[{quoted}](name=The Wolf King,realm=NA,application-id=3ErqAdtq,discussion-id=2ucwZT41,comment-id=000300000000,timestamp=2017-12-05T21:26:30.161+0000)
I've kinda stopped listening to anything he said once I realized that it's a smurf that is unequivocally melee biased, and not always in favor of actual game balance. If he was concerned about not being known from his actual account, all we would have to say is that he was Critmaster Garen
im not even melee biased. i find melee and ranged champions should be equally viable picks in every lane. that includes bot (in the carry role, not just as support), mid and top lane.
but game balance is almost always heavily skewed towards ranged champions, and a large part of the game population is ranged biased.
there are double standarts everywhere. for example, a lot of people find it acceptable that certain ranged champions hard counter melee champions.
certain melee vs. ranged matchups will never be fair.
a
will never be a fair matchup for
example. there is no point in the game where the garen will be able to fight or defend against the vayne. in lane, hed always be on the backfoot just trying to get as much farm as possible and survive. opportunities for an engagement are only possible if the vayne makes a severe mistake since her kit doesnt have the potential to get outplayed. even if he keeps up in gold and xp and doesnt die, he will eventually get outscaled by her.
this is a very specific (and unusual) example, but there are many ranged champions in the game who hard counter melee champions like that and people just accept that there are ranged matchups that dont have counterplay for melee champions.
however, when there is one. only ONE melee carry who has a specific ability to hard counter ranged champions and abilities, people lose their shit.
you can constanlty hear the outcry over how frustrating and "unfair"
windwall is.
this is only one example of double standarts and ranged bias that exists in a large part of the community.
i could continue with expectation of kit inherent counterplay, where melee carries are held to a much higher standart than marksmen for example.
i just like to remind riot that ability and auto attack range is a powerful stat and has to considered in champion and ability power budgets everywhere. that includes the new runes.