio, and it has higher base damages.

If you wanted to play Alistar like an assassin rather than an ap tank, you should stack flat penetration instead of ap and percent penetration. Your target (the adc) won't likely build more than a Mercurial Scimitar, and they will most likely have combat runes in their glyphs. So, you wouldn't need more than 50 - 60 flat mpen to assassinate them. That's easily achievable by mpen boots, Haunting Guise, and Abyssal Scepter (along with whatever you bring along in runes). If your targets are stacking magic resistance, only then would I buy a Void Staff. With all of this in mind, why do you rush a Mejai's? Haunting Guise would give you a much better power spike with similar amounts of ap on buy, as well as some magic penetration.

I'm not trying to critique your setup. It obviously works. I'm trying to understand, so if you don't care to respond, I'd like to chat.

KnoblinSlayer1 votes

I usualy start flask 3 pot and rush Mejai's ASAP but depending on my gold amount when backing I may pick up early Mobility boots to roam, or Dorans rings for a better lane. But the dream is to get Mejai's and start stacking it as soon as you can.

Runes Magic Pen Marks Armor Seals AP Glyph Movement Quints

I understand the argument for wanting to go penetration runes over AP for overall damage scaling but I much rather have the AP for the extra health from heals in lane it really does make a difference. Armor runes to survive auto attack harass in lane because you typicaly face ranged champs. And movement quints to run around and get that Mejai's stackin.

KnoblinSlayer1 votes

Sorry for the late response.

I always start Flask 3 pot in. You need the sustain and mana to stay relevant in lane without having to back early. You generaly want to get your Mejai's ASAP but depending on your gold amounts when backing i find myself sometimes rushing early mobility boots to roam heavily or picking up and extra dorans or two to survive a rough lane.

Runes Magic Pen Marks Armor Seals Ability Power Glyphs Movement Speed Quints

I understand the argument of going full magic pen runes for better scaling damage overall but i find the early extra AP in lane really helps when using your heal. The extra couple of hitpoints really make a difference early in the lane. Movement speed quints seem obvious since your a melee champs in a typicaly ranged lane being able to dodge early game skillshots better is important as well as being more eficiant in the roaming game later on.

I use a pretty standard ap mid mastery 21-0-9 making sure i take movement speed and CDR

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