You won't believe this about Galio

Galiö··73 votes·18,007 views

He is sitting at a play rate 0.7% higher than pre rework.

He is 10% lower in winrate: 6% lower than his pre reworks lowest.

His KDA is worse than pre rework.

He is not used as much in professional play and it will only lessen with the direction of the game since the game shifted away from shields/buff/protect the marksmen meta which he fit perfectly into on (re)release.

Since he had his time to shine can we shift him more into what he was prior to his rework: a tank that gets benefits on being hit.

Half of Galios old kit revolved around being hit and making that into an advantage, the new Galio does not do this at all.

Please help.

Sincerely, Galio main who is pleading for a more faithful rework of the champ that made him love league.

If you look through my history I speak mostly about Galio 85% of the time on the boards.

If you also look through statistics of previous galio one tricks (via mastery point websites) you will notice most Galio mains either dropped the champion entirely, dropped the game entirely, or play the champ they spammed maybe once a month.

I wish I was one of the lucky players who got contacted about a champ rework prior to its release like many others (in the same MMR bracket) did.

I am not a YouTube celebrity but I was (and still am) the most played Galio in NA and wish i had SOME input.

UPDATE: Galios main rate dropped from .3% of players to .1% of players.

Galio went full circle... but worse.

126 Comments

D357R0Y3R21 votes

revert galio ult and W

keep his new Q and E and passive

Raven Redeemed18 votes

Galio’s old ult was so powerful it took up a big chunk of his power budget. His old ult plus his curret q and E would be way too strong imo. Flash > E > Q > R would probably kill any squishy and hard CC for a very long time, and that not even taking into account how strong Galio’s old W was.

D357R0Y3R5 votes

we don't balance around flash, look at annie

also his E has a delay and finally you can tweak the old numbers to be lower

Galiö5 votes

{quoted}

we don't balance around flash, look at annie

also his E has a delay and finally you can tweak the old numbers to be lower

Annie ult is atleast ranged and on a 50 second CD after an item. Galios was 90 or so at 40% cdr

But I still prefer the old.

LordGeovanni2 votes

In my opinion Galios old Ult was the second weakest spell in his Kit beside his W. Only because It had a taunt it Is considered Strong (which is not galios power but the potential other broken damage sources could do damage. Which is simple to counter act if they didnt keep shorterning time to kill Mages and Adcs.)

Edit: im not saying either are bad im saying they are weaker than His E and thus q because q is his best spell. which most people dont think so because they play Galio like a mage rather than a brawler. Tenacity is too much all over the place for His ult and

D357R0Y3R5 votes

lol his W was so good

i agree for his ult

Raven Redeemed6 votes

Really? His old ult is the most powerful ult I can think of, just difficult to get in position for. It's like a Malz ult that applies to the entire enemy team and also groups half of them into one spot.

His W was also good. I remember him healing people with enemy damage over time spells.

D357R0Y3R2 votes

his ult depended too much on flashes you could buy QQS against it you could also stun galio to stop the ult

i still prefered his old ult, i think with his current E it would work

Galiö2 votes

{quoted}

his ult depended too much on flashes you could buy QQS against it you could also stun galio to stop the ult

i still prefered his old ult, i think with his current E it would work

Atleast if u ulted into a wave u still get the full damage off even if it ended early. It did get interrupted pretty easy lol.

Raven Redeemed2 votes

I think I would agree if the aoe was a bit smaller. QSS is really inefficient buy for most anyone except the adc a lot of the hard CC spells didn’t have the range to be used on Galio without being taunted.

Bob the Toastr2 votes

And Annie can't flash > R > W > Q and kill squishies?

LordGeovanni4 votes

They should at the very least put his old W on top of the Current W reducing or removing the damage reduction. and give His current ult giving him damage reduction for 5 seconds after a 2 second wind up and his old W. or they could put his Old w as part of his passive still would be less overloaded than Riven Yasou and lee sin.

Galiö2 votes

{quoted}

They should at the very least put his old W on top of the Current W reducing or removing the damage reduction. and give His current ult giving him damage reduction for 5 seconds after a 2 second wind up

I'd love that.

rtbf906614562 votes

you do note shen has 0 damage negation on his taunt right? you're getting a circular one that's arguably easier to land that also grants % dmg reduction

Galiö3 votes

[{quoted}](name=Twilight Assault,realm=NA,application-id=3ErqAdtq,discussion-id=EValUoWL,comment-id=0005000100000000,timestamp=2018-05-30T04:38:31.505+0000)

you do note shen has 0 damage negation on his taunt right? you're getting a circular one that's arguably easier to land that also grants % dmg reduction

Shen has a built in dash in his taunt and he has a dodge mechanic that gives him 100% damage reduction against AA those he taunts. Shen is kind of an awkward champ.

