6 Noble buff is OP. Units are literally unkillable and they heal up all the damage dealt to them.
Although I agree that old Nobles needed a buff, I think Riot might have buffed them too much this patch (usual Riot stuff).
Getting + 60 armor and MR is pretty good on its own and it makes the units too tanky already. So why keep the +35 HP regen per hit?!
Having 60 more Armor/MR is already good enough to increase the survivability of your units. They're gonna take less physical and magic damage anyway, so why overload them with self healing on top of that?
Like... I had a very good Gunslinger (4) comp with a lot of other synergies to go along with it (especially Blademaster), and I had
and
, at 3 stars each, and stacked with 3 items each (trist had GA + Guinsoo's + Hush and Lucian had Red buff + Luden's + SoD). I faced the N°1 player late game and he had the 6 Noble buff. Our items were relatively the same, so no big item advantage for any of us. I kid you not, I couldn't touch his units. I couldn't kill any of his units and I couldn't even bring any of them below 50% HP! They were so tanky, and they healed up so much of the damage I did, so fast, that I stood no chance. I ended up 3rd that game and that player ended up winning the game with 78 HP to spare!
Taking less damage from practically all sources (except maybe True damage) and healing up a fuckton of HP in the process, has little to no counterplay. The only counterplay I could think of is having a stacked up 3 star
one shotting everyone left and right. But besides that, I don't know any other ways to handle 6 Noble buff on the board, right now...
So please, Riot, either remove the healing part of the Noble buff, or tone down everything so we can stand a chance against it!
Does anyone have any idea of how to counter this monster of an origin, besides
, please ?!
+
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