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How much is too much armor penetration?

ReMeDyIII··4 votes·10,693 views

Trying to make a Fiora jungle build with high ganking potential. I'm experimenting with rushing all three of these:

1.) Stalker's Blade Warrior (+10 ar-pen) 2.) Ghostblade (+10 ar-pen) 3.) Last Whisper

Is that too much too fast?

40 Comments

RiotPhreak7 votes

Stacking penetration is actually one of the best ways to improve damage on a "caster-type" AD champion (Fiora, Pantheon, Kha'Zix, etc.) Basically, think of pen as multiplying whatever your current physical damage output is.

The only concern is making sure you're not sacrificing other needs of the champion. Fiora does have great synergy with Tiamat for bonus splash damage for her ulti, for example. Increasing your durability can increase your total damage output significantly more than a Brutalizer.

Worgslarg1 votes

Is that because a good portion of an AD caster's damage is from base damages, which will scale with armor pen?

Duke Anax1 votes

No exactly opposide, its because a lot damage is comming from skills, which have a base damage, that scales with penetration. (often better than with AD)

Worgslarg3 votes

good portion of an AD caster's damage is from base damages, ** which will scale with armor pen?**

And your reply:

No exactly opposide, its because a lot damage is comming from skills, which have a base damage, that scales with penetration.

Did you just say that I was wrong, and prove it by proving me right?

Duke Anax4 votes

What the huh? That makes no sense whatsoever. Dunno why I wrote that.

RiotPhreak4 votes

Exactly. The abilities have high base damage, so you get more damage per gold from % modifiers than from additive modifiers like +AD.

5G8Nri0B541 votes

Wait, does this apply to ALL AD Casters? I never noticed this before, I just knew that a number of them happen to be much stronger early than late game.

Is there any AD Casters who relies more on scaling than base?

Hyrum Graff1 votes

Ashe is the only one I can think of off the bat. But she's not really a caster, anyway.

Gixia1 votes

I wouldn't think Fiora would qualify as a 'caster-type' champion, since she's so auto-attack reliant.

Samflash31 votes

But if Fiora got the on-hit attack speed item, can't she apply it on her ult? I'm not saying ArPen is good but cinsidering she can ult and apply it, it seems to be the way to go.

Aegix Drakan4 votes

It's only too much when it becomes....Shall we say "unsafe". XD

Labcown3 votes

When he says Base Damages he's means the damage of a skill without the scaling ratio, not auto attacking.

What he's asking is it better to build lots of Armor Pen because the base damage is high enough that Penetration scales better than actual AD, or is penetration deal less damage than AD stacking. Fiora is in that very close state of balance where Pentration and AD are very close in effectiveness, but that AD slightly outscales Penetration in a normal situation.

In my very limited Fiora Jungle experience (I've only tried once on live, and a couple times on PBE), I normally do:

item 3714 -> item 3077 -> item 3134

and then depending if I need more damage or chase power I either build item 3142 or item 3074 first respectively.

After that, it really depends on how the game goes, but I'll normally pick up item 3035 as my last offensive item and then by that time the game will be over.

Flat penetration should be sufficient enough on Fiora until mid/late game, but if the enemy starts stacking armor, I'd pick up the LW before finishing Youmuu's.

EDIT: Fixed up the items.

StealWolverine1 votes

Ghostblade gives 20 ar pen fyi

Gavran1 votes

LW is a counter item, you don't build it every single game no matter what and typically not as a rush. You build in response to armor on the targets you're fighting. (E.g. if you're successfully diving the squishies it doesn't matter if the tanks have a lot of armor.)

There's no such thing as too much flat armor pen. (Though I don't play Fiora, I'd think she's a bit AA heavy to love it as much as say Riven does.)

Worgslarg1 votes

Flat armor pen can reduce armor below 0. As such, you can NEVER have too much of it. Last whisper is only as good once the enemy has around 50+ armor, and only better when they start to build lots of armor items.

I do not yet understand why certain champs(Zed/Jayce/Riven/Talon) seem to rush Last Whisper as a 3rd item, even when the enemy team has no armor built.

TheFallenShaw2 votes

Flat armor pen can reduce armor below 0. As such, you can NEVER have too much of it. Last whisper is only as good once the enemy has around 50+ armor, and only better when they start to build lots of armor items.

I do not yet understand why certain champs(Zed/Jayce/Riven/Talon) seem to rush Last Whisper as a 3rd item, even when the enemy team has no armor built.

Actually I don't consider LW viable until they have atleast 100 armor, but Late game Champs like garen ect. have natural 100+ armor so If up against them I always get LW as a last item. Goes nice with Ghostblade and the new jug item giving 30 armor pent plus the 35% true damage. Add those to a Smite that allows u to deal some true damage and tank = useless High Hp.