Tbh i kinda miss throwing swords with old shen lol...

Kox Kommando1 votes

100% with you on that one. His new W is actually kind of garbage in my opinion. As for his ult i feel it's kind of dumb for it to only target allied champions, and it's super fucking easy to evade. a lot of the time i see a Galio ult and multiple people dodge it, it's a pretty simple task as long as your reflexes aren't dog shit.

Galiö3 votes

[{quoted}](name=Kox Kommando,realm=NA,application-id=3ErqAdtq,discussion-id=EValUoWL,comment-id=00050003,timestamp=2018-05-30T13:25:15.951+0000)

100% with you on that one. His new W is actually kind of garbage in my opinion. As for his ult i feel it's kind of dumb for it to only target allied champions, and it's super fucking easy to evade. a lot of the time i see a Galio ult and multiple people dodge it, it's a pretty simple task as long as your reflexes aren't dog shit.

For solo q worse then enemies dodging your ult is having the person you ulted flash away...team run away...and leave you fighting a 1v3.

Vekkna8 votes

Also, he used to have really pretty spells that were deleted and replaced with generic, ugly wind effects.

GrReaper965 votes

He was fina at rework, then they buffed him and proceeded to nerf him hard

Galiö6 votes

{quoted}

He was fina at rework, then they buffed him and proceeded to nerf him hard

Slightly true. He was strong as a rework. Nothing like pre rework. But he was strong cause he conveniently fit into the meta at the time and then was over buffed. He isn't a niche champion like people thought pre rework was into AP champs (incorrectly) but is now a niche champ into a meta.

Sire Hippington4 votes

If you also look through statistics of previous galio one tricks (via mastery point websites) you will notice most Galio mains either dropped the champion entirely, dropped the game entirely, or play the champ they spammed maybe once a month.

Hardly supprised by that, only thing old Gallio and new Gallio really have in common is the name....they basically removed their champ and released a new one, so why should they suddenly main that new champ?

SanKakU3 votes

Galio and Sejuani were still the 2 worst reworks ever and the sooner they realize this the sooner we can start making tanks fun again.

Jbels3 votes

{quoted}

Galio and Sejuani were still the 2 worst reworks ever and the sooner they realize this the sooner we can start making tanks fun again.

Tanks will never be fun as long as the community hates the idea of a tank "doing well"

Galiö5 votes

{quoted}

Tanks will never be fun as long as the community hates the idea of a tank "doing well"

It bothers me that so many people are opposed to tanks. I play this to play a MOBA but people complaints and the stats of mained champs makes it all seem like everyone wants league to be a fighting game.

GayFluffyUnicorn1 votes

Can't speak for all of the community but what is not to hate about unkillable pieces of shit that outdmg you while ccing you for eternity making you unable to play the game.

Jbels3 votes

{quoted}

Can't speak for all of the community but what is not to hate about unkillable pieces of shit that outdmg you while ccing you for eternity making you unable to play the game.

They don't outdamage you. They OUTLAST you. There is this stupid misconception that all tanks do this insane amount of damage, when in actuality, if you die in a 1v1 to an Ornn, a Maoikai, or a Zac, it's because they lived longer to do more damage than you. That's why DPS beats tanks. A tank can't kill someone with DPS fast enough before being killed, but when a champion has very quick cooldown gated damage patterns, a tank will last long enough to kill them. Even now that tanks are in the garbage bin, people will continue to throw hate at them.

AlienPrimate3 votes

I had over 100k mastery on old Galio when he was reworked. I have played him 7 times since his rework.

[sg-soraka]

Teridax683 votes

Personally, I think gameplay that encourages one to be hit should be at the core of any tank playstyle, including Galio's. If we are to define tanks as prime damage-soakers for the team, then it only makes sense for tanking damage to be a major component to their gameplay. As it stands, though, that sort of gameplay hasn't been implemented at all, which imo is one of the reasons why so many tanks feel like fighters, and vice versa.

