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From Demon supremacy to Void supremacy. Did things really change?

Cräfty··6 votes·4,572 views

We went from a meta dominated by Demons to a meta dominated by Void/brawler units... And like the last meta, if you don't run Void in your comp, you're pretty much screwed! Unless RNGesus smiles upon you, granting you the 6 Noble exodia instawin, or a triple item 3087 Ranger comp!

Who would've thought that giving 100% unavoidable TRUE damage from attacks (AAs + abilities) to Void units, would break the meta once again, hein? Even a 6 year old would have figured that out... And it's not like you go up gradually toward the 100% true damage, by going through different layers of synergies, either. It's a one time thing: You get 3 Void units, that's it, 100% true damage acquired on your Void units! And remember, true damage is unavoidable: nothing in the game, except for invulnerability, can save you from it.

Oh, wait! What's that? Chogath is a Brawler, you say? Well, better bring in 3 other Brawlers (one of which is another Void unit in RekSai) to buff up his HP so he can survive longer and obliterate the enemy team with his bigass AoE damage... Oh, sorry, I meant bigass AoE TRUE damage that also happen to be a bigass AoE knockup too! My, bad...

And it's not like Void is any less flexible than Demons were. You can go with Void + Brawlers + ANYTHING, really. You can also either keep Khazix and go Void + Assassins, or keep Kassadin and go Void + Sorcerers, and we all know what that means, right? Requiem time, baby!

You know you're really bad at balancing the game when you shift the OP state from one trait to the next one, negating most of your balancing attempts. It's the same situation as before, all over again, except now, instead of dealing with your units getting mana burned to death, you're now dealing with your units getting almost insta killed by an unavoidable AoE true damage/knockup... unless you're Lucian, that man got moves!

12 Comments

Barkley4 votes

I don't like your tone, but I agree with your message.

Just shifted the OP strat from one broken nonsense to another.

Difference is -- I was building brawlers anyway, so... yay me.

Cräfty2 votes

I don't like your tone

Well, I'm unhappy about the situation, so I'm typing unhappily, I guess!

ShinobiExecution1 votes

at this point, if you don't draw chogath, you are completely fucked imo, that champion is pure busted

Cräfty2 votes

Not really, since you can get Kassadin to 3 stars easily, since everyone discard him anyway, and make him your tanky frontline with some items. You can even go dirty and put item 3094 + item 3124, and a tanky item on him, and he'll be dishing out that true dps. Or just make Kassadin the tank and stuff up Khazix and Rengar for the carry. Or maybe you went sorcerers, so you just stuff up the most OP sorc you have.

Having Chogath is nice and all, but it's not really mandatory for the comp to work. Yes, you lose out on all of that AoE true damage/knockup, but you still has other void units that can still deal true damage as well.

I mean, did you see that void/assassin RekSai that Scarra run in one of his games? That sh*t is crazy!

RavenMagus1 votes

I find it funny that everyone immediately jumps at "True Damage" as being some ridiculous overpowered thing just on its own merit when that's really not true. An ability could do literally 1 point of damage like Twitch's poison and the league community would whine about "WTF True Damage, this is overpowered!"

Let's be real about this. Most units in TFT don't even have very much armor, except for specific tanky units (Leona), Guardian bonus (Braum/Leona), or Exodia Nobles (hey it's Leona again). It does mean that their spells can cut through Dragons Claw and Dragon bonus, which is significant, but the only Void caster that really does a lot of that is Cho'gath.

Are void units really that broken? I don't know, maybe. I can say that Brawler bonus is pretty damn good. But please, please come up with a better argument than "WTF TRUE DAMAGE IS BROKEN".

0megon1 votes

{quoted}

I find it funny that everyone immediately jumps at "True Damage" as being some ridiculous overpowered thing just on its own merit when that's really not true. An ability could do literally 1 point of damage like Twitch's poison and the league community would whine about "WTF True Damage, this is overpowered!"

Let's be real about this. Most units in TFT don't even have very much armor, except for specific tanky units (Leona), Guardian bonus (Braum/Leona), or Exodia Nobles (hey it's Leona again). It does mean that their spells can cut through Dragons Claw and Dragon bonus, which is significant, but the only Void caster that really does a lot of that is Cho'gath.

Are void units really that broken? I don't know, maybe. I can say that Brawler bonus is pretty damn good. But please, please come up with a better argument than "WTF TRUE DAMAGE IS BROKEN".

Voids are broken. They are broken for the same reason demons were. They are generally good against all compositions, they outright counter some of them and there is no counterplay to them. And the true damage is part of the problem as there is nothing you can do against it.

RavenMagus1 votes

They don't shut you down like Demons do. They counter tanky comps, but if you're running something squishy and high powered (blademasters, gunslinger, maybe even sorc) I'd bet you can destroy the voids a lot quicker than they destroy you.

True damage certainly helps them a lot but Void champs in general are not really high damage characters as a baseline (except maybe Khazix).

Lösenord1 votes

Imo the problem with the game atm is not really void but Cho gath ult. That should be looked into as its well just stupid. Next on the list should be adjusting item drops and making sure a champ can only hold one of each item so we get rid of this stupid item stacking.

Pika Fox1 votes

Its really not that strong. Yes, they can do true damage.... But cho is the only void capabpe of effectively using the true damage buff later in the game.

Kass is mostly a tank

Rek is.... Rek... Kinda a durable frontline... Thing... Shes never been useful, lets be real

Kha is a 1 cost assassin who, sure, can do good damage... Until later in the game when units are rarely isolated.

Theres simply not enough voids for it to be amazing.

Panthaz891 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=RaE1aOE7,discussion-id=ZUJw4Bs7,comment-id=0004,timestamp=2019-08-05T13:59:34.156+0000)

Its really not that strong. Yes, they can do true damage.... But cho is the only void capabpe of effectively using the true damage buff later in the game.

Kass is mostly a tank

Rek is.... Rek... Kinda a durable frontline... Thing... Shes never been useful, lets be real

Kha is a 1 cost assassin who, sure, can do good damage... Until later in the game when units are rarely isolated.

Theres simply not enough voids for it to be amazing.

Rek Sai is really useful though [sg-lux-2]

Pika Fox1 votes

{quoted}

Rek Sai is really useful though [sg-lux-2]

Not really. Shes only really good for an extra front line with some CC and innate healing sometimes.

Mind you, shes not BAD, but shes never really someone you take and go "fick yes reksai"

BestPudgeNA1 votes

90% of my Diamond games are filled with 3 Sorc+Ele/Yordle and Guardian/Ranger. Those comps pretty much always win in that elo and people only go Rengar carry when they highroll and i see the occasion full nobles high roller. Void is actually kinda trash in the late game and people generally transition out of it even in the comps that it's good. Cho on the other had... One of the best epics

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