Not enough clarity in the game

koshkyra·7/6/2019, 8:52:48 PM·1 votes·662 views

By clarity i mean that there are many things unexplained that impact the game.

Here are some examples:

  • What exactly is spell damage and what types of abilities does it work on?
  • What item will these two unequiped components create?
  • What is the stun duration on Lissandra?
  • What is the mana burn/shield number on Kassadin?
  • What are the base stats of champions?

All of these and other unmentioned ones should be available in the game.

4 Comments

Ratpie7/6/2019, 8:59:37 PM1 votes

{quoted}

By clarity i mean that there are many things unexplained that impact the game.

Here are some examples:

  • What exactly is spell damage and what types of abilities does it work on?
  • What item will these two unequiped components create?
  • What is the stun duration on Lissandra?
  • What is the mana burn/shield number on Kassadin?
  • What are the base stats of champions?

All of these and other unmentioned ones should be available in the game.

If you go read the patchnotes, they are working on adding this as the Beta version keeps getting worked on.

Sëtíer7/6/2019, 9:09:15 PM1 votes

100% Agree, Especially about the base stats of champions, that will help me decide what i want/need for my comp. Clarity of what Items do, and Percentages.

Ex. "cursed blade has a low chance to reduce their star" or something. Also Useless item if your already attacking a 1'star... it should do something like 'reduce that champs damage or defense' so it can affect everyone.