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Lack of " tactics " in teamfight tactics!

Cräfty··13 votes·6,078 views

I'm plat 2 atm in ranked TFT and I gotta say: This is a very interesting game. I'm new to the " auto battler " genre, or what people call auto chess. I have a love/hate relationship with it, atm.

When the game doesn't bug out and when all 8 players get relatively the same amount of items and go differents comps, the game is actually very fun to play.

But right now, the game is unbalanced and it feels to me that the " tactics " in TeamFight Tactics is very misleading, tbh.

  • It seems to me that the early items you get, whether by carousel or by RNG from PvE rounds, is what dictates which comps you're gonna play. Which is weird to me because I would think that in this genre the champions should matter more?! But apparently, items dictate the game, the units come 2nd to that. As an example: If you don't have item 3083, even if you get 2 Shyvana in the shop menu, you won't buy them, because you'll think " Oh, I don't have warmog for you shyv, sorry! "

  • some items are just too powerful (item 3094 and item 3040) and others are just dog sh*t (item 3131 and item 3172)

  • Some units and traits are painfully too weak to be played right now: Mordekaiser Vayne MissFortune to name some. Wild and Void comps are just nonexistent.

  • Items like item 3137 are just antifun and goes against the very basic goal of the game, which is to lvl up your units to be strong (Why would Riot put this item in the game is beyond me).

  • Either go Demons or Gunslingers, or die trying!

  • Kennen.

  • +27 LP for getting 2nd place in plat elo... 3 games in a row! -72 LP If someone goes 8th.

So on and so on...

I know the game is still in beta, but since they put in on live server and gave it a ranked system, I don't care if it's beta or not. I really hope Riot fix these problems and make TFT better ASAP. I honestly can see myself enjoying this even more if it's fixed. It's not a bad game by any means, it just had a really bad launch state (reminds me of the Fallout 76 launch).

12 Comments

sliceruser4 votes

I disagree with people saying there is a lack of tactics in this game, as you have the ability choose items on the carosel to affsct your comp and unit placement has a major affect on winning or losing against an enemy, even the way you spend your early gold whether for units now or level rush to get better units for later earlier.riot even implemented a higher drop rate for items in later creep waves if you had bad luck early. Gunslingers are best but far from the only comp that works and even things like warmogs and gunblade aatrox are counterable with red buff and morello

Barkley4 votes

This is an interesting argument that I see a lot on these boards. "Such and such is counterable if you get such and such"

That would be great if the game happened in real time with equal opportunity for everyone.

But the fact of the matter is that if a Warmogs Shyvana pops up and you haven't ALREADY been preparing for it, you're about to lose 3-4 matches and possibly even the game while you wait for that Morello/Red Buff on the carousel or in the creep rounds -- IF you even get it at all. Attempting to counter strategies is much less rewarding/efficient than employing broken/OP strategies before your opponent can.

The fact of the matter is that, despite obvious methods of counterplay to each specific "OP" thing that's out there right now, at the end of the day it really depends on chance -- and that's not ok for a competitive game mode.

I'm plat 4 currently, so I've had my share of good games and good luck -- and even through all of that I'd still say that the amount of luck that decides victory in this game is just too damn high.

I'm having fun despite this, and I would certainly argue that luck isn't EVERYTHING in this game. Plenty of skill expression to be had -- but it certainly is a large contributing factor. Much too large for something that intends to be competitive in nature.

DUDE BRO4 votes

{quoted}

This is an interesting argument that I see a lot on these boards. "Such and such is counterable if you get such and such"

That would be great if the game happened in real time with equal opportunity for everyone.

But the fact of the matter is that if a Warmogs Shyvana pops up and you haven't ALREADY been preparing for it, you're about to lose 3-4 matches and possibly even the game while you wait for that Morello/Red Buff on the carousel or in the creep rounds -- IF you even get it at all. Attempting to counter strategies is much less rewarding/efficient than employing broken/OP strategies before your opponent can.

Even just attempting to counter anything can often times be completely impossible. 7 people are building yordles? Just build mages and rapid fire cannons. WHOOPS you didn't get a single recurve bow all game and nearly no mages are showing in shops. Guess you lose.

Tactics

We Are Venom3362 votes

this ^ 100%

Why make a comp have to be countered by rng items that can or can not be on the board lol

iainB854 votes

I agree there are some tactics.

Paying attention to what champions is being purchased and reacting is a good part of the game even if there is RNG to it, for example.

Then there's things like item RNG which there is just no excuse for. Riot needs to pull their collective heads out of their butts and normalize item drops based on the overwhelming community feedback AND what every other auto chess game is doing.