In Galio's case, one of the things I liked about his old self is that it really felt like he powered himself through enemy magic, even if it wasn't implemented in the best way. Currently, he just has an anti-magic Malphite shield, which isn't really the most gameplay-laden way of implementing that kind of fantasy. Personally, I'd change two things to make Galio feel like he's a magic eater:

  • Change his damage reduction, so that while the effect is active, it converts a percentage of damage taken to grey health instead, and the target instantly heals for all of their grey health at the end of its duration. There are a bunch of reasons I think this would improve him: first off, it would add more counterplay by enabling a clearer window where he's vulnerable to burst, but on top of that it would also add much more clarity to how much damage Galio is actually mitigating, as damage reduction doesn't really give clear feedback. Additionally, this would be a nice callback to Bulwark and its healing, while also delivering much more on the magic eater theme by having Galio heal himself (or his ally) using the power of his enemy's spells.
  • Have Galio empower either his next Q or innate based on the damage he soaked up: the idea here is that Galio should likely have a little less offensive power as a baseline, but should be actively seeking out damage, especially damage from spells, in order to retaliate with even greater strength. Lowering the base power of his Q, for example, but having it generate harsher tornadoes based on the damage he took, could create a much more interesting back-and-forth in lane, especially if the damage taken were converted into a resource he'd consume on his next spell. On top of that, it would also feed into the magic-eating theme by tying more of Galio's power to soaking up magic.

To me, Galio's core playstyle was always one of retaliation. He wasn't necessarily the first to throw a punch, but when the time was right, he'd swoop in and punish the enemy for attacking him or his friends. This is, unfortunately, something I think is largely missing from Galio's current playstyle, with the exception of his ult, as he's encouraged to just dive in and ignore most incoming threats as he deals damage. This, imo, is also at the core of what makes him feel like a diver, rather than a true tank, because the general playstyle of fighters is to go in, try to kill someone, and also try to shrug off as much damage as possible in the process. As a champion who was always part battle mage, it makes sense for Galio to deal damage and kill opponents, but despite being a Warden, and a character designed to drink up enemy magic, he doesn't really want to get hit, so much as has tools to make getting hit less impactful. Rectifying that with changes that would not only fit his magic-eater theme, but also establish more of a retaliatory playstyle overall (i.e. less upfront power, more power after the enemy's struck), could benefit both his gameplay and his theme.

Galiö3 votes

I'd love those changes and k agree itll fit better with his 'I eat magic'line even though i dont think the damage amp and heal should only work off magic but MAYBE have an increased effect against magic damage.

RookPusher2 votes

Yeah why is he bad right now? I feel like he should still have some strong support viability but since he obviously doesn't can you tell me why he fell off as support?

Galiö14 votes

{quoted}

Yeah why is he bad right now? I feel like he should still have some strong support viability but since he obviously doesn't can you tell me why he fell off as support?

Galio (currently) is played full AP with electrocute or Aftershock.

This can be semi successful in high level play. But even current Galio mains (waynedwops for example) hasn't been seeing a lot of success as Galio and is moving on to Swain it seems.

Since Galio is best as a Burst Mage (currently) there is little reason to play him over other Burst Mages (unless you just want to).

Burst mage supports also have a lot better picks than Galio and all of them can stay at a distance while Galio HAS to go in to do anything making him punishable.

If you want to play Galio full tank as a support you can however you won't be very useful to make plays due to gutted tank stats or to help your marksmen in any significant way due to gutted CDs and item pathes.

He has minimal support item options and his ult CD is Gutted because of pro play.

needHymn2 votes

[deleted]

Galiö19 votes

{quoted}

Just quit playing Galio, problem solved.

I learn to quit asking for my fav champ to be buffed back to being viable. It's easier to just change which champs I call my fav.

The problem is pre rework Galio was unique and I enjoyed his play style. I dont enjoy the Burst Mage playstyle and the only other champ I enjoyed was Kassadin when I was able to spam Iceborn in s3/s4 but they reworked and then gutted him. Which is when I moved on to Playing only Galio on my main.

I dont enjoy playing any other champs unfortunately.

Jbels4 votes

{quoted}

The problem is pre rework Galio was unique and I enjoyed his play style. I dont enjoy the Burst Mage playstyle and the only other champ I enjoyed was Kassadin when I was able to spam Iceborn in s3/s4 but they reworked and then gutted him. Which is when I moved on to Playing only Galio on my main.

I dont enjoy playing any other champs unfortunately.

I want to make one thing perfectly clear. Pre-rework Galio did NOT have this unique or cool playstyle that his old mains keep saying he had. He was a walking Flash ult combo that cheesed teamfights. They kept his ability to do that with the new kit, albeit making it more telegraphed for game health.

Now that that's out of the way, the shift from full tank to AP item reliant was a completely stupid move that made no sense on any level, with such a large level of incompetence behind said changes that the initial days of the shift left Galio completely one-shotting every champion in the game with one ability. I can't tell you why they decided to do that, but it needs to be changed back. He was fine as a tank, the only reason he got nerfed was because pros were playing him too often. That's all I'll say on it.

