From Demon supremacy to Void supremacy. Did things really change?
We went from a meta dominated by Demons to a meta dominated by Void/brawler units... And like the last meta, if you don't run Void in your comp, you're pretty much screwed! Unless RNGesus smiles upon you, granting you the 6 Noble exodia instawin, or a triple
Ranger comp!
Who would've thought that giving 100% unavoidable TRUE damage from attacks (AAs + abilities) to Void units, would break the meta once again, hein? Even a 6 year old would have figured that out... And it's not like you go up gradually toward the 100% true damage, by going through different layers of synergies, either. It's a one time thing: You get 3 Void units, that's it, 100% true damage acquired on your Void units! And remember, true damage is unavoidable: nothing in the game, except for invulnerability, can save you from it.
Oh, wait! What's that?
is a Brawler, you say? Well, better bring in 3 other Brawlers (one of which is another Void unit in
) to buff up his HP so he can survive longer and obliterate the enemy team with his bigass AoE damage... Oh, sorry, I meant bigass AoE TRUE damage that also happen to be a bigass AoE knockup too! My, bad...
And it's not like Void is any less flexible than Demons were. You can go with Void + Brawlers + ANYTHING, really. You can also either keep
and go Void + Assassins, or keep
and go Void + Sorcerers, and we all know what that means, right? Requiem time, baby!
You know you're really bad at balancing the game when you shift the OP state from one trait to the next one, negating most of your balancing attempts. It's the same situation as before, all over again, except now, instead of dealing with your units getting mana burned to death, you're now dealing with your units getting almost insta killed by an unavoidable AoE true damage/knockup... unless you're
, that man got moves!