How to lower the RNG of TFT.
With TFT, there's also an early, mid and late-game. And we can already see that it's balanced around that three-fold by seeing more powerful champions in the store.
However, this doesn't help how someone who has the best early game will always make it to mid-game while someone with a bad early game is >40% health when late game comes in.
So here's my idea:
- The Early Game Lift.
EGL will work like this, the first champion you pick at the start of the game will guarantee you see more champions of similarity in the store. Here's the catch, there will always be two in the store similar to your starting champion BUT cost 1 gold more and have a border over them showing this is a EGL-picked champion.
- The Mid Game Drift.
The MGD works like this, when the mid game occurs, ( after Krugs. ) the EGU is put out of play and it'll function as normally. However, players who have no win/loss streak will get 2 additional gold after Krugs so they can stay in, as win or lose streaks bank tons of gold.
- The Late Game Fall.
The LGF works like this, level 1 - 2 champions will appear less often and show you more legendary champions instead. Say, if you had an Ahri on your bench who's still level 2 and you haven't leveled her up before Dragon, you will stop seeing Ahri in the store. But this means you'll have more of a chance at level 3 Kindred, Yasuo or Kayle picks.