FFS Riot give us more time between rounds already
It's honestly nuts how little time we have between rounds. The short timeframes between each fight is getting closer and closer to making hate the game by itself.
It's honestly nuts how little time we have between rounds. The short timeframes between each fight is getting closer and closer to making hate the game by itself.
I used to have that problem.
The more I got used to different units, comps, items, and identifying what's on the enemy board and counters the lesser that became an issue.
So for now, I'll call that a 'git gud' issue.
It's not a matter of needing to check up on what the comps are, or seeing what everyone else has, or what have you to decide what to do. It's knowing exactly what you want to do between two rounds and it physically not being possible to click fast enough to make it happen.
It's wanting to move your characters, but the timer runs out while you still have 3 unmoved because you can't click fast enough, or you're rerolling store to get the last unit for 3 star, you get them, you buy them, but it doesn't combine because you clicked purchase .001 seconds after the timer ran out, or you got the unit you really wanted so you're selling the stand in and moving the items but you can't move the items in time because the bloody timer is stupid short. So on and so forth.
In regards of rerolling, have you tried to just pay attention to the tier colors instead of looking for the champ?
E.g if you are looking for a 2☆ unit, just ignore all your rolls that dont have a green unit in it. Once you get a green unit, then you look to see if it matches your champ. That's a slightly faster way when you are doing donkey rolls.
You can always put items on people mid fight, so that matters even less. There's also 3 seconds after the travel and before the battle starts. So you can combine and place items at that time. I see some streamers prep a GA on a disposable unit on the bench, sell the unit and then take the GA and hover (but not place) on a high value unit right before it dies. So they get the most out of it in the fight if they are deciding which unit to put it on.
So the last part is positioning, which you can play around by having the left most unit you want to place out on the bench, so you can focus on positioning those 7 units first and let the game auto place your 8th unit when the round starts.
APM is also a git gud thing, but it matters less. I'm also assuming you are using keyboard hotkeys and not clicking vigorously. If you really need accurate APM practice, try to play games like OSU! or similar music games that requires high accuracy point and click movements.
Granted there are times you'd still run out of time, but making use of some tricks would make that happen less frequently. Currently I find myself running out of time is when I spend too much time thinking and not actioning, otherwise I'd be able to do most my stuff fine.