make garen a tier 2 unit and buff him back up

Critmaster Garen·7/13/2019, 1:58:05 AM·6 votes·1,207 views

you went overboard with the nerfs.

you nerfed him because of his interaction with morellonomicon in the same patch you nerfed the item itself and cut its damage in half.

as if thats not enough, you also lowered the drop rate for T1 units and made it much harder to get them to 3 star.

this is a classic overreaction that you do now and then in regular summoners rift aswell. you double and triple nerf a champion because of his item interactions, and also nerf the item itself on top of it all.

fact was, that garen was too strong for a T1 unit before the most recent patch.

however the whole group of knights also looks like this

T1: Garen Darius Mordekaiser T3: Poppy T4: Sejuani T5: Kayle

the 6 knight buff is completely worthless, blocking 80 damage at a point where enemies crit in the thousands. because of this alone, knights shouldnt be nerfed until they feel like nothing more than champions useful enough for the first few rounds and should be a bit stronger in their scaling individually.

but that aside, there is clearly room for a T2 unit among the knights. if garens ability was too strong for a T1 then the obvious choice would have been to make him a T2 instead instead of dunking him with nerfs.

8 Comments

Dead Anime Dad7/13/2019, 10:03:03 AM4 votes

Make poppy a t2 and garen a t3

Z3SIeeper7/13/2019, 5:06:56 AM2 votes

Yeah magic nullification is pretty insane.

Can't give him proper damage scaling as a tier 1 unit with that effect, so simple solution: make him tier 2.

I agree.

Sire Hippington7/13/2019, 3:37:08 PM2 votes

Well, after playiung PBE, i've seen the base stats. To top it all up, Knights exept for kayle have beyond garbage base dps, and haveing slightly more base armor with for average hp(for melees) hardly compensates for that. One of the bigger issues is that morde seems to pay a massive price for how broken the stupid phantom mechanic can be, lowest AA dps in the game, very low base hp and a weaks skill with only 15 armor more than ranged pieces. Darius imo could also use a buff and getting tier 2, and msot of all the 100% heal reduce needs to be removed from morello/redbuff, it's just disgusting how a lvl 3 darius gets usless because the opponent has 1 specific item. 100% counter is just horrible design. As for garen, i'd also like to see the magic immunity beeing changed into his W with something like a 25/30/35% damage reduce, freeing up more power to revert the spin and maybe add another 50 base hp with him beeing tier 2.

Though same goes for brawlers and some extend assasins(which compensate by the INSANE crit damage) and blademasters. Overall melees have way to bad base stats compared to ranged given how fucked up pathing is for them on the to small hexfield board. I think knights and bravlers deserve better base dps, and blademasters need more base tankiness.

Another issue i have is that tier 2 overall is alot worse than tier 1, the pieces are barly any stronger, cost twice the gold, have heavily reduced sell value once combined(WHY??? selling a lvl 2 hurts already without loosing gold) and they are harder to get to lvl 3.

Panthaz897/13/2019, 5:01:50 AM1 votes

Garen would still be good even for a T2 unit lol.

PhearBunny7/13/2019, 9:54:15 AM1 votes

that knight bonus needs something else stacked on top of the flat mitigation. Maybe crit immunity? idk.