The item you get being random is more than enough to change each game and force you to make critical decisions, f**cking coins is a slap in the face. It's mind boggling it's taking them this long to realize it.

Next priority would be there are clearly synergies which are just far too weak. I heard there are upcoming changes for Void which is good, because it's currently clearly a joke, as an example.

Cräfty3 votes

Hmmm...

When I said " lack ", I meant " not enough ", or " a small amount of ". Which means there is, indeed, some strategy in TFT, but it's overshadowed by so many other things that can be abused that it becomes lacking in comparison to them. So, everything I mentioned, earlier in my thread, overshadows the small tactical aspect of the game itself, making it not so tactical, afterall.

Devilreaper XIII1 votes

{quoted}

I disagree with people saying there is a lack of tactics in this game, as you have the ability choose items on the carosel to affsct your comp and unit placement has a major affect on winning or losing against an enemy, even the way you spend your early gold whether for units now or level rush to get better units for later earlier.riot even implemented a higher drop rate for items in later creep waves if you had bad luck early. Gunslingers are best but far from the only comp that works and even things like warmogs and gunblade aatrox are counterable with red buff and morell

thats strategic choises you are talking about, not tactics, which is crippling if you last pick.

True Garen4 votes

The name is a misnomer; classic misdirection. Did you really think that they were going to name the game "Press Your Luck"?

Devilreaper XIII1 votes

tactics and strategy are two different things, strategy is planning and tactics is taking action

list of strategy in tft 1 choosing champions and or items in carousels 2 choosing champions in shop 3 spending gold on either champions or exp 4 planning as to which item combinations you want 5 planning to overhaul your team or not 6 choosing which bonuses to apply 7 choosing which synergies you go for 8 adjusting positions

list of tactics in tft 1 placing full items 2 placing item to make full items 3 placing/positioning champions

(edit nr 9 and 10 strategy) not that it makes sense but still 9 choosing to pick up mystery boxes to get items 10 choosing to pick up gold

Subdue1 votes

[{quoted}](name=Devilreaper XIII,realm=EUW,application-id=RaE1aOE7,discussion-id=KgmRcJ4v,comment-id=0002,timestamp=2019-07-30T09:27:32.402+0000)

tactics and strategy are two different things, strategy is planning and tactics is taking action

list of strategy in tft 1 choosing champions and or items in carousels 2 choosing champions in shop 3 spending gold on either champions or exp 4 planning as to which item combinations you want 5 planning to overhaul your team or not 6 choosing which bonuses to apply 7 choosing which synergies you go for 8 adjusting positions

list of tactics in tft 1 placing full items 2 placing item to make full items 3 placing/positioning champions

(edit nr 9 and 10 strategy) not that it makes sense but still 9 choosing to pick up mystery boxes to get items 10 choosing to pick up gold

Objective: Win game.

Strategy: Pirates / Gunslingers.

Tactics: Pick up Pirates, Gunslingers, supporting units. Pick up requisite items. Place champions on the board. Place items on champions. Etc, etc...

Strategy is a set of choices used to achieve an overall objective whereas tactics are the specific actions used when applying those strategic choices. https://en.wikipedia.org/wiki/Tactic_(method)

phoda1 votes

Tactics is BIG part of the game. Rushing levels is just current meta cause of player dmg so you cant afford to lose at start also levels roll for you so you dont have to. Game has some luck involved but not at all how people say it is. Actually regular lol is much more luck oriented. You need to get lucky to get good team or enemy has r%%%%%ed team to win and its 9 other people. Its true items dictate what path you need to go but it doesnt mean its wrong, i like it. I see what items i get at start and champs i get so try to make something. Like if i get 2 shyvs or 3 and got warmogs or thornmail or hextech or red buff i can go with her and pivot later. If i can go to smurf at silver gold and crush opponents, its not so luck based then yet in diamond i struggle quite a bit

Devilreaper XIII1 votes

{quoted}

Tactics is BIG part of the game. Rushing levels is just current meta cause of player dmg so you cant afford to lose at start also levels roll for you so you dont have to. Game has some luck involved but not at all how people say it is. Actually regular lol is much more luck oriented. You need to get lucky to get good team or enemy has r%%%%%ed team to win and its 9 other people. Its true items dictate what path you need to go but it doesnt mean its wrong, i like it. I see what items i get at start and champs i get so try to make something. Like if i get 2 shyvs or 3 and got warmogs or thornmail or hextech or red buff i can go with her and pivot later. If i can go to smurf at silver gold and crush opponents, its not so luck based then yet in diamond i struggle quite a bit

players lose purposfully to get an advantage.

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