[CHAMPION CONCEPTS] Driggid, the Scarab Scout
Driggid is a scout of the Scarab King in Shurima. Driggid and the Scarab King excel at assassinating enemies, Driggid being more elusive, but the Scarab King being a much more powerful foe, yet absorbing many more skillshots due to his massive size (think about around max stacks Cho). Driggid's Poisoned Claws allow for great dueling capability and a finishing damage over time for enemies escaping. Burrow Strike combined with Mark of the Scarab allow Driggid to effectively assassinate an enemy in a teamfight. When Driggid finds himself in a pickle and not even the gods can save him, Call of the King allows Driggid to turn the tides in even a 3v1 if used correctly, allowing him to easily take out the enemy's main source of damage and then ravage the other enemies with the Scarab King's passive true damage DoT and extreme attack damage.
LORE
I open my eyes. What a dark place. I examine the area upon standing. Multiple allies detected, analyzing. Safety is ensured. I hear a call. My name? Most likely it would appear. I move towards the source of the sound. Many allies pass me.
A huge ally appears before me. Sand falls off his back as he moves. My name he says. Driggid. Name acceptable. Large being tells me of his position and my mission. He is king of I. My mission, to examine the world above. Mission has never been done before he says. The only thing seen has been sand and sky. Rumors spread in kingdom of more. I am here to prove if true or not.
Driggid is granted weapons and armor. Driggid moves to the opening made for Driggid. Driggid squints as light pierces eyes. Driggid looks around. Sand... but with other smell. Driggid continues on...
Driggid finds strange structures. Driggid sees beings. Driggid sees beings run. Strange to Driggid. Driggid follows beings. Beings speak to Driggid, seem afraid. Driggid approaches beings and touches beings. Driggid sits beside beings as beings stare at Driggid. Beings calm down.
Driggid is worshipped in structure area. Driggid is fed food. Driggid goes at night. King must know structure area as king said so. Driggid goes.
Driggid tells king and king burrow under structure area. Beings ask Driggid what shaking was. Driggid replied only with word king. Driggid makes hole on top of king. Driggid tosses food down and feeds king. Beings continue offers but beings have changed. Driggid senses fear. Driggid does not understand. Driggid only hungers.
Other allies enter village and king make Driggid general. Driggid is approached by robed beings. Driggid leads robed beings to king. King talks to robed beings. Driggid is made to fight in arena for allies. Driggid is honored. Driggid still likes structured area though. Driggid live there now, beings now back to normal now.
RELATIONSHIPS
ALLIES

Explanations:
- Rammus Driggid sees Rammus as a friend as Rammus wanders through the Shuriman desert. Since Driggid's mission is to study the land, he finds it nice to have someone to at least walk beside while doing so.
- Nasus Driggid was sent to discover what is above the surface so Nasus serves as an incredible guide as far what is inside Shurima. Driggid also thinks of Nasus as a pet, despite many looking at the two the other way around if asked.
- Kassadin Kassadin's home village in Shurima is currently where Driggid and the scarab race resides with their king. Driggid enjoys the beings of the village and, despite Kassadin being different, still loves the company of Kassadin. (I believe it to be quite obvious that Kassadin is from Shurima due to his clothing in his Pre-Void skin)
ENEMIES

Explanations:
- Skarner Driggid believes Skarner to be of the scarab race, but does not serve the king. Therefore, he thinks of him as a traitor to the king despite Skarner not being part of the king's kingdom and subjects at all.
- Sivir Sivir has stolen many artifacts from the tunnels of the scarab ever since they anchored in the village in Shurima. This angers not only Driggid, but the king himself by a huge amount. Ever since then, Sivir is assaulted by the scarab race whenever they see her, Driggid being no exception.
- Elise Driggid no like spiders.
KIT
Driggid, the Scarab Scout Assassin Secondary: Tank Health- 375 (+80 per level) (1815 at Level 18) Health Regen- 4.95 (+0.6 per level) (15.75 at Level 18) Mana- 270 (+35 per level) (900 at Level 18) Mana Regen- 6.65 (+0.65 per level) (18.35 at Level 18) Armor- 13.2 (+2.8 per level) (63.6 at Level 18) Magic Resist- 30 (+0 per level) (30 at Level 18) Movement Speed- 355 Attack Damage- 55 (+4 per level) (127 at Level 18) Attack Speed- 0.695 (+2.1% per level) (0.958 at Level 18) Attack Range- 125 (Melee)
Passive- Exterior Skeleton Innate: Driggid's bonus attack damage increases his armor by 20%.
Ability 1- Poisoned Claws Passive: Driggid's basic attacks deal 8/16/24/36/48 (+16% bonus AD) bonus magic damage over 4 seconds and reduce the target's passive health regeneration per 5 seconds by 20/25/30/35/40%. Active: Driggid's next basic attack within 5.5 seconds causes the passive damage over time to be increased by 50% and converted into true damage. During the true damage over time, the target is applied Grievous Wounds and the costs of their abilities are increased by 30/35/40/45/50%. Cost: 45/50/55/60/65 mana Cool Down: 13/12/11/10/9 sec.