If I'm talon High hp isnt a problem since ill be criting every auto attack for 1.8k damage

On a side note : If they have no armor/ tanks get item 3078 as your last Item. Not for the stats but its passive. Basicall then you will get 200% ad to crit on. So 200% ad crits = 500% damage. Congratz your the new improved ad carry, because they forgot to bring a tank.

Worgslarg2 votes

The triforce proc ONLY applies to BASE ad. Neither runes, masteries, or items will increase it.

évy1 votes

am i cant remember which game it was but phreak on the analyst desk was doing some calculation and last whisper gives ad's the most damage in the game even if the person has 30 armor

Duke Anax2 votes

Where does everyone get this info? Is it an old one?

The wiki explicitely states that penetration does not go below zero, only reduction does.

RiotPhreak6 votes

Penetration CANNOT reduce someone below 0.

Last Whisper is actually efficient even against base armor values for increasing physical skill damage.

Shinjusuke2 votes

Speaking as a player who plays primarily assassins, including Zed, Yi, and Kha'zix, as well as almost never playing "tanks" (I build J4 for burst damage till item 3 and Swain is about as "frontline" as I get), I've always viewed this very much as a balance issue.

Last Whisper should not be "efficient" vs everyone, as people have brought up before. The problem is far deeper than just "Last Whisper/Void Staff OP", because all champions are balanced around this (IMO) flawed relationship of damage to tankiness, but I don't understand why this problem still exists.

Tank mains have complained for ages about Void Staff/Last Whisper being too efficient, yet we've gone several seasons since it first became a real topic of interest without any kind of rework to Defense vs Penetration (namely, IMO, the fact that %pen should be a niche buy and flat pen should be more readily available).

Yasuo's ult was, I thought, somewhat of a step in the right direction, but still. Very little progress.

Again, I'm speaking as an assassin main, who plays mostly AD caster-like characters. I think %pen items are too efficient, but just nerfing them would not solve the problem. A rework to the way pen vs defenses works is long overdue, as are changes to the availability of penetration items in the shop (More "worth buying" flat pen and less effective % pen).

RiotPhreak7 votes

Well, tanks are still effective and strong. Maokai was the #1 top laner for the entire world championship.

Being literally unkillable is not a trait that we think is acceptable in League of Legends, so Last Whisper and Void Staff exist.

I agree that Flat Pen is a weird stat in that people would generally think, "Oh Armor Pen, that must be good if they buy armor" even though the opposite is true. But, the idea of counter-building back and forth is I think a pretty big key of the item system.

CupcakeTrap3 votes

I agree that Flat Pen is a weird stat in that people would generally think, "Oh Armor Pen, that must be good if they buy armor" even though the opposite is true.

You mean in the sense that %ArPen gives more ArPen per gold than flat ArPen when the target has a sufficient quantity of armor, right?

Since the damage reduction formula is non-linear, I used to think that buying Sorc Shoes against a 30 MR target was much more valuable than buying them against a 200 MR target, because you'd see a much larger change in percent damage reduction in the former scenario. But then I sat down and did the math, and it seems that each point of armor or MR increases your effective HP by 1%, regardless of how much you have. (The reason why you want to balance Armor/MR/Health is not that Armor/MR gets "objectively" worse, but that each point makes Health more valuable, creating optimization points along the way.)

But that's such a weird conclusion that I keep doubting it, even after running the numbers.

Vacus1 votes

Well, tanks are still effective and strong. Maokai was the #1 top laner for the entire world championship.

Being literally unkillable is not a trait that we think is acceptable in League of Legends, so Last Whisper and Void Staff exist.

I agree that Flat Pen is a weird stat in that people would generally think, "Oh Armor Pen, that must be good if they buy armor" even though the opposite is true. But, the idea of counter-building back and forth is I think a pretty big key of the item system.

Maokai has a % damage reduction ability that is not affected by armor or magic penetration.

This fact is highly relevant.

The core problem is that the game is designed, basically, on the assumption that equal GP of defensive stats should be defeated by equal GP of offensive stats. And then added to that, the offensive characters get more gold (because kills are worth more than assists). The result is that in early and mid game, tanks can work great, because they are not significantly behind in gold and will commonly even be ahead.

However, as lategame approaches, the gold will either even out or cause the offensive character to be ahead. Further, the offensive items have more and better multiplicative scaling (it used to be much more even before the Randuin's Omen attack speed reduction nerf). At six items, the offensive character will shred the tank without any major difficulty. That's the problem.

No one wants a tank to be able to ignore an ADC like they're not there (unless the tank is super far ahead). We want a six item tank vs a six item ADC to play out the same way a three-item battle would; the tank is resistant to damage but can die.

