Summoned units need a number and/or HP nerf and Berserker's cone attack needs a nerf on its range.
Summoners flood the board so easily and redirect aggro to their huge number of beefy minions while staying so safe. They literally dominate all stages of the game. Combine that with Inferno + Mage + Ocean buffs, and you'll be 1st in no time. Since no one is going for and 9 synergies, it's really easy to splash in those buffs every game.
Please, nerf the number of summoned units and/or their HP [summoned minions] so that we can have a chance of defeating them. Right now, there is no real counter play to their comps and the summoner minions take so long to kill, it feels bad. The only fair summoner, atm, is
. All the others are broken af.
Berserker's cone attacks are huge and reach too far behind the target in a very wild area. Combined with Glacial buff, they literally control the whole board. The cone range should be nerfed to only reach 1 more hex behind their targets, 2 at best. Otherwise, the backline carried will be dead at the same time as the frontline.
broken tbh
and Deathblade. Deathblade will stack off the minion kills giving your carry infinite extra AD to deal with the pesky malz and yorick minions.