Ability 2- Burrow Strike Active: Driggid burrows underground, causing him to ignore unit collision, reduce the effectiveness of slows by 50%, and gain 175 flat movement speed for 1.1/1.2/1.3/1.4/1.5 seconds. Enemies he passes through are slowed by 20% for 1/1.25/1.5/1.75/2 seconds. If he basic attacks an enemy while burrowed, he immediately resurfaces and deals 25/65/105/145/185 (+100% AD) physical damage to the target as well as knocking them up for 1.25 seconds. Cost: 80 mana Cool Down: 14/13.5/12/11.5/11 sec.
Ability 3- Mark of the Scarab Active: The target enemy champion has their armor reduced by 3/4.5/6/7.5/9 armor per second for 5 seconds after a 1 second delay. After the 5 seconds are up, they are marked as prey, revealing them and slowing them by 10/15/20/25/30% for 3 seconds. Once the reveal duration ends, the armor is returned. Cost: 95 mana Cool Down: 30/27.5/25/22.5/20 sec. Range: 1450
Ultimate- Call of the King Active: Driggid calls for his king to aid him in battle. After a 2/1.5/1 second delay, the Scarab King emerges from the ground where Driggid currently is, resetting Driggid's cool downs. For 11/13/15 seconds, Driggid retreats underground and the Scarab King takes his place upon the battlefield.
Scarab King, Shurima's Beast Health- 90/200/310 (+10 per level) (+100% of Driggid's current health) (2085/2195/2305 at Level 18) Health Regen- 20/25/30 (+1 per level) (+100% of Driggid's health regeneration) (53.75/58.75/63.75 at Level 18) Armor- 0.75 (+0.25 per level) (+100% of Driggid's armor) (68.85 at Level 18) Magic Resist- 4/15/26 (+1 per level) (+100% of Driggid's magic resist) (52/63/74 at Level 18) Movement Speed- (Equal to Driggid's) Attack Damage- (120/130/140% of Driggid's AD) (152.4/165.1/177.8 at Level 18) Attack Speed- (Equal to Driggid's) Attack Range- 225 (Melee)
The Scarab King's version of Driggid's abilities cost no mana since the Scarab King possesses no mana. The Scarab King increases the attack damage to armor percentage from Exterior Skelton to 25% from 20%. He is also MUCH bigger. All of the Scarab King's basic attacks apply the current level of Poisoned Claw's active effect. Using Poisoned Claws now instead taunts the victim of his next basic attack within 3 seconds for 1/1.25/1.5 second(s). Burrow Strike now knocks back enemies around the target by 250 units over 0.25 seconds and deals 25/50/75% damage to them. The cool down of Burrow Strike is also reduced by 2/2.5/3 seconds if Scarab King hits an enemy champion with it. Mark of the Scarab now also reduces the target's attack speed by half the amount of the slow while they are marked as Prey. Also extends the duration of Prey to 3.5/3.75/4 seconds. Upon the duration ending, Driggid emerges back where the Scarab King initially appeared. Driggid regenerates no health or mana while the Scarab King is alive and is put into stasis for the duration. Killing the Scarab King offers the killer 25% of Driggid's current gold and experience value. Cost: 150 mana Cool Down: 155/135/115 sec.
QUOTES
SELECTION "Driggid will follow orders for king! But Driggid also follow orders for Driggid!"
MOVING "Driggid continues to find new beings." "Driggid need not for commands, but commands will be accepted." "Driggid will find new beings for king!" "Driggid desires food." "Driggid need only king!" "Driggid made for finding!" "Driggid has enough legs for that." "Driggid says Driggid so Driggid can remember Driggid so Driggid know when Driggid is called for by king." "King says for Driggid to follow orders and being says go there." "Driggid." "Driggid stopped saying I when king first called for Driggid." "Driggid knows no names but Driggid." "Driggid enjoys company." "Driggid will do as told." "Driggid scatters on." "Driggid moves." "Driggid will soon arrive at location." "Driggid walks there or runs there. Driggid doesn't mind." "DRIGGID!"
ATTACKING "For king!" "DRIGGID!" "DRIGGID!" "DRIGGID!" "DRIIIGGID!" "King commands!" "King calls for attack!" "Driggid attacks!" "Do not challenge Driggid!"
TAUNT
Driggid shakes his head
"Driggid confused by noob tactics."
"Driggid only sees noobs."
"Driggid tired of noobs."
"Driggid finds only noobs."
"Driggid discovers substandard intelligence."
"Driggid sees... ally? No. Ally traitor!"
"Strange... Driggid don't see how you do that."
"Metamorphosis! Oh my, Driggid... hates it."
"You are friend or foe of Driggid Nasus?"
"Driggid only see fury in this one."
"Driggid see you in tunnels before! What is your purpose in Driggid's home!?"
"Steal and no pay, Driggid frowns upon you." 
