Item mechanics could improve

Kídá·8/20/2019, 4:39:15 PM·1 votes·688 views
  1. Why cant we remove items from champions?

It feels terrible to just have items wasted away in your inventory while you wait for the champion you want the item on or you get a champion you want from the carousel with an item that's pretty bad on that specific champ and its stuck that way.

  1. Why do items auto-combine?

Maybe you have item 1038 for a item 3072 and item 1043 for item 3124 to use on vayne, yet you cant use them until you complete either bloodthirster or rageblade because otherwise, they will auto combine into something else. This is specially annoying when you champs auto combine and 2 of the copies had basic items so the items auto-combine as well already so you end up with a level 2 champ with an item you most likely didn't want.

  1. We should be able to break down items to there basic components to add adaptability to the game

Riot says they like RNG because it forces players to adapt. Well you know what else would be great for adaptability? Being able to break down items into their components and combining them into something else that helps you against certain comps. I think most people just build whats best for the comp they have in mind. Once you make it to something like the top 4, then you should start looking to counter other comps but it doesn't feel like you can since at this stage, loose 1 or 2 fights and you end up eliminated so you might not even reach the carousel stage.

3 Comments

Ztoka8/20/2019, 5:31:55 PM1 votes

If you have the correct items to build say BT, but have a bow on vayne for that RFC or Rageblade.. combine the bfs and the negatron on a 1 gold unit you dgaf about to make the BT, delete the 1 gold unit and walla you have your bt to plop on vayne and the bow isn't ruined..

GipJoCalderone8/20/2019, 5:36:02 PM1 votes

I love it this way, It means u have to either invest important items to get a early advantage or u can make lose sterak and come back. It's also a healthy way to balance the item drop, because if not, players who get more items early can abuse whatever items they get and win tons of round, and they don't even get punished because they will not lose units when he switch items. I guess after 2 months you should know that by now.

Azurereaper8/21/2019, 10:00:20 AM1 votes

Seriously just do Dota Underlords, no more combining you have set item drops and such, increasing in tier quality further in. Then allow for freedom of moving items around so they are not stuck forever on a unit, which was a really shit idea.