Trust me I'm a Siontist
In the name if science I smite foes with my mighty lumber jack axe in hope of one day freeing my good pal varg from an eternity of Jonny Bravo reruns.
Any questions regarding playstyle choices and runes let me know.
In the name if science I smite foes with my mighty lumber jack axe in hope of one day freeing my good pal varg from an eternity of Jonny Bravo reruns.
Any questions regarding playstyle choices and runes let me know.
Who You calling a bone head?
It is clear to me that this "Siontist" as he calls himself, is merely 3 corgis in a man costume, pretending to play LoL. Once you look at the fact that he has a short attention span, loves treats and belly rubs, and enjoys walkies, it becomes obvious even to the most ignorant observer.
Bark, Bark, Bark
[deleted]
Im more of a pancake guy.
It looks like you built pure damage in some of your matches there. Is that your usual or do you usually go tanky?
I almost always go full damage if I can. There are some situation where if your team dosent have a tank you have to go tanky. But always try to go glass cannon fighter.
I guess I will need to start playing glass cannon Sion. The name is so apt, considering his ult... How could I resist trying it now?
Its an honor to have infuenced you. Abuse his early game damage!
Full damage but theres nothing wrong with tanky
Once you start playing at a higher ELO the enemy team will punish you hard for building anything that isn't borderline full tank. Unless your team is able to really disrupt the enemy team, it's really easy for them to step out of your skill shots. I play a lot of Sion and if you aren't a tanky son of a bitch, then good players will kite the shit out of you and dodge your skillshots.
If you want to try something different, I recommend going Hybrid Penetration, going 21-0-9, getting sorc shoes and then building full tank from there. All of your abilities will be doing great damage and you will be able to soak up even more. Your AA, Q and R aren't as reliable as your W and your E, so building Magic Pen makes a lot more sense if you want to do damage. Plus having Magic Pen allows you to siege really well because you can nail their squishies for over 300 HP from 1500 units away and it allows you to become a terror in lane because it's much more difficult to itemize against magic damage in the early game.
Ive played it at a high platnum elo. And i can agree it does fall off towards the 30 minute mark. But the whole point of playing him this way it so snowball the early game as hard and as fast as you can. Similar to a lee sin as odd as that sounds. Has good early to mid game ganks and late game is used for starting fights.
I do like your recomendations and will try them out when i get a chance. Thanks
You should take a look at this guy's guide, (http://www.mobafire.com/league-of-legends/build/reworked-sion-win-lane-win-game-400155) he plays Sion like a Mage Tank and that's where I got a lot of insight. I like to look at Sion as a ranged backline bruiser, able to basically bodyguard carries and still poke with them. Honestly, the damage that E can pump out at such a long range is easier to snowball with because you are safer in lane with the range and no enemy is safe under their turrets. That means even if a gank doesn't kill the target in lane, you still have follow up should the enemy stick around. I don't know how many easy kills I've had because someone stuck around in lane or was running behind their turret only to take a minion right to the face and die.
You don't want to be the initial engage because it's too easy for the enemy to dodge your R and kite you since you're now balls deep in the enemy team. Once the enemy dives your carries you're still going to be in position to peel for them and re-engage the fight with your R. If you do leave your carries to engage the enemy then you've opened a huge door for assassins and bruisers to dive your backline and enemy carries to blow you up. It'll really fuck up team fights unless you have a designated backline tank, which isn't found very often in SoloQ.
For instance, champions like Xerath or Urgot synergize very well with Sion. Xerath and Sion can siege (to great effect) from safety with the insurance that if any enemy champions do engage, they have a giant wall of disruption waiting for them followed by even more damage. Since Sion can land slows from long range, it allows Urgot to land his EQQQ combo very easily and continue the siege. Plus, acting as bodyguard to a high priority target means enemies will be coming to you making it easier to land your sometimes shaky CC and have a bigger impact on team fights.
Im not sure if i nessisarly agree with that type of play style. But I wont talk bad about it untill i try it and see for myself. Thanks for the insight.
FUNNY PLAYS
Science is to blame