LordGeovanni3 votes

You telling mains that they didnt have a way to play him and played him like anyone else played him? No one before his rework wanted Galio as a tank Same can be said for Poppy and Sion reworks. Neither were innately tanky they built tank because people couldnt find success outside of tank (which you can do with literally any champions Except the new one comming out Pike Just that a tank Jhin/lux wont be better than a full damage Jhin/lux but will definitely be stronger than a tank malphite.) except a few And not everyone who finds success wants to share their secret just because other people cant use their brain and work it out. Same with Old Yorick having no counter despite being in a state where riot didnt want him to win game same with Aatrox.

Jbels1 votes

{quoted}

You telling mains that they didnt have a way to play him and played him like anyone else played him? No one before his rework wanted Galio as a tank Same can be said for Poppy and Sion reworks. Neither were innately tanky they built tank because people couldnt find success outside of tank (which you can do with literally any champions Except the new one comming out Pike Just that a tank Jhin/lux wont be better than a full damage Jhin/lux but will definitely be stronger than a tank malphite.) except a few And not everyone who finds success wants to share their secret just because other people cant use their brain and work it out. Same with Old Yorick having no counter despite being in a state where riot didnt want him to win game same with Aatrox.

They were also balance problems that kept rioters awake at night with thoughts of "Oh god, what if we buff them and break the game?" They needed change, and hyperscaling death monsters was not the way to go for Sion and Poppy. And yes, I am telling mains that. There was NOTHING to seperate good Galios from great Galios aside from being able to land your Q. Galio himself was basically another Annie, with all of his power coming from the flash ult. The only difference is that Annie can function in fights without it

RocketRelm4 votes

To be fair, there's a lot of zero-skill champions in the game that get a pass (Ex: 80% of all ADCs). Galio's good-to-great optimizations were minor, but good-to-great optimizations for half the league cast are also pretty minor.

LordGeovanni5 votes

80% lel. every adc except kalista, not that she isnt Zero skill like ever other adcs in that she can just as well sit there and auto but using her hopping is decently hard but It makes her uncatchable for melee champions or champions with less than 2 dashes in 3 seconds with 0 Ways to play around it except sucks for you should have picked a mage.

RocketRelm3 votes

I agree, I didn't actually check the numbers so it's more like 90%, but I also think Draven requires some skill simply for managing the juggling mini game.

So that's 2 out of... 21? Yeah, about 90%.

Galiö3 votes

{quoted}

I agree, I didn't actually check the numbers so it's more like 90%, but I also think Draven requires some skill simply for managing the juggling mini game.

So that's 2 out of... 21? Yeah, about 90%.

'Unique' playstayle champs are usually unpopular.

Singed, Ivern, Sol, Nunu (kinda), Heimerdinger

Then more interesting unique champion kits but not unique playstyles that are played and/or nerfed to the ground

Azir, Kalista (semi unique), Jhin (semi unique), Gangplank

The most popular champions right now in terms of mains are:

Ezreal, Yasuo, Cait in that order. All very straight forward champs and have some sort of weird mobility and in my opinion are very boring champs. I would have reworked Caitlyn and Ezreal way before Galio was.

LordGeovanni3 votes

Slightly except that Draven doesnt have to Juggle He Q's autos catches once and uses that caught axe again and thats a dead anyone who isnt 3 armor items and ninja tabi along with at least 1 other item with hp. Draven is some one who has high has a high skill cap to play at the highest level but his skill floor is also very high because you can still do well with him without doing much. Due to His Damage being overcompensated for the mini game and him getting a free speed boost/ attack speed boost that resets and can be up permanently in a fight catching axes isnt hard its that people dont remember that they are catching axes alot of the time and mess up the focus. Draven catching axes and doing damage is still easier than any melee champion trying to walk up to a ranged enemy with no gap closer which all melees without a gap closer have to do and even ones with a gap closer also have to do this because if their gap closer isnt a sub 4 second or multiple charge gap closer as soon as they engage they just cause the enemy ranged champion to use their Movement speed boost, Dash, Slow, root, stun to get away and they end up in the same postion where the melee is taking damage and the ranged champion is dealing free damage and killing them.

Galiö2 votes

{quoted}

I want to make one thing perfectly clear. Pre-rework Galio did NOT have this unique or cool playstyle that his old mains keep saying he had. He was a walking Flash ult combo that cheesed teamfights. They kept his ability to do that with the new kit, albeit making it more telegraphed for game health.

Now that that's out of the way, the shift from full tank to AP item reliant was a completely stupid move that made no sense on any level, with such a large level of incompetence behind said changes that the initial days of the shift left Galio completely one-shotting every champion in the game with one ability. I can't tell you why they decided to do that, but it needs to be changed back. He was fine as a tank, the only reason he got nerfed was because pros were playing him too often. That's all I'll say on it.

He was the only champion with a on being hit heal, only MR scale (even if it was mediocre) and only tenacity proof CC. What's not unique about him?

Jbels2 votes

{quoted}

He was the only champion with a on being hit heal, only MR scale (even if it was mediocre) and only tenacity proof CC. What's not unique about him?

Those are not unique gameplay. MR scaling only encouraged how he builds, you barely had to think of using the W (Are you fighting somebody? Okay good, smash W), and Tenacity immunity on his ult only served to highlight how one-note and dependent Galio was on that ult. You can say Galio was a better champion before this rework, just like I could say Poppy and Sion were better champions before their reworks, but I would be lying to myself.

Galiö4 votes

{quoted}

Those are not unique gameplay. MR scaling only encouraged how he builds, you barely had to think of using the W (Are you fighting somebody? Okay good, smash W), and Tenacity immunity on his ult only served to highlight how one-note and dependent Galio was on that ult. You can say Galio was a better champion before this rework, just like I could say Poppy and Sion were better champions before their reworks, but I would be lying to myself.

Still those are all unique. His taunt and skillshot where the least unique parts about him.

Now he is a generalist tank... well not even that anymore... with a skillshot.

Also old sion wasn't too bad. Just his 2 second point and click stun was very strong.

Old yorick was technically better on his release but he pretty mu j just had 3 of the same spells and was super OP until they gutted his damage and just left him there to rot

Galio WAS a better champ before the rework, he just had short windows of strength.

New galio has more windows of 'strength' but he is underwhelming unless you put him in a meta with ardent censor, 3 shields, and an ADC that can destroy a team with just the right about of damage reduction and CC to peel off melees for a second

Sir Poodle3 votes

I think Jbels' point (and they can correct me if I'm wrong) is that though Old Galio had unique mechanics, what those mechanics encouraged the player to do didn't lead to unique gameplay.

Bisaknosp1 votes

old galio had an op passive and was 100% flash dependent he didnt feel satisfying at all

new galio is just kind of meh and i see no reason to pick him tbh not even into full ap comps they failed his rework it only works when the numbers are broken otherwise he is just shit and worthless

Galiö7 votes

{quoted}

old galio had an op passive and was 100% flash dependent he didnt feel satisfying at all

new galio is just kind of meh and i see no reason to pick him tbh not even into full ap comps they failed his rework it only works when the numbers are broken otherwise he is just shit and worthless

Wrong. His old passive was garbage, especially since Galio was reworked before the Tank item Changes. You used to have to spend 3K gold for 50 MR which was 25 AP which your main non ult damage had a .6 Ratio... you spent 3K gold for 16 damage pre mitigation.

Not worth. His Passive was only useful lvl 1 from Base MR and with his +90 Armor/MR bonus from W.

His flash dependency on top of long ult CD did feel bad sometimes. With the new rune system his flash and his ult woulda felt 5x better.

LordGeovanni1 votes

I never really Relied on flash as Old Galio He just couldnt be the one initiating Send a malphite or Sejuani or gragas first Use E to send them so they can cc then you run up with e and use w then ult. That 'flash dependancy' argument always felt like a hollow argument where bad people who want to play him like a burst mage rather than a battle mage/ bruiser would use. Id E in combo then proceed to auto attack them with item 3091 and item 3115 .

Galiö4 votes

{quoted}

I never really Relied on flash as Old Galio He just couldnt be the one initiating Send a malphite or Sejuani or gragas first Use E to send them so they can cc then you run up with e and use w then ult. That 'flash dependancy' argument always felt like a hollow argument where bad people who want to play him like a burst mage rather than a battle mage/ bruiser would use that. Id then proceed to auto attack them with item 3091 and item 3115 .

I agree that you did not need flash and you can rely on team mates to initiate. But relying on a team isnt a good thing to build a champ around. But even without a team u had presence. It was scary being near a Galio back when seige comps were a thing cause the enemy couldn't over step. One of the issues old Galio had was he was a huge threat but had awful downtime where he was useless other than being hard to kill.

Solidair31 votes

The winrate of a champion that is played quite highly tanking is pretty believable. After all, he was only played by really devoted players and probably then in matchups that were best for him since those players knew how to use him.

Also, with the death of marksmen meta, maybe that leaves room for riot to buff him. I think every nerf to him was justified but they could stand to make his ult more available. I say shrink the area slightly and give it way more uptime.

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