Enchanted Galio for TFT set 2

Galiö·12/12/2019, 4:10:43 PM·4 votes·2,144 views

3 cost

Crystal/Mystic

Ability: AOE Taunt after 1 second delay. Deals 150/250/350 damage Grants nearby allies in range 20/30/40 Magic Resist on cast

What yall think. ;)

4 Comments

Ipheya12/13/2019, 2:14:52 PM2 votes

I like the idea.

Enchanted Galio Cost 3 Crystal / Mystic

Active : After a 1.5 seconds delay taunts all enemies within 2 hexes. Taunted enemies can attack only Galio and can't cast their spells for 2/3/4 seconds.

Health : 850 / 1500 / 3000

Mana : 125

Starting mana : 50

Attack damage : 60 / 100 / 200

Attack speed : 0.6

Attack range : 1

Armor : 25 Magic Resist : 40

What do you think?

ChaosReyn12/13/2019, 3:08:11 PM1 votes

This will need to be worked with a bit...currently, other crystal units are kind of awkward. Skarner without predator is kind of bad generally, Ashe and Lux are ranged champions that usually die in about the same amount of time anyway since nobody going to build them defensively, and Taric...well, he's about the only one that's decent as a standalone unit.

However, adding Galio as per your setup into such an awkward situation would swing Crystal buff from "awkward but useful" to "holy shit that's busted". Anyway...my analysis:

  • Mystic is pretty strong, and considering this opens up a double mystic (soraka/galio) at 3 gold each, it means that anyone trying for mage or summoner is gonna have a pretty awful game. Translate that even further, and find Yi/Nami for the 4 Mystic buff, along with some blademasters, and you effectively wombo combo the enemy while also having shitloads of MR between the Mystic buff itself, and the added bonus from Galio, so the enemy return fire after likely losing half their units to a wombo combo is pretty much null and void.
  • Crystal is actually sort of balanced in its awkwardness. A unit like Galio means you can easily take two crystal buff (Skarner/Galio) with preds and be pretty much impossible to handle if galio taunts the whole team instead of just one unit, and it allows the 4 crystal version (normally impossible without lux) to make everything pretty much unkillable between Taric immunity and Galio taunts. Add in the fact that usually skarner is built as a defensive pred who will then start executing people slowly, and it really doesn't matter if the other preds live - Skarner and his Crystal buddies will outlast and slowly whittle the entire enemy team, since a level 3 skarner with Warmogs + Quicksilver will easily outheal all the damage, block cc, and never have an answer. That also opens his 3rd item to be something like Shiv or Runaan's for AS and the scummy multi-man execute off item procs, or for something like BT or even IE to start strong arming people. Or, you can leave that slot open and go for crossbow strats - no matter which crystal ends up with the crossbow, that added AS makes it pretty overpowering, and eventually, even if those Crystal units all die, it'll make its way to your unkillable beast.

With the addition of Lunar though...I'm not sure if I can permanently call it an imbalance, since Lunar/Warden is about to become a very scary thing...but at the same time, Lunar/Crystal/Predator would then dominate games, and the only answer to it would likely be the Lunar/Warden team. This will still get my upvote, cause it's a solid design and a good concept. I'm just a bit wary that it might be too good, especially at 3 mana.