JOKE Driggid yells his name, like a Pokemon "DRI-DRI-DRIGGID!" "DRIGGID DRIG!" "DRIGGID?" "DRIGGID!" "DRIGGIGGID!" "DRIGGID DRIGGID!" "DRIIIGGGIIIIDD!!!"
BUYING ITEMS
"Excuse me, Driggid needs more of these!"
"Blue sword for Driggid!"
"Driggid's allies' WEAPON OF POWER!"
"DRIGGID SHIELD!"
"INFINITY DRIGGID!"
"Driggid gain SPIKY SHELL!"
"Driggid get plant armor?"
"STRUCTURE AREA COIN!" 
TIPS
When Playing as Driggid
- Driggid gains huge amounts of damage by buying a Sheen and Trinity Force due to the Scarab King's high attack damage, Poisoned Claws enhanced basic attack, and Burrow Strike's enhanced basic attack.
- Marking an enemy with Mark of the Scarab makes them a prime target focus for your team. Marking the enemy carry can not only reduce their damage mitigation, but possibly increase damage dealt to them due to their probable lack of armor.
- Becoming the Scarab King can change the tide of a fight substantially, but for a limited duration and only if you can finish the channeling time. Also, when the Scarab King dies or runs out of time, remember that Driggid will reappear where the ability was initially cast with the same amount of health he had when the channel time was completed.
- Remember that activating Poisoned Claws as Scarab King will taunt the target you attack. Use it to help your teammates out.
- Using the active effect of Poisoned Claws while Driggid or the passive effect while Scarab King will cause the enemy to consume much more of their casting resource while they are being damaged by the true damage over time. Keep this in mind if they are spamming spells a lot or during a chase since this will deplete their resource so as they will be unable to cast any escape mechanisms they have.
When Playing Against Driggid
- Remember that when Scarab King disappears, Driggid will reappear where the Scarab King initially appeared.
- Driggid does not dish out much AoE damage. Stopping him from getting to the target he marks with Mark of the Scarab will severely shut him down.
- Driggid is great at ganking when played well. Buying wards can help when going against him.
- Driggid gains armor from attack damage so buying a Black Cleaver can actually decrease his attack damage.
- Killing Scarab King only provides 25% the gold value of killing Driggid so keep that in mind when facing him.
- Try to refrain from casting spells while affected by Poisoned Claw's true damage over time, since your spells will cost much more during this time.
RECOMMENDED BUILD
Starting Items
Core Items
Offensive Items
Defensive Items
Consumables

DOOM MODE (for contest)
Driggid has left the battlefield. ONLY THE SCARAB KING IS HERE NOW! Additionally, the Scarab King has eaten a little too much food lately, growing in size.
ADDITIONAL INFORMATION
It should be noted that Driggid has the shortest basic attack range of any champion. He is also nearly equal to the size of an average size yordle, such as Mini Gnar or so. On the other side, Scarab King is about as big as a maximum stacked Cho'Gath and has a very large attack range for being a melee champion still.
Driggid's attack damage at Level 18 is the second highest in the game, shying just below a tie between Cho'Gath and Skarner. However, Scarab King BLOWS past Cho'Gath and Skarner at Level 18, having 48 more base attack damage if Call of the King is maxed.
This concept has been entered in the September Champion Concept Contest. There you can not only find many other champion concepts, but can enter your own to compete against Driggid and many other great concepts!
UPDATES
Update 0- Created
Update 1- Added Recommended Build. Added Items and Champions images.
Update 2- Added Relationships.
Update 3- Added Note on Contest. Visualization.
Update 4- Balancing on Mark of the Scarab. More Additional Information. Fixed Health Pots in Recommended Build.
Update 5- Added Level 18 stats and added armor stat total including Exterior Skeleton at Level 1 and 18.
Update 6- Added Doom Moded version for contest. Added Level 18 stats for Scarab King. More Additional Information.
Update 7- Balancing in general. Increased the attack range to match other average melee characters. Changed the attack damage to armor to be BONUS attack damage instead of his base attack damage. Further changes will be made later. Increased the passive and therefore active damage of Poisoned Claws. Made less things scale on the W, instead being just as good on Level 1 as Level 5. Slightly decreased the cool down at lower levels. Made Mark of the Scarab better at Level 1 (capable of reducing armor by 15) and a little bit worse at Level 5. Made the range 1450 at all ranks. Removed the channel time and instead made it a delay. Added more incentive to level the ability by removing the added mana cost per level. Changed the blind to a taunt on the active form of Poisoned Claws, made the W AoE damage worse at Level 1 but increased at Level 3 and made it's cool down decreased when it hits an enemy champion, and removed the silence on the E, instead causing it to reduce the attack speed by a small amount and slightly increasing the duration. Made the increased stats Scarab King gains scale per level. Removed the channel time from the ultimate and instead made it a delay. So overall balancing, no big gameplay changes. I intend to change the passive to have a more active role once the competition ends and I am able to.
INSPIRATION
Driggid's concept and part of his design is based off of the Nurubians of WoW http://www.wowwiki.com/Nerubian