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MMR Decay

Illabethe··13 votes·7,693 views

Just posting this as an illustration for those who think High elo TFT is plagued by inverted Win/Loss LP.

[img]https://i.imgur.com/rawILoo.png[/img]

This account is only Gold II atm, has 225 Matches.

Guess what? It's starting to feel what every person of "high elo" is complaining about. MMR Decay.

#In other words, it's not a new account! It no longer gets 50+ LP in Gold for First place.

My Plat accounts have much fewer games and have much higher rewards for a first place (around 50) than this Gold account does.

In other words....... TFT is doing exactly the same thing Summoner's Rift does to accounts over time:

#It ties lead weights to their ankles, and slows them down, and eventually gives them negative LP gain results because the system has decided they've played too many games to progress further, even if their technical skill has grown and they deserve to be higher.

(It's very likely the Diamonds/Plats complaining about 32 LP #1 and -80 LP #8 have matured their accounts to a point where losing is no longer sustainable....)

10 Comments

General Esdeath 2 votes

"Riot wouldn't mess with MMR and LP, you're just in the rank you belong"

https://i.ytimg.com/vi/fbw4agFHBlY/maxresdefault.jpg

Illabethe4 votes

God I hate when people say that.

THIS account literally was MMR F'd by Riot this year when they removed positional ranking, because I played "Fill" every game, and only gained 4-5 ranks before they abolished it, and they gave me my lowest ranked position MMR while giving me my highest rank. In other words, there was a 4-5 rank difference between my MMR and my actual rank. I literally was gaining 9 LP a win and losing 21 LP per loss at a 52% Win rate overall.....

I Spread Cancer1 votes

That's because people playing their main role got mmr from win agains't you. So at the end they merged mmr from all position to avoid mmr inflation and that doesn't matter you had 52% all role together, because of swaping matchmaking were unbalanced so every games had a very different value on your mmr. Conclusion, positional was a shit system.

Illabethe1 votes

They could have at least averaged them out, or made them the same MMR/rank. Instead I was getting demoted even winning 70% streaks. Pretty harsh when 1 loss = 4 wins. Instead I was told "At my rate and record I should be able to climb out of it in no time. It took me 172 games just to get to 14 LP wins 20 LP losses. It took me over 300 games to get to 18 LP wins/20 LP losses.

DiabolicalDude2 votes

Their game design philosophies are mind boggling. They're actually discouraging prolonged gameplay be doing this.

Skýcrow2 votes

In other words....... TFT is doing exactly the same thing Summoner's Rift does to accounts over time:

Summoners rift is not doing this over time.

Summoners rift places you 2-3 divisions on average below your mmr that you have after ur inranked. That means when ur visually inranked as gold 4, you play against gold 2 enemys teammates all the time, get insane "lp" gain, for about 30+ while only loosing 10. While you do gain insane "lp" gains, you do not gain insane "mmr" gains. Your mmr gain is normal as always, the same as you loose almost always, therefore u catch up towards ur mmr with ur visual rank. The reason why riot does this, is to get people into spamming ranked games, giving them the illusion that they climb with a 50% wr which however isn't true at all. The only thing they do is getting towards their actual mmr, while it doesn't even increase. they think they have increased it, but they only increased their rank if they kept 50% wr from start.

The simpliest example to explain it is this "placed in gold 4 and 30Lp gain "hidden mmr equals 1500" You hold a 50% winrate, you successfully climbed now into gold 2 but now ur lp gain is down to 18 "hidden mmr equals still 1500"

The reason why it's true what i say is, that i consistently spam over 500+ ranked games, I peaked at master 140Lp and i started to climb after 300+ games, because i simply won more games. I was only once in a situation where i lost alot more Lp than i gained, which was due to me loosing a insane amount of games more than winning, and after i won the games back my gain and mmr was right back there.

Idk how tft works, i just wanted to actually tell you guys that summoners rift does not smth like you get worse mmr gains and more mmr looses when u spam more games. that's simply false.

I Spread Cancer1 votes

{quoted}

In other words....... TFT is doing exactly the same thing Summoner's Rift does to accounts over time:

#It ties lead weights to their ankles, and slows them down, and eventually gives them negative LP gain results because the system has decided they've played too many games to progress further, even if their technical skill has grown and they deserve to be higher.

I don't think that's how it work. There are a challenger negative win rate in 2000+ games.

Illabethe1 votes

That's because during Positional ranking there was a bug that allowed people to directly promote over and over. They got to challenger and then began losing. The demotion shields at higher elo are much larger and stronger. Like 30 game buffers strong. Riot fixed some of these direct promoters, but didn't get all of them.

Sukishoo2 votes

There is no shielding in TFT.

Illabethe1 votes

Actually, there is. If you are a non zero LP number and lose, it puts you to 0, not down into the next lowest rank. In other words, if I have 17 LP, and lose 8th place, I only drop to 0 LP, not 34 LP one rank lower.

P.S. If you followed the convo, this is about SR, not TFT.

On the other hand, there is no PROMOS

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