Shyvana guide?
I need someone who is really good at top Shyvana to tell me how to build her and how to put points into her skills.
I need someone who is really good at top Shyvana to tell me how to build her and how to put points into her skills.
top or jungle?
max ur w then your e either way
builds differ
Right now Shyv isn't strong in top just due to meta. But if you're hell bent here's a Gold II's breakdown:
1st point W, max W first.
2nd point E/Q, depending on your match up. If you can't trade well (classic problem with Shyv against ranged and very mobile tops) get E, otherwise get Q.
Max Q second, E is only really useful for its on-hit passive, which does not increase per level.
Build her AD - Bruiser. She scales very well with attack speed if you're going for damage and very well with health items if your going tanky. Usually you'll want to be building defensively to make up for her lack of range and instant mobility (dashes and the like).
Offensive items to look out for:

Defensive Items to look out for:

Core items (Items you'll almost always want):
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or 
Typical Shyv build:

Heavy defense:

Heavy offense:

If you want to work on her mechanics as far as dueling and what not goes, I highly suggest trying her on 3's. As an extension of that I highly suggest getting 2 of your friends and playing 3's. She's decently strong there.
Ranking = Plat V Shyvana = 2nd most played champ
At level 1, choose between E or W. W for aggressive lane, E for passive lane At level 2, get E or W At level 3, get Q E or W can be maxed first, it's a matter of preference / lane. E = generally more passive, W = more aggressive I always Max E and W before Q, though I've heard of maxing Q second I get E at level 1 and max it almost 90% of the time because: Shyvana imo is a weaker than average laner I, personally, am a weak laner I usually run teleport, so I usually can't win all ins vs people with ignite
Item build = Boots + 4 tanky items + botrk 99% of the time, boots = merc treds or ninja tabi... more often than not, ninja tabi Rush botrk early if you wanna get solo kills and split push, rush a tank item (maybe after cutlass) to be better in team fights or to survive a hard lane Tanky items = purely tanky items... witts end/frozen mallet are good, but very situational. I feel like that with a botrk alone, I deal enough damage to be focused in team fights. And with a botrk, shyvana isn't THAT tanky... Witts end/frozen mallet are good for split pushing or in games where you are not dying (you're far ahead, enemy team is low damage, enemy team is just not killing you...)
Silver 1, but I've laned against a few plat 5's and gone even more or less.
Runes: 9 AD reds, 4 armor yellows, 5 hp yellows, 6 cd blues, 3 mr blues, 1Ad quint, 2 lifesteal quints. Other options: 9 MR blues; 3 AD quints; 2 MS quints; 9 hp or hp/level yellows, 2 armor quints.
Masteries: 9/21, taking CD over attack speed. Never take the shield mastery. Optional: 21/9. You deal more damage but are squishier.
Summoners: tp, flash Optional: ignite; ghost
Starting items: doran's ring vs AP or easy match-up. Doran's shield vs AD match-up Optional: cloth+5
Starting spells: w vs easier match-ups level one; e vs hard match-ups. Take the other level 2 and then the same choice as level 1 at level 3.
Skill max order: R>W>E>Q vs easy match-up. R>E>W>Q vs hard match-up unless you get out of laning phase earlier, then max W.
Build paths: If winning lane: Rush either BotRK or Sunfire. If losing to AD, Rush tabi and Sunfire. If losing to AP, rush Spirit Visage.
Typical builds: If winning lane: BotRK, Sunfire, Spirit Visage, Randuin, Banshee, Merc Treads If behind vs AD: Ninja Tabi, Sunfire, Spirit Visage, Hydra, Banshee/Randuin/Thornmail/Zephyr (as needed) If behind vs AP: Spirit Visage, Merc Treads, Hydra, Sunfire, Banshee/Randuin/Thornmail/Locket (as needed). Optional: Spirit Stone (not recommended).
Tips: Spells do not draw minion aggro. Feel free to sit atop melee in minion waves with w on (as long as you are close enough that they will draw minion aggro if the attack you). Don't go for all-ins. Instead only trade if you hit with e and back out when it's gone. Q is an aa reset. Use it right after your attack animation with your e on them for best results. Learn how to farm under turret. Melee minions can take 2 shots from full hp before you attack them. Casters you need to damage before turret shot then attack them. Cannons you need to watch and time. Feel free to kill casters while cannon has turret aggro. Farm double golems, wight, or wolves when you can. Learn how to proxy and when to run. Be sure to check enemy camps if you proxy, espescially buffs. Play normals to test different build paths and items, as well as learning match-ups.
I'm willing to accept any tips or advice myself.