Runes on the Wukong (Marks/Quints)

Nosnide·7/9/2015, 5:42:23 PM·1 votes·527 views

So the standard Runes (Marks/Quints) ran on Wukong (my main) are 9 flat AD Marks and 3 flat AD Quints for a total of 15 AD.

That's nice and all, especially helpful for last hitting, but I have been running 3 flat AD Marks, 6 flat ArP Marks and 3 AD Quints whenever i play him in lane for a total of 9.6 AD and 7.7 ArP.

I sacrifice 5.4 AD for 7.7 ArP which scales better into late game anyway. It just seems more reasonable to me. What do you guys think? I haven't done the math and would love anyone who could do it for me and tell me the results on here, but i think that 9.6 AD/7.7 ArP deals more damage then a 15 AD, if not it doesn't lag far behind and at some point (maybe mid game) I would be dealing mroe damage with this set up then if i went with the 15 AD. My opinion, would love if you LoL math busters ( ;) ) could figure that out for me.

2 Comments

EndlessSorcerer7/9/2015, 6:30:50 PM1 votes

If you are jungling, you probably want attack damage or attack speed for clearing early.

If you are laning, you are probably better off taking armor pen marks and AD quints to take advantage of your Q's armor penetration.

Roaranor7/9/2015, 8:12:29 PM1 votes

I used to go flat armor pen marks on Wukong, but it felt really redundant since I already had innate armor pen from Q and really nice AD scalings. There's also a lot of armor pen built into his itemization (Black Cleaver, LW, some people still go early brut for quick stats). I would just go with the 15 AD unless you're going against someone that's going to stack armor right off the bat.