Kayles play pattern is terrible

Kídá·6/13/2019, 10:12:25 PM·25 votes·10,461 views

Playing Kayle is very frustrating and its just feels like you and the enemy take turns at being miserable. Before level 11 its the kayle players turn to be miserable. From 11 to 15 its a coin flip depending on how far ahead the enemy got and from 16+ its the enemies turn to be miserable. Not to mention it completley sucks that You need kleptomancy just to try and keep up in gold, most trades are not in your favor unless the enemy did a big misplay, you cant roam because you cant shove and your forced to hug tower against competent players. I think Kayle needs power shifted from her late game to her early or mid game.

30 Comments

Solo Josh6/14/2019, 10:15:16 AM4 votes

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Caitlyn FTW6/13/2019, 10:43:29 PM3 votes

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njrk976/14/2019, 11:35:08 AM2 votes

Honestly Kayle feels like a champ from another season, overtuned, maybe a little strong but overall she feels like a season 4 champ or something, a champion that somewhat has the old design philosophies. A standard late game champ with a weak Early and a strong late. The issue is League does not function like that anymore. She exists from a weird alternate reality where strategy was encouraged and Damage was kept it check that also assumes that there are Late game champs, and Early game champs, but she was transported into our league where most meta champs are great early, greater late game and it shoves her out of being... well good. Since why play the late game scaler when you can play the 'Be good all the time champ' instead.

Glaricion6/14/2019, 8:41:49 AM1 votes

Rito: "We need to have the game be as interactive as possible. Here's the scuttle! Here's increased camp respawn timers! Drakes are now mandatory and come with a new friend, Harold!

Go my pretties, go and constantly teamfight from level 2 onwards!"

Also Rito: "Okay, we're remaking Kayle. She'll powerfarm for 20 minutes. She can safely farm from range. Can't abuse her 'weak' early game because she darts faster than a rabbit and can go invulnerable for a few seconds if someone tries to towerdive her."

[zombie-brand-mindblown]

The Kombinator6/14/2019, 8:47:01 AM1 votes

Well the solution is not going against hard counter, or have the jungler as premade. Neve played Kayle, but if this is true, then she might use a bit help in early game, or my other suggestion could solve it.

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/H0xzgt7k-buffing-turret-options

Bastilean6/13/2019, 11:44:24 PM1 votes

I don't like her passive. Feels tacted on. I mean they gut the rest of her kit so she can have that passive. It's not good for the meta, experience and the only good part is the cool visuals

Wild Geese6/14/2019, 11:24:18 AM1 votes

I hate her Q, I don't play Kayle much but whenever I do I wonder why I'm even leveling this skill at all aside to snatch a few extra CS... Just a linear slow as hell skillshot with little payoff for how hard it is to hit... I guess the effects are useful but all quite unimpressive, since it's 3 ok effects rather than one really good one.

Myrmiron6/14/2019, 11:34:16 AM1 votes

I think playing Kayle is really relaxing, I like playing her on my smurfs.

General Esdeath 6/14/2019, 2:33:02 AM1 votes

if it's a squishy go ham with ignite level 1 against Riven :^)

Naono6/15/2019, 1:56:26 PM1 votes

I play Aram mostly. Haven't touch rift since I get to play again but...

I have played Kayle 2-3 in Aram and it's really depends on how long the game last.

Before rework she was just boring but now it's something else. You can't really do crap til 11 but mostly lv 16. Some power shift is surely needed. The problem I feel lies in that she's a melee with a range defensive stats(only in the start). She has nothing to really help sustain in that early part. Before she could have press e for range for a period of time but now she must wait til the appropriate lv.

Anyway, I know she must feel miserable in rift since gold is heavily dependant on cs unlike Aram.