Are my planned Rune pages good?

The Stormex·1/8/2015, 9:02:44 PM·1 votes·1,056 views

2 Comments

Vesarixx1/8/2015, 10:03:23 PM1 votes

you have a lot of mixed stats going on there,

I main Sona so I can tell you that on her I usually run m.pen reds, mana regen yellows, ability power blues and movespeed quints, but you might want to go for health yellows and either MR or mana regen blues.

for a general page you should take health yellows(armor for jungling or specific matchups) for reds either go with penetration or AD, 1 crit chance red to pray to RNGsus blues either MR flat/scaling, AP flat/scaling, attack speed, cdr flat/scaling, or flat mana regen for Quints you have quite a few options, you generally want 3 of the same though

Sozan51/8/2015, 11:02:23 PM1 votes

To be honest - those aren't very good rune pages at all. Mostly because you only start with 2 (and they cost 6,3k each if you want more) and the variety of runes you want to buy will sink a lot of IP. But also because you use not efficient runes, for example the Mana marks. For a quick comparison: Greater Mana Mark: +5,91 Mana each (410 IP) Greater Mana Seal: +6,89 Mana each (410 IP) Greater Mana Glyph: +11,25 Mana each (410 IP)

It's easy to see that Mana glyphs outclass the seals and marks quite significantly. It's true for most stat types. Generally it goes like this: Marks: Penetrations, Physical Stats (AD, AS etc) Seals: Health, Health Regen, Armor Glyphs: Magical Stats (AP, CDR etc), Magic Resist Quints: Everything

You shouldn't try to build rune pages with unefficient runes until you already know what you are doing.


I would suggest that you use those 2 rune pages as your first ones:

1: AD Rune Page

Marks: Greater Mark of Attack Damage (+0,95 AD) x9

Seals: Greater Seal of Health (+8 Health) Greater Seal of Armor (+1 Armor) Greater Seal of Scaling Armor (+3 Armor at level 18) Using any combination of those will work (so you can go 9x one of those or mix it at will)

Glyps: Greater Glyph of Magic Resist (1,34 Magic Resist) Greater Glyph of Scaling Magic Resist (+3 Magic Resist at level 18) Again - you can use 9x of either or mix it up at will.

Quints: Greater Quintessence of Attack Damage (+2,25 AD) x3


2: AP Rune Page

Marks: Greater Mark of Magic Penetration (+0,87 Magic Penetration) x9

Seals: Reuse the exact ones as your 1st rune page to minimize cost.

Glyphs: You can either reuse the ones from your 1st rune page or get a few (or even all 9 if you feel brave) of Grater Glyph of Ability Power (+1,19 Ability Power)

Quints: Greater Quintessence of Ability Power (+4,95 Ability Power)


Generally, if you reuse Seals and Glyphs, those 2 rune pages will cost you 15 375 - 20 910 IP, depending on what seals you will buy. If you want AP glyphs you will have to add additional 3690 IP.