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Hextech can single handedly lose you the game if it targets your isolated carry 3 times in a row!

Cräfty··5 votes·2,346 views
https://imgur.com/iyHiz3J

I just lost an easy 1st place game because RNGesus decided to target my 2 star Draven, who had 3 items, 3 times in a row with the hextech debuff, in the last 3 rounds.

Here is my late game build, items and positioning: https://lolchess.gg/builder?deck=302aa720c4f211e9af3c5bcd4f0fc423

As you can see, I have 5 units that have items on them, but the guy got lucky 3 times in a row and targeted my Draven who got the 3 items, each time. Everyone, except Swain and Yasuo, were 2 stars (see attached screenshot). Oh and btw, I switched the positions of my 4 units, in the bottom row, 3 times as well while keeping every one spaced out, while the enemy didn't switch positions at all, and it still hit my 3 items Draven each time, ignoring all of the other 4 item holders in my team...

Btw, ignore that 1 star blitz the 1st place had, he got a lucky FoN from that last carousel, which happened to be right in front of him when he got out of the golden circle... This luck is insane man!

I dominated the late game so hard, I even won against that 1st place guy multiple times when my Draven wasn't hit by Hextech debuff. But when RNGesus smiled upon my enemy, in the last 3 rounds, I guess I had no choice but to lose and concede 1st place, hein!

This is so unfair and stupid! Why should I lose to pure RNG when I spread out units perfectly, played the econ game perfectly and got my units/items/synergies beating everyone fairly!

Remove the current Hextech debuff, Riot! Rework it ASAP! This trait is so unfair and antifun to play against! It's badly designed and so unhealthy for the game, for crying out loud!

[sg-shisa]

12 Comments

sliceruser1 votes

You had like 0 frontline in that comp. Get something that holds then off long enough to get items back online and try repositioning the draven, hextexh debuff does have a pattern it will hit the same spot if nothing changes

Cräfty2 votes

You had like 0 frontline in that comp. Get something that holds then off long enough to get items back online...

It's not my frontline that is the problem, here. When my Draven wasn't hit by hextech before, he melted the enemy frontline in seconds, winning me the fights each time against that same guy. Besides, my frontline did hold on for a while, but because my Draven was disabled for 8 sec each of those 3 times, he couldn't kill the frontline fast enough, thus the enemy Shapeshifters had enough time to transform and Cho had enough time to cast his ult. When my Draven wasn't disabled, those units didn't even have a chance to transform or cast abilities, that's how dominant my team comp was.

...and try repositioning the draven...

Read my 2nd paragraph carefully. (As you can see...)

...hextexh debuff does have a pattern it will hit the same spot if nothing changes

I know nothing of this. Everyone knows that Hextech debuff is random and has no pattern. Otherwise, high elo players would have figured it out already and publicly talked about it on streams and Youtube channels, at least.

Don't spit out nonsense because you think you saw a pattern in the way something works. State your reliable source, please! Or just, don't spread out misinformations, thanks!

sliceruser2 votes

Frontline matters a lot, and they must have been moving their hextexhs as well as i have won game predicting where the buff will go based of the hextech unit placement. Its essentially impossible if they move them a lot so it makes it harder for you to reposition a lot because they will as well. And honestly your comp was weaker in comparison

Ztoka1 votes

Dood, that's why he is saying you need a front line. Not to do dmg but keep the draven/team alive for more than 8 seconds so dravens items can kick in again and he can melt the team.

Kei1431 votes

There's a pattern to it. It's just not fully decoded yet.

We have a good theory for it right now being testing in the LoL discord, but we aren't getting enough controlled samples to make the right conclusions.

######Something something comes from the same unit, something something mirrored map patterns... ######

XinZhao2WinNhao1 votes

He has 1 more champion, 1 more level, also his Swain is 2 stars (a 2 star Swain is nothing to joke about)

You have 2 2-star 4 cost

He has 3 2-star 4 cost and 1 2-star 5 cost

He has more gold and silver synergies

Also, how did a level 7 get 4th place?

In my games, if you aren't at least level 8 you have no chance of being 4th place, or even 5th/6th.

And there are no 3 stars at all in your top 4? This is a pretty low rolling lobby, I wish I were in that game. Every of my games includes struggling against the people who have 2 or 3 3-star at level 6/7

No offense but the majority of your posts seem to be "it's unfair that I lost due to RNG in a RNG-based game mode"

I lose a lot of games just because I don't get kayle after rerolling 100g while my opponents get 6 nobles just like that but I'm not complaining since it's a part of the game, and sometimes I'm the person with the 6 nobles while my opponents are the ones rerolling 100g for nothing

WTBeGirl100EUhr1 votes

Most high elo TFT players do not attempt to make 3 star units unless they're 2-costs.

XinZhao2WinNhao1 votes

I watch Scarra's stream and a lot of them have 3 star units

Sire Hippington1 votes

that game also shows that the shared pool still is just rng. you and first place together had a total of 9 dravens(with possibly more on the bench) out of the total 13...and then i often struggle getting my Tier 3 that no one else goes for to lvl 2...

As to your unfair point: that dude had one more unit, more synergies and a 2star tier 5, you didn't have a clearly supperior setup, you just had a similar strong one with items outa your ass, if he lost he could just aswell blame RNG for giving you so many items and 2 lvl 2 dravens despite him also haveing a lvl 2 one. This game has just so many layers of rng, no 1st place is really based on skill

Nik Nikerson1 votes

I don't know, I don't have a problem with it. I just haven't been stacking all my items on one character as often and it's been fine for me.

DracosKasu1 votes

Most of the complaint generally come from people who use hyper carry in most of their winning. Sure hex and phantom are high roll potential but it doesn’t make you instant win if you have a good frontline you can generally survive the 8 sec debuff from hex like you can survive a lost unit from phantom debuff.

Subdue1 votes

Seems to me like you were lucky enough to get 10 completed items, including RFC, BT, and GR on Draven, and Sorc,GA, and Morellos on Swain and what I can only assume was a very early T2 Draven, and you're complaining that someone else also had pretty good luck.

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