LongHair Fox2 votes

Hello phreak first time replying to you. Anyway what he meant is that tank stats are balanced around people being able to buy that item which should essentially be an anti tank item. If you converted it to an anti tank item only (instead of always build this item) then it would mean that tanks could be just as strong against non tank shredders as they are now (or maybe even more so) but less tanky against champions who actually invest into items specifically for shredding tanks. Incidentally this might also fulfill OP's dream of finally being like Shredder when he plays Zed. Hope this clears things up.

Shinjusuke1 votes

My point is in no way that Last Whisper/Void Staff should not exist. In fact, I'd be very sad if they didn't.

What I'm getting at is that currently, both items are efficient versus EVERYONE, rather than being a choice you buy to defeat tanky players.

Stacking AD or Flat Pen should be the answer to low-defense enemies, whereas buying VS/LW should be the answer to enemies stacking defenses, but that is not the case in League. There's no reason NOT to pick up LW/VS just as a default part of any build, because they're both very gold efficient and scale well. That's what I'm getting at.

There's no real meaningful choice (IMO mostly from lack of options) between flat pen and %pen, because %pen items are already efficient vs the same people that flat pen items are supposed to be more efficient against. Is that more clear?

I hate unkillable champions with a passion, I'm just saying the relationship between flat pen/%pen/damage is currently fairly flawed at it's core, resulting in some problems with itemization that don't make a whole lot of sense.

SH Azykan1 votes

as fiora jungle I would be rushing skirmishers blade (bonus on-hit true damage), getting tiamat and boots, finishing the jungle item with warrior, then finishing hydra. After that is 100% situational.

usually going for a bork or cleaver/yomuu's (they building hp or armor?), then a defensive item (randuins, Banshees, Frozen mallet, warmogs)

item 3714 item 3074 item 3142 item 3277 item 3022 item 3143 would be a rather common end game build for me P:

ReMeDyIII1 votes

Problem is Riot nerfed Fiora so Hydra doesn't work with her ult anymore. Are you sure that's the right item to be getting still?

EndlessSorcerer2 votes

They didn't actually change how it worked with Hydra. It still applies on-hit effects, so the Hydra splash will still take effect.

They just reduced the base damage and scaling and increased the damage received upon successive hits to the same target.

SH Azykan1 votes

^this

and it still works with your autos to help clear camps faster, adds lifesteal and hp regen. even if it didnt work with her ult it is still a great item for the stats it gives

TheBurningRed771 votes

Yasuo is good with armor pen like madly...but i had a tricky question... so i have Shiv and decide to get sorcerers shoes with magic pen affect the magic damage from shiv? i would think it does.

EndlessSorcerer5 votes

It should, but I don't see why you would get item 3020 over item 3047 item 3111 item 3006

TheBurningRed771 votes

just to push alittle more damage out of what youve got i geuss.. i like item 3006 and item 3047 the most with yasuo

Grimspeake1 votes

i rush ghostblade 2nd and LW 3rd on zed because armour has a % of damage reduction so i try to get it as low to 0 as possible, is this a good idea or am i being inefficient with my build?

ChimeiTekinaNasu1 votes

Is that too much too fast?

You can never have too much penetration. lol ^That's what she said. God, I'm horrible... I miss the days when I was never like this =/

P.S. Serious note, you should always rush Hydra on Fiora as first item. Always. Then you can build whatever else you want.

Xemeron1 votes

101%

Seventh Lion1 votes

If i'm going AD Carry, or rather and dps based champ I like to go health/critical chance/ crit damage/ armor pen to execute your spells with it's fullest potential.

Jungle Lux God1 votes

On someone like Fiora, it's not a bad idea to get all three of those items, but only get Last Whisper if the enemy team is building tons of armor. In the early game you won't get a whole lot of value out of LW unless the enemy tank gets fed and mananges to get tons of armor to counter your tons of damage.

LongHair Fox1 votes

I did the same thing but arrived at a bit different conclusion. You see going from 0 to 100 armor gives you double the effective health (if your health is 2000 then the amount of physical damage you can take goes from 2000 to 4000) and here 10 flat armor pen reduces that effective health by 200 to 3800 effective health. If you do the same math for 200 armor you would see you end up with reducing their effective health by 200 again but this time it is 200 of 6000 effective health thus a smaller percentage reduction than the first case (5% against 3.3%) which i would say is the correct way to do the comparison. This becomes especially clear when you check the effect it has on lets say 1000 physical damage you deal to your opponent.

FantasySniper1 votes

I would wait to get Ghostblade until you have Tiamat, but after that it just